======================================================================================= GAME SETTINGS DATA FILE - DJAS Mod ======================================================================================= Maximum Number Of Systems: Number of Systems the galaxy can contain. The maximum value for this setting is 255. ======================================================================================= *BEGIN* ======================================================================================= //--------------------------------------------------------------------------------------- Allow Music := TRUE Allow Sound := TRUE Support Multithreading := TRUE DirectX10 Fix 1 := TRUE Compress Savegames := TRUE //--------------------------------------------------------------------------------------- Starting Game Date := 24000 //--------------------------------------------------------------------------------------- Maximum Number Of Systems := 100 System Hex Side Point Width := 20.0 System Width In Hexes := 26 System Height In Hexes := 20 System Center Point Xpos := 325.0 System Center Point Ypos := 325.0 System Point Radius From Center := 410.0 //--------------------------------------------------------------------------------------- Minimum Number Of Systems Small Quadrant := 10 Maximum Number Of Systems Small Quadrant := 20 Minimum Number Of Systems Medium Quadrant := 30 Maximum Number Of Systems Medium Quadrant := 60 Minimum Number Of Systems Large Quadrant := 60 Maximum Number Of Systems Large Quadrant := 100 //--------------------------------------------------------------------------------------- Maximum Number Of Ships 1 := 100 Maximum Number Of Ships 2 := 200 Maximum Number Of Ships 3 := 500 Maximum Number Of Ships 4 := 1000 Maximum Number Of Ships 5 := 2000 Maximum Number Of Ships 6 := 3000 Maximum Number Of Ships 7 := 4000 Maximum Number Of Ships 8 := 5000 Maximum Number Of Units 1 := 500 Maximum Number Of Units 2 := 1000 Maximum Number Of Units 3 := 2000 Maximum Number Of Units 4 := 3000 Maximum Number Of Units 5 := 4000 Maximum Number Of Units 6 := 5000 Maximum Number Of Units 7 := 10000 Maximum Number Of Units 8 := 20000 //--------------------------------------------------------------------------------------- Planet Base Repair Rate - Facilities := 200 Planet Base Repair Rate - Ships := 0 Planet Base Repair Rate - Units := 100 //--------------------------------------------------------------------------------------- Game Time Rate Modifier := 1.0 //--------------------------------------------------------------------------------------- Main System Display Icon Move Speed Points Per Second Low := 100.0 Main System Display Icon Move Speed Points Per Second Medium := 500.0 Main System Display Icon Move Speed Points Per Second High := 1000.0 Main System Display Icon Move Speed Points Per Second Very High := 100000.0 //--------------------------------------------------------------------------------------- Main System Display Panning Move Speed Low := 0.10 Main System Display Panning Move Speed Medium := 0.20 Main System Display Panning Move Speed High := 0.30 Main Combat Display Panning Move Speed Low := 0.10 Main Combat Display Panning Move Speed Medium := 0.50 Main Combat Display Panning Move Speed High := 1.00 //--------------------------------------------------------------------------------------- Text Minerals Color := 95, 152, 228 Text Organics Color := 21, 255, 21 Text Radioactives Color := 233, 203, 0 Text Research Color := 198, 104, 242 Text Intelligence Color := 255, 21, 21 Text Supplies Color := 124, 222, 170 Text Ordnance Color := 255, 156, 1 Text Shields Color := 124, 222, 221 Text Armor Color := 222, 124, 191 Text Internal Damage Color := 206, 34, 30 Text Normal Surface Color := 255, 255, 255 Text Selected Surface Color := 0, 255, 0 Text Planet Conditions OK Color := 255, 255, 255 Text Planet Conditions Plagued Color := 255, 0, 0 Text Cheat Code Color := 255, 0, 0 //--------------------------------------------------------------------------------------- Background Grid Hexagon Color Cannot See Never Seen := 130, 0, 0 Background Grid Hexagon Color Cannot See Have Seen := 100, 100, 100 Background Grid Hexagon Color Can See := 0, 150, 0 Background Grid Hexagon Color Waypoint := 200, 200, 200 Background Grid Hexagon Color Mouse Over := 0, 0, 200 Background Grid Hexagon Color Selected := 200, 200, 200 Background Grid Hexagon Color Blocked Movement := 50, 0, 0 //--------------------------------------------------------------------------------------- Quadrant Map Warp Point Line Color := 165, 176, 179 Quadrant Map Selected System Color := 0, 255, 255 Quadrant Map System Name Text Color := 0, 255, 255 Quadrant Map Background Grid Color := 0, 0, 100 //--------------------------------------------------------------------------------------- Column Header Bar Text Base Color Highlighted := 192, 168, 91 Column Header Bar Text Mid Color Highlighted := 253, 224, 151 Column Header Bar Text Top Color Highlighted := 51, 51, 51 Column Header Bar Text Base Color Non Highlighted := 128, 112, 60 Column Header Bar Text Mid Color Non Highlighted := 188, 169, 120 Column Header Bar Text Top Color Non Highlighted := 0, 0, 0 //--------------------------------------------------------------------------------------- Mouse Over Highlight Surface Color := 100, 100, 100 Grid Over Selected Surface Color := 0, 0, 150 Background Surface Color := 0, 0, 0 Player Highlight Color := 255, 255, 255 List Header Section Color := 80, 80, 80 //--------------------------------------------------------------------------------------- Low Tech Level Cost Formula := Formula Low Level Cost Medium Tech Level Cost Formula := Formula Medium Level Cost High Tech Level Cost Formula := Formula High Level Cost //--------------------------------------------------------------------------------------- Low Culture Level Cost Formula := Formula Low Level Cost Medium Culture Level Cost Formula := Formula Medium Level Cost High Culture Level Cost Formula := Formula High Level Cost //--------------------------------------------------------------------------------------- Starting Player Tech Points Low := 500000 Starting Player Tech Points Medium := 2000000 Starting Player Tech Points High := 10000000 //--------------------------------------------------------------------------------------- Starting Player Racial Points Low := 2000 Starting Player Racial Points Medium := 3000 Starting Player Racial Points High := 5000 //--------------------------------------------------------------------------------------- Starting Player Planets Low := 1 Starting Player Planets Medium := 3 Starting Player Planets High := 5 Starting Player Planets Very High := 10 //--------------------------------------------------------------------------------------- Starting Player Resources Low := 10000 Starting Player Resources Medium := 50000 Starting Player Resources High := 100000 //--------------------------------------------------------------------------------------- Computer Player Bonus Points Multiplier Low := 2.0 Computer Player Bonus Points Multiplier Medium := 3.0 Computer Player Bonus Points Multiplier High := 5.0 //--------------------------------------------------------------------------------------- Computer Player Bonus Queue Rate Multiplier Low := 1.5 Computer Player Bonus Queue Rate Multiplier Medium := 2.0 Computer Player Bonus Queue Rate Multiplier High := 3.0 //--------------------------------------------------------------------------------------- Number Of Rare Hit Types := 2 Rare Hit Type 1 Name := Near Miss Rare Hit Type 1 Percent Chance := 5 Rare Hit Type 1 Damage Percent := 50 Rare Hit Type 2 Name := Critical Hit Rare Hit Type 2 Percent Chance := 5 Rare Hit Type 2 Damage Percent := 200 //--------------------------------------------------------------------------------------- Weapons Range Short := 60.0 Weapons Range Medium := 120.0 Weapons Range Long := 180.0 //--------------------------------------------------------------------------------------- Use Old Log Political Message Display := FALSE //--------------------------------------------------------------------------------------- Minimum Empire Minerals Generation := 2000 Minimum Empire Organics Generation := 2000 Minimum Empire Radioactives Generation := 2000 Minimum Empire Point Storage := 100000 //--------------------------------------------------------------------------------------- Trade Percentage Increase Per Turn := 0.5 Treaty Subjugated Resource Percentage := 40 Treaty Protectorate Resource Percentage := 20 //--------------------------------------------------------------------------------------- Treaty Element Maximum Trade Percentage 1 := 5 Treaty Element Maximum Trade Percentage 2 := 10 Treaty Element Maximum Trade Percentage 3 := 12 Treaty Element Maximum Trade Percentage 4 := 15 Treaty Element Maximum Trade Percentage 5 := 18 Treaty Element Maximum Trade Percentage 6 := 20 Treaty Element Tariff Percentage 1 := 5 Treaty Element Tariff Percentage 2 := 10 Treaty Element Tariff Percentage 3 := 15 Treaty Element Tariff Percentage 4 := 20 Treaty Element Tariff Percentage 5 := 25 Treaty Element Tariff Percentage 6 := 30 Treaty Element Tariff Percentage 7 := 40 Treaty Element Tariff Percentage 8 := 50 //--------------------------------------------------------------------------------------- Alliance Rule Percentage Of Votes To Pass 1 := 50 Alliance Rule Percentage Of Votes To Pass 2 := 60 Alliance Rule Percentage Of Votes To Pass 3 := 70 Alliance Rule Percentage Of Votes To Pass 4 := 80 Alliance Rule Percentage Of Votes To Pass 5 := 90 Alliance Rule Percentage Of Votes To Pass 6 := 100 Alliance Rule Maximum Trade Percentage 1 := 5 Alliance Rule Maximum Trade Percentage 2 := 10 Alliance Rule Maximum Trade Percentage 3 := 15 Alliance Rule Maximum Trade Percentage 4 := 20 Alliance Rule Maximum Trade Percentage 5 := 25 Alliance Rule Maximum Trade Percentage 6 := 30 Alliance Rule Turns To Add Player 1 := 10 Alliance Rule Turns To Add Player 2 := 50 //--------------------------------------------------------------------------------------- Planet Value Low Percent := 0 Planet Value High Percent := 150 Planet Value Low Resources := 500000 Planet Value High Resources := 5000000 Asteroids Value Low Percent := 50 Asteroids Value High Percent := 300 Asteroids Value Low Resources := 100000 Asteroids Value High Resources := 1000000 Plr Planet Value Low Percent := 80 Plr Planet Value Medium Percent := 100 Plr Planet Value High Percent := 120 Plr Planet Value Low Resources := 1000000 Plr Planet Value Medium Resources := 2500000 Plr Planet Value High Resources := 5000000 //--------------------------------------------------------------------------------------- Upgrade Facility Cost Percent := 50 //--------------------------------------------------------------------------------------- Unpaid Maintenance Cost To Kill 1 Ship := 20000 Empire Starting Ship Percent Maint Cost := 10 Empire Starting Unit Percent Maint Cost := 5 Empire Starting Facility Percent Maint Cost := 5 Race Starting 1M Population Maint Cost Minerals := 0.0 Race Starting 1M Population Maint Cost Organics := 1.0 Race Starting 1M Population Maint Cost Radioactives := 0.0 //--------------------------------------------------------------------------------------- UnMothball Ship Percent Cost := 20 UnMothball Unit Percent Cost := 20 UnMothball Facility Percent Cost := 20 Race Starting 1M Population Unmothball Cost Minerals := 0.0 Race Starting 1M Population Unmothball Cost Organics := 0.0 Race Starting 1M Population Unmothball Cost Radioactives := 0.0 //--------------------------------------------------------------------------------------- Scrap Facility Percent Returned := 30 Scrap Unit Percent Returned := 30 Scrap Ship Percent Returned := 30 Race Starting 1M Population Scrap Value Minerals := 0.0 Race Starting 1M Population Scrap Value Organics := 10.0 Race Starting 1M Population Scrap Value Radioactives := 0.0 //--------------------------------------------------------------------------------------- Combat Fighter Group Amount := 20 Combat Mine Group Amount := 20 Combat Satellite Group Amount := 20 Defending Units Per Population := 20 Population Defender Attack Strength := 10 Population Defender Hit Points := 30 Automatic Colonization Population := 1 Planet Value Percent Loss After Owner Death := 10 Retrofit Cost Percent For Comps := 150 Retrofit Cost Percent For Comp Removal := -30 Retrofit Max Percent Difference in Cost := 50 Empire Base Planet Mineral Usage Rate := 2000 Empire Base Planet Organic Usage Rate := 2000 Empire Base Planet Radioactive Usage Rate := 2000 Maximum Emergency Build Turns := 10 Construction Queue Emergency Build Rate Percent := 150 Construction Queue Slow Build Rate Percent := 25 Damage Points To Kill One Population := 100 Population Required to Operate One Facility := 0 Remote Mining Decreases Asteroid Value := TRUE //--------------------------------------------------------------------------------------- Race Starting Percent Reproduction := 8 Race Starting Percent Migration := 5 Race Migration Added 1 Percent Per Population Amount := 1000 //--------------------------------------------------------------------------------------- Race Loyalty Change Per Turn Occupied Race := -1.0 Race Loyalty Change Per Turn War With Home Empire := -2.0 Race Loyalty Change Per Turn Planet Conditions Deadly := -0.5 Race Loyalty Change Per Turn Planet Conditions Harsh := -0.3 Race Loyalty Change Per Turn Planet Conditions Unpleasant := -0.1 Race Loyalty Change Per Turn Planet Conditions Average := 0.1 Race Loyalty Change Per Turn Planet Conditions Good := 0.2 Race Loyalty Change Per Turn Planet Conditions Excellent := 0.3 Race Loyalty Change Per Turn Mood Riot := -0.5 Race Loyalty Change Per Turn Mood Angry := -0.3 Race Loyalty Change Per Turn Mood Unhappy := -0.1 Race Loyalty Change Per Turn Mood Indifferent := 0.1 Race Loyalty Change Per Turn Mood Happy := 0.2 Race Loyalty Change Per Turn Mood Jubilant := 0.3 //--------------------------------------------------------------------------------------- Population Anger Level For Mood Riot := 100 Population Anger Level For Mood Angry := 90 Population Anger Level For Mood Unhappy := 60 Population Anger Level For Mood Indifferent := 30 Population Anger Level For Mood Happy := 10 Population Anger Level For Mood Jubilant := 0 //--------------------------------------------------------------------------------------- Starting Population Anger Percent := 25 Mood Riot Modifier := 0 Mood Angry Modifier := 50 Mood Unhappy Modifier := 80 Mood Indifferent Modifier := 100 Mood Happy Modifier := 110 Mood Jubilant Modifier := 120 //--------------------------------------------------------------------------------------- Number of Quick Start Styles := 14 Quick Start Style 1 := Abbidon Quick Start Style 2 := Amonkrie Quick Start Style 3 := CueCappa Quick Start Style 4 := Drushocka Quick Start Style 5 := Eee Quick Start Style 6 := Jraenar Quick Start Style 7 := Norak Quick Start Style 8 := Phong Quick Start Style 9 := Sergetti Quick Start Style 10 := Sithrak Quick Start Style 11 := Terran Quick Start Style 12 := UkraTal Quick Start Style 13 := Xiati Quick Start Style 14 := XiChung //--------------------------------------------------------------------------------------- Simultaneous Games Show Strategic Combat := FALSE Ship Supply Amount for Low Supply Warning := 500 Base Supply Amount for Low Supply Warning := 500 Unit Group Supply Amount Per Unit for Low Supply Warning := 50 //--------------------------------------------------------------------------------------- Number of Title Songs := 1 Title Song 1 Filename := Space_Empires_V_Title_01.mp3 Number of Main Songs := 15 Main Song 1 Filename := Space_Empires_V_Main_01.mp3 Main Song 2 Filename := Space_Empires_V_Main_02.mp3 Main Song 3 Filename := Space_Empires_V_Main_03.mp3 Main Song 4 Filename := Space_Empires_V_Main_04.mp3 Main Song 5 Filename := Space_Empires_V_Main_05.mp3 Main Song 6 Filename := Space_Empires_V_Main_06.mp3 Main Song 7 Filename := Space_Empires_V_Main_07.mp3 Main Song 8 Filename := Space_Empires_V_Main_08.mp3 Main Song 9 Filename := Space_Empires_V_Main_09.mp3 Main Song 10 Filename := Space_Empires_V_Main_10.mp3 Main Song 11 Filename := Space_Empires_V_Main_11.mp3 Main Song 12 Filename := Space_Empires_V_Main_12.mp3 Main Song 13 Filename := Space_Empires_V_Main_13.mp3 Main Song 14 Filename := Space_Empires_V_Main_14.mp3 Main Song 15 Filename := Space_Empires_V_Main_15.mp3 Number of Combat Songs := 4 Combat Song 1 Filename := Space_Empires_V_Combat_01.mp3 Combat Song 2 Filename := Space_Empires_V_Combat_02.mp3 Combat Song 3 Filename := Space_Empires_V_Combat_03.mp3 Combat Song 4 Filename := Space_Empires_V_Combat_04.mp3 Number of Finale Songs := 1 Finale Song 1 Filename := Space_Empires_V_Finale_01.mp3 //--------------------------------------------------------------------------------------- Combat Base To Hit Value := 100 //--------------------------------------------------------------------------------------- Num Finale Lose Pictures := 3 Finale Lose Picture 1 := Finale_Lose1.jpg Finale Lose Picture 2 := Finale_Lose2.jpg Finale Lose Picture 3 := Finale_Lose3.jpg Num Finale Human Dead Pictures := 1 Finale Human Dead Picture 1 := Finale_Lose4.jpg Num Finale Victory Pictures := 2 Finale Victory Picture 1 := Finale_Victory1.jpg Finale Victory Picture 2 := Finale_Victory2.jpg //--------------------------------------------------------------------------------------- Allow Export of Weapon And Component Data := FALSE Create Log Text Files for Players := FALSE Create Log Text File for Game := FALSE Intelligence Defense Modifier Percent := 100 Number Of Space Combat Turns := 30 Ram Ship Source Modifier Percent := 60 Ram Ship Target Modifier Percent := 100 AI Uses Mega Evil Empire := TRUE AI Mega Evil Empire Threshold Score Thousands := 1000 AI Human Mega Evil Empire Score Percent := 200 AI Computer Mega Evil Empire Score Percent := 250 Home System Percentage Value With No Spaceport := 25 Create Combat Replay := TRUE //--------------------------------------------------------------------------------------- Random Player Personality Groups := 0 //--------------------------------------------------------------------------------------- Captured Ship Additional Reload Combat Turns := 10 Created Storm Maximum Obscuration Level := 5 Created Storm Maximum Turbulence Damage := 200 Created Storm Maximum Shield Disruption := 5000 Maximum Population For Abandon Planet Order := 10 System Ship Movement Delay Milliseconds := 0 Drone Supply Usage Per Turn := 100 //--------------------------------------------------------------------------------------- Population Structure Per One := 25.0 Population Cargo Space Per One := 50.0 Supplies Structure Per One := 0.05 Ordnance Structure Per One := 0.05 //--------------------------------------------------------------------------------------- Supplies Component Picture Number := 198 Ordnance Component Picture Number := 199 //--------------------------------------------------------------------------------------- Reproduction Check Frequency := 1 //--------------------------------------------------------------------------------------- Minimum Computer Player Low Setting := 3 Maximum Computer Player Low Setting := 5 Minimum Computer Player Medium Setting := 5 Maximum Computer Player Medium Setting := 9 Minimum Computer Player High Setting := 10 Maximum Computer Player High Setting := 14 Minimum Neutral Player Low Setting := 1 Maximum Neutral Player Low Setting := 2 Minimum Neutral Player Medium Setting := 2 Maximum Neutral Player Medium Setting := 4 Minimum Neutral Player High Setting := 4 Maximum Neutral Player High Setting := 6 //--------------------------------------------------------------------------------------- Fighter Supply Usage Per Turn := 5 //--------------------------------------------------------------------------------------- Maximum Planet Percent Value := 250 Minimum Planet Percent Value := 0 Maximum Planet Resource Value := 100000000 Minimum Planet Resource Value := 0 //--------------------------------------------------------------------------------------- Bases Can Join Fleets := FALSE No Retrofit Adding Of Spaceyards := TRUE No Retrofit Adding Of Colony Module := TRUE //--------------------------------------------------------------------------------------- Planet Combat Offense Modifier := 20 Planet Combat Defense Modifier := -100 //--------------------------------------------------------------------------------------- Warp Point Tonnage Allowed Size Tiny := 100 Warp Point Tonnage Allowed Size Small := 500 Warp Point Tonnage Allowed Size Medium := 1000 Warp Point Tonnage Allowed Size Large := 10000 Warp Point Tonnage Allowed Size Huge := 100000 //--------------------------------------------------------------------------------------- Base Sight Level Ship := 1 Base Sight Range Ship := 1 Base Sight Obscuration Ship := 1 Base Sight Level Base := 1 Base Sight Range Base := 1 Base Sight Obscuration Base := 1 Base Sight Level Colony := 1 Base Sight Range Colony := 2 Base Sight Obscuration Colony := 1 Base Sight Level Unit In Space := 1 Base Sight Range Unit In Space := 0 Base Sight Obscuration Unit In Space := 1 //--------------------------------------------------------------------------------------- Can See Star At Any Distance := TRUE Can See Planet At Any Distance := FALSE Can See Ship At Any Distance := FALSE Can See Unit Group At Any Distance := FALSE Can See Asteroids At Any Distance := FALSE Can See Storm At Any Distance := FALSE Can See Warp Point At Any Distance := FALSE Can See Comet At Any Distance := FALSE Can See Monster At Any Distance := FALSE Can See Debris At Any Distance := FALSE Can See Derelict At Any Distance := FALSE Can See Illusion At Any Distance := FALSE //--------------------------------------------------------------------------------------- Can See Star From Memory := TRUE Can See Planet From Memory := TRUE Can See Ship From Memory := FALSE Can See Unit Group From Memory := FALSE Can See Asteroids From Memory := TRUE Can See Storm From Memory := TRUE Can See Warp Point From Memory := TRUE Can See Comet From Memory := TRUE Can See Monster From Memory := FALSE Can See Debris From Memory := FALSE Can See Derelict From Memory := FALSE Can See Illusion From Memory := FALSE //--------------------------------------------------------------------------------------- Damage Factor Object Still Operational - Weapon := 0.75 Damage Factor Object Still Operational - Component := 0.50 Damage Factor Object Still Operational - Facility := 0.75 //--------------------------------------------------------------------------------------- Combat Ship Minimum Turn Angle To Cause Deceleration := 30 Combat Ship Max Speed In Turn Factor := 0.50 Combat Ship Slow Speed Near Destination Maximum Speed Factor := 0.10 Combat Unit Minimum Turn Angle To Cause Deceleration := 45 Combat Unit Max Speed In Turn Factor := 0.75 Combat Unit Slow Speed Near Destination Maximum Speed Factor := 0.10 //--------------------------------------------------------------------------------------- Estimated Targeting Damage Percent for Torpedo Weapon := 50 Estimated Targeting Damage Percent for Directed Torpedo Weapon := 50 Estimated Targeting Damage Percent for Beam Weapon := 50 Estimated Targeting Damage Percent for Bolt Weapon := 50 //--------------------------------------------------------------------------------------- Combat Iterations Per Frame := 20 //--------------------------------------------------------------------------------------- Space Combat Maximum Time (Seconds) := 120 Space Combat Ends Only When Time Up Or No Enemies := FALSE Space Combat Minimum Time Between Warp Transits (ms) := 500 Space Combat Time Until Ship Can Warp Again (seconds) := 30 Space Combat Chance For Warp Transit Interpenetration Percent := 10 Space Combat Maximum Zoom Out Distance := 150.0 Space Combat Map Radius := 1000.0 Space Combat Crew Boarding Strength := 0.25 Space Combat Allow Retreat := FALSE //--------------------------------------------------------------------------------------- Ground Combat Maximum Time (Seconds) := 240 Ground Combat Damage Modifier Percent := 0 Ground Combat Planet Square Width := 10.0 Ground Combat Planet Square Height := 10.0 Ground Combat Planet Map Square Width := 100 Ground Combat Planet Map Square Height := 100 Ground Combat Planet Map Center City Square Width := 20 Ground Combat Planet Map Center City Square Height := 20 Ground Combat Maximum Zoom Out Distance := 100.0 Ground Combat Center Point Xpos := 0.0 Ground Combat Center Point Ypos := 0.0 Ground Combat Unit Minimum Turn Angle To Cause Deceleration := 90 Ground Combat Unit Max Speed In Turn Factor := 0.0 Ground Combat Unit Slow Speed Near Destination Maximum Speed Factor := 0.0 Ground Combat Sky Plane Position := -15.0 Ground Combat Militia Troop Vehicle Type := Troop Number Of Ground Combat Militia Troops := 32 Ground Combat Militia Troop 1 Population Amount Or Less := 50 Ground Combat Militia Troop 1 Troops Amount := 0 Ground Combat Militia Troop 2 Population Amount Or Less := 100 Ground Combat Militia Troop 2 Troops Amount := 0 Ground Combat Militia Troop 3 Population Amount Or Less := 150 Ground Combat Militia Troop 3 Troops Amount := 0 Ground Combat Militia Troop 4 Population Amount Or Less := 200 Ground Combat Militia Troop 4 Troops Amount := 1 Ground Combat Militia Troop 5 Population Amount Or Less := 250 Ground Combat Militia Troop 5 Troops Amount := 1 Ground Combat Militia Troop 6 Population Amount Or Less := 300 Ground Combat Militia Troop 6 Troops Amount := 1 Ground Combat Militia Troop 7 Population Amount Or Less := 350 Ground Combat Militia Troop 7 Troops Amount := 2 Ground Combat Militia Troop 8 Population Amount Or Less := 400 Ground Combat Militia Troop 8 Troops Amount := 2 Ground Combat Militia Troop 9 Population Amount Or Less := 450 Ground Combat Militia Troop 9 Troops Amount := 2 Ground Combat Militia Troop 10 Population Amount Or Less := 500 Ground Combat Militia Troop 10 Troops Amount := 3 Ground Combat Militia Troop 11 Population Amount Or Less := 600 Ground Combat Militia Troop 11 Troops Amount := 3 Ground Combat Militia Troop 12 Population Amount Or Less := 700 Ground Combat Militia Troop 12 Troops Amount := 3 Ground Combat Militia Troop 13 Population Amount Or Less := 800 Ground Combat Militia Troop 13 Troops Amount := 4 Ground Combat Militia Troop 14 Population Amount Or Less := 900 Ground Combat Militia Troop 14 Troops Amount := 4 Ground Combat Militia Troop 15 Population Amount Or Less := 1000 Ground Combat Militia Troop 15 Troops Amount := 4 Ground Combat Militia Troop 16 Population Amount Or Less := 1250 Ground Combat Militia Troop 16 Troops Amount := 5 Ground Combat Militia Troop 17 Population Amount Or Less := 1500 Ground Combat Militia Troop 17 Troops Amount := 5 Ground Combat Militia Troop 18 Population Amount Or Less := 1750 Ground Combat Militia Troop 18 Troops Amount := 5 Ground Combat Militia Troop 19 Population Amount Or Less := 2000 Ground Combat Militia Troop 19 Troops Amount := 6 Ground Combat Militia Troop 20 Population Amount Or Less := 2500 Ground Combat Militia Troop 20 Troops Amount := 6 Ground Combat Militia Troop 21 Population Amount Or Less := 3000 Ground Combat Militia Troop 21 Troops Amount := 6 Ground Combat Militia Troop 22 Population Amount Or Less := 3500 Ground Combat Militia Troop 22 Troops Amount := 7 Ground Combat Militia Troop 23 Population Amount Or Less := 4000 Ground Combat Militia Troop 23 Troops Amount := 7 Ground Combat Militia Troop 24 Population Amount Or Less := 4500 Ground Combat Militia Troop 24 Troops Amount := 7 Ground Combat Militia Troop 25 Population Amount Or Less := 5000 Ground Combat Militia Troop 25 Troops Amount := 8 Ground Combat Militia Troop 26 Population Amount Or Less := 6000 Ground Combat Militia Troop 26 Troops Amount := 8 Ground Combat Militia Troop 27 Population Amount Or Less := 7000 Ground Combat Militia Troop 27 Troops Amount := 8 Ground Combat Militia Troop 28 Population Amount Or Less := 8000 Ground Combat Militia Troop 28 Troops Amount := 9 Ground Combat Militia Troop 29 Population Amount Or Less := 9000 Ground Combat Militia Troop 29 Troops Amount := 9 Ground Combat Militia Troop 30 Population Amount Or Less := 10000 Ground Combat Militia Troop 30 Troops Amount := 9 Ground Combat Militia Troop 31 Population Amount Or Less := 32000 Ground Combat Militia Troop 31 Troops Amount := 10 Ground Combat Militia Troop 32 Population Amount Or Less := 64000 Ground Combat Militia Troop 32 Troops Amount := 15 //--------------------------------------------------------------------------------------- Default Empire Option Sort Components By Name := FALSE Default Empire Option Sort Vehicle Sizes By Name := FALSE Default Empire Option Sort Mounts By Name := FALSE //--------------------------------------------------------------------------------------- Created Asteroids Use Stellar Ability Type := Normal Asteroids //--------------------------------------------------------------------------------------- Number Of Population Modifiers := 116 Pop Modifier 1 Population Amount := 1 Pop Modifier 1 Production Modifier Percent := 50 Pop Modifier 1 SY Rate Modifier Percent := 50 Pop Modifier 2 Population Amount := 9 Pop Modifier 2 Production Modifier Percent := 60 Pop Modifier 2 SY Rate Modifier Percent := 60 Pop Modifier 3 Population Amount := 19 Pop Modifier 3 Production Modifier Percent := 70 Pop Modifier 3 SY Rate Modifier Percent := 70 Pop Modifier 4 Population Amount := 29 Pop Modifier 4 Production Modifier Percent := 80 Pop Modifier 4 SY Rate Modifier Percent := 80 Pop Modifier 5 Population Amount := 39 Pop Modifier 5 Production Modifier Percent := 90 Pop Modifier 5 SY Rate Modifier Percent := 90 Pop Modifier 6 Population Amount := 49 Pop Modifier 6 Production Modifier Percent := 100 Pop Modifier 6 SY Rate Modifier Percent := 100 Pop Modifier 7 Population Amount := 99 Pop Modifier 7 Production Modifier Percent := 101 Pop Modifier 7 SY Rate Modifier Percent := 101 Pop Modifier 8 Population Amount := 149 Pop Modifier 8 Production Modifier Percent := 102 Pop Modifier 8 SY Rate Modifier Percent := 102 Pop Modifier 9 Population Amount := 199 Pop Modifier 9 Production Modifier Percent := 103 Pop Modifier 9 SY Rate Modifier Percent := 103 Pop Modifier 10 Population Amount := 249 Pop Modifier 10 Production Modifier Percent := 104 Pop Modifier 10 SY Rate Modifier Percent := 104 Pop Modifier 11 Population Amount := 299 Pop Modifier 11 Production Modifier Percent := 105 Pop Modifier 11 SY Rate Modifier Percent := 105 Pop Modifier 12 Population Amount := 349 Pop Modifier 12 Production Modifier Percent := 106 Pop Modifier 12 SY Rate Modifier Percent := 106 Pop Modifier 13 Population Amount := 399 Pop Modifier 13 Production Modifier Percent := 107 Pop Modifier 13 SY Rate Modifier Percent := 107 Pop Modifier 14 Population Amount := 449 Pop Modifier 14 Production Modifier Percent := 108 Pop Modifier 14 SY Rate Modifier Percent := 108 Pop Modifier 15 Population Amount := 499 Pop Modifier 15 Production Modifier Percent := 109 Pop Modifier 15 SY Rate Modifier Percent := 109 Pop Modifier 16 Population Amount := 549 Pop Modifier 16 Production Modifier Percent := 110 Pop Modifier 16 SY Rate Modifier Percent := 110 Pop Modifier 17 Population Amount := 599 Pop Modifier 17 Production Modifier Percent := 111 Pop Modifier 17 SY Rate Modifier Percent := 111 Pop Modifier 18 Population Amount := 649 Pop Modifier 18 Production Modifier Percent := 112 Pop Modifier 18 SY Rate Modifier Percent := 112 Pop Modifier 19 Population Amount := 699 Pop Modifier 19 Production Modifier Percent := 113 Pop Modifier 19 SY Rate Modifier Percent := 113 Pop Modifier 20 Population Amount := 749 Pop Modifier 20 Production Modifier Percent := 114 Pop Modifier 20 SY Rate Modifier Percent := 114 Pop Modifier 21 Population Amount := 799 Pop Modifier 21 Production Modifier Percent := 115 Pop Modifier 21 SY Rate Modifier Percent := 115 Pop Modifier 22 Population Amount := 849 Pop Modifier 22 Production Modifier Percent := 116 Pop Modifier 22 SY Rate Modifier Percent := 116 Pop Modifier 23 Population Amount := 899 Pop Modifier 23 Production Modifier Percent := 117 Pop Modifier 23 SY Rate Modifier Percent := 117 Pop Modifier 24 Population Amount := 949 Pop Modifier 24 Production Modifier Percent := 118 Pop Modifier 24 SY Rate Modifier Percent := 118 Pop Modifier 25 Population Amount := 999 Pop Modifier 25 Production Modifier Percent := 119 Pop Modifier 25 SY Rate Modifier Percent := 119 Pop Modifier 26 Population Amount := 1099 Pop Modifier 26 Production Modifier Percent := 120 Pop Modifier 26 SY Rate Modifier Percent := 120 Pop Modifier 27 Population Amount := 1199 Pop Modifier 27 Production Modifier Percent := 121 Pop Modifier 27 SY Rate Modifier Percent := 121 Pop Modifier 28 Population Amount := 1299 Pop Modifier 28 Production Modifier Percent := 122 Pop Modifier 28 SY Rate Modifier Percent := 122 Pop Modifier 29 Population Amount := 1399 Pop Modifier 29 Production Modifier Percent := 123 Pop Modifier 29 SY Rate Modifier Percent := 123 Pop Modifier 30 Population Amount := 1499 Pop Modifier 30 Production Modifier Percent := 124 Pop Modifier 30 SY Rate Modifier Percent := 124 Pop Modifier 31 Population Amount := 1599 Pop Modifier 31 Production Modifier Percent := 125 Pop Modifier 31 SY Rate Modifier Percent := 125 Pop Modifier 32 Population Amount := 1699 Pop Modifier 32 Production Modifier Percent := 126 Pop Modifier 32 SY Rate Modifier Percent := 126 Pop Modifier 33 Population Amount := 1799 Pop Modifier 33 Production Modifier Percent := 127 Pop Modifier 33 SY Rate Modifier Percent := 127 Pop Modifier 34 Population Amount := 1899 Pop Modifier 34 Production Modifier Percent := 128 Pop Modifier 34 SY Rate Modifier Percent := 128 Pop Modifier 35 Population Amount := 1999 Pop Modifier 35 Production Modifier Percent := 129 Pop Modifier 35 SY Rate Modifier Percent := 129 Pop Modifier 36 Population Amount := 2099 Pop Modifier 36 Production Modifier Percent := 130 Pop Modifier 36 SY Rate Modifier Percent := 130 Pop Modifier 37 Population Amount := 2199 Pop Modifier 37 Production Modifier Percent := 131 Pop Modifier 37 SY Rate Modifier Percent := 131 Pop Modifier 38 Population Amount := 2299 Pop Modifier 38 Production Modifier Percent := 132 Pop Modifier 38 SY Rate Modifier Percent := 132 Pop Modifier 39 Population Amount := 2399 Pop Modifier 39 Production Modifier Percent := 133 Pop Modifier 39 SY Rate Modifier Percent := 133 Pop Modifier 40 Population Amount := 2499 Pop Modifier 40 Production Modifier Percent := 134 Pop Modifier 40 SY Rate Modifier Percent := 134 Pop Modifier 41 Population Amount := 2599 Pop Modifier 41 Production Modifier Percent := 135 Pop Modifier 41 SY Rate Modifier Percent := 135 Pop Modifier 42 Population Amount := 2699 Pop Modifier 42 Production Modifier Percent := 136 Pop Modifier 42 SY Rate Modifier Percent := 136 Pop Modifier 43 Population Amount := 2799 Pop Modifier 43 Production Modifier Percent := 137 Pop Modifier 43 SY Rate Modifier Percent := 137 Pop Modifier 44 Population Amount := 2899 Pop Modifier 44 Production Modifier Percent := 138 Pop Modifier 44 SY Rate Modifier Percent := 138 Pop Modifier 45 Population Amount := 2999 Pop Modifier 45 Production Modifier Percent := 139 Pop Modifier 45 SY Rate Modifier Percent := 139 Pop Modifier 46 Population Amount := 3099 Pop Modifier 46 Production Modifier Percent := 140 Pop Modifier 46 SY Rate Modifier Percent := 140 Pop Modifier 47 Population Amount := 3199 Pop Modifier 47 Production Modifier Percent := 141 Pop Modifier 47 SY Rate Modifier Percent := 141 Pop Modifier 48 Population Amount := 3299 Pop Modifier 48 Production Modifier Percent := 142 Pop Modifier 48 SY Rate Modifier Percent := 142 Pop Modifier 49 Population Amount := 3399 Pop Modifier 49 Production Modifier Percent := 143 Pop Modifier 49 SY Rate Modifier Percent := 143 Pop Modifier 50 Population Amount := 3499 Pop Modifier 50 Production Modifier Percent := 144 Pop Modifier 50 SY Rate Modifier Percent := 144 Pop Modifier 51 Population Amount := 3599 Pop Modifier 51 Production Modifier Percent := 145 Pop Modifier 51 SY Rate Modifier Percent := 145 Pop Modifier 52 Population Amount := 3699 Pop Modifier 52 Production Modifier Percent := 146 Pop Modifier 52 SY Rate Modifier Percent := 146 Pop Modifier 53 Population Amount := 3799 Pop Modifier 53 Production Modifier Percent := 147 Pop Modifier 53 SY Rate Modifier Percent := 147 Pop Modifier 54 Population Amount := 3899 Pop Modifier 54 Production Modifier Percent := 148 Pop Modifier 54 SY Rate Modifier Percent := 148 Pop Modifier 55 Population Amount := 3999 Pop Modifier 55 Production Modifier Percent := 149 Pop Modifier 55 SY Rate Modifier Percent := 149 Pop Modifier 56 Population Amount := 4099 Pop Modifier 56 Production Modifier Percent := 150 Pop Modifier 56 SY Rate Modifier Percent := 150 Pop Modifier 57 Population Amount := 4199 Pop Modifier 57 Production Modifier Percent := 151 Pop Modifier 57 SY Rate Modifier Percent := 151 Pop Modifier 58 Population Amount := 4299 Pop Modifier 58 Production Modifier Percent := 152 Pop Modifier 58 SY Rate Modifier Percent := 152 Pop Modifier 59 Population Amount := 4399 Pop Modifier 59 Production Modifier Percent := 153 Pop Modifier 59 SY Rate Modifier Percent := 153 Pop Modifier 60 Population Amount := 4499 Pop Modifier 60 Production Modifier Percent := 154 Pop Modifier 60 SY Rate Modifier Percent := 154 Pop Modifier 61 Population Amount := 4599 Pop Modifier 61 Production Modifier Percent := 155 Pop Modifier 61 SY Rate Modifier Percent := 155 Pop Modifier 62 Population Amount := 4699 Pop Modifier 62 Production Modifier Percent := 156 Pop Modifier 62 SY Rate Modifier Percent := 156 Pop Modifier 63 Population Amount := 4799 Pop Modifier 63 Production Modifier Percent := 157 Pop Modifier 63 SY Rate Modifier Percent := 157 Pop Modifier 64 Population Amount := 4899 Pop Modifier 64 Production Modifier Percent := 158 Pop Modifier 64 SY Rate Modifier Percent := 158 Pop Modifier 65 Population Amount := 4999 Pop Modifier 65 Production Modifier Percent := 159 Pop Modifier 65 SY Rate Modifier Percent := 159 Pop Modifier 66 Population Amount := 5099 Pop Modifier 66 Production Modifier Percent := 160 Pop Modifier 66 SY Rate Modifier Percent := 160 Pop Modifier 67 Population Amount := 5199 Pop Modifier 67 Production Modifier Percent := 161 Pop Modifier 67 SY Rate Modifier Percent := 161 Pop Modifier 68 Population Amount := 5299 Pop Modifier 68 Production Modifier Percent := 162 Pop Modifier 68 SY Rate Modifier Percent := 162 Pop Modifier 69 Population Amount := 5399 Pop Modifier 69 Production Modifier Percent := 163 Pop Modifier 69 SY Rate Modifier Percent := 163 Pop Modifier 70 Population Amount := 5499 Pop Modifier 70 Production Modifier Percent := 164 Pop Modifier 70 SY Rate Modifier Percent := 164 Pop Modifier 71 Population Amount := 5599 Pop Modifier 71 Production Modifier Percent := 165 Pop Modifier 71 SY Rate Modifier Percent := 165 Pop Modifier 72 Population Amount := 5699 Pop Modifier 72 Production Modifier Percent := 166 Pop Modifier 72 SY Rate Modifier Percent := 166 Pop Modifier 73 Population Amount := 5799 Pop Modifier 73 Production Modifier Percent := 167 Pop Modifier 73 SY Rate Modifier Percent := 167 Pop Modifier 74 Population Amount := 5899 Pop Modifier 74 Production Modifier Percent := 168 Pop Modifier 74 SY Rate Modifier Percent := 168 Pop Modifier 75 Population Amount := 5999 Pop Modifier 75 Production Modifier Percent := 169 Pop Modifier 75 SY Rate Modifier Percent := 169 Pop Modifier 76 Population Amount := 6099 Pop Modifier 76 Production Modifier Percent := 170 Pop Modifier 76 SY Rate Modifier Percent := 170 Pop Modifier 77 Population Amount := 6199 Pop Modifier 77 Production Modifier Percent := 171 Pop Modifier 77 SY Rate Modifier Percent := 171 Pop Modifier 78 Population Amount := 6299 Pop Modifier 78 Production Modifier Percent := 172 Pop Modifier 78 SY Rate Modifier Percent := 172 Pop Modifier 79 Population Amount := 6399 Pop Modifier 79 Production Modifier Percent := 173 Pop Modifier 79 SY Rate Modifier Percent := 173 Pop Modifier 80 Population Amount := 6499 Pop Modifier 80 Production Modifier Percent := 174 Pop Modifier 80 SY Rate Modifier Percent := 174 Pop Modifier 81 Population Amount := 6599 Pop Modifier 81 Production Modifier Percent := 175 Pop Modifier 81 SY Rate Modifier Percent := 175 Pop Modifier 82 Population Amount := 6699 Pop Modifier 82 Production Modifier Percent := 176 Pop Modifier 82 SY Rate Modifier Percent := 176 Pop Modifier 83 Population Amount := 6799 Pop Modifier 83 Production Modifier Percent := 177 Pop Modifier 83 SY Rate Modifier Percent := 177 Pop Modifier 84 Population Amount := 6899 Pop Modifier 84 Production Modifier Percent := 178 Pop Modifier 84 SY Rate Modifier Percent := 178 Pop Modifier 85 Population Amount := 6999 Pop Modifier 85 Production Modifier Percent := 179 Pop Modifier 85 SY Rate Modifier Percent := 179 Pop Modifier 86 Population Amount := 7099 Pop Modifier 86 Production Modifier Percent := 180 Pop Modifier 86 SY Rate Modifier Percent := 180 Pop Modifier 87 Population Amount := 7199 Pop Modifier 87 Production Modifier Percent := 181 Pop Modifier 87 SY Rate Modifier Percent := 181 Pop Modifier 88 Population Amount := 7299 Pop Modifier 88 Production Modifier Percent := 182 Pop Modifier 88 SY Rate Modifier Percent := 182 Pop Modifier 89 Population Amount := 7399 Pop Modifier 89 Production Modifier Percent := 183 Pop Modifier 89 SY Rate Modifier Percent := 183 Pop Modifier 90 Population Amount := 7499 Pop Modifier 90 Production Modifier Percent := 184 Pop Modifier 90 SY Rate Modifier Percent := 184 Pop Modifier 91 Population Amount := 7599 Pop Modifier 91 Production Modifier Percent := 185 Pop Modifier 91 SY Rate Modifier Percent := 185 Pop Modifier 92 Population Amount := 7699 Pop Modifier 92 Production Modifier Percent := 186 Pop Modifier 92 SY Rate Modifier Percent := 186 Pop Modifier 93 Population Amount := 7799 Pop Modifier 93 Production Modifier Percent := 187 Pop Modifier 93 SY Rate Modifier Percent := 187 Pop Modifier 94 Population Amount := 7899 Pop Modifier 94 Production Modifier Percent := 188 Pop Modifier 94 SY Rate Modifier Percent := 188 Pop Modifier 95 Population Amount := 7999 Pop Modifier 95 Production Modifier Percent := 189 Pop Modifier 95 SY Rate Modifier Percent := 189 Pop Modifier 96 Population Amount := 8099 Pop Modifier 96 Production Modifier Percent := 190 Pop Modifier 96 SY Rate Modifier Percent := 190 Pop Modifier 97 Population Amount := 8199 Pop Modifier 97 Production Modifier Percent := 191 Pop Modifier 97 SY Rate Modifier Percent := 191 Pop Modifier 98 Population Amount := 8399 Pop Modifier 98 Production Modifier Percent := 192 Pop Modifier 98 SY Rate Modifier Percent := 192 Pop Modifier 99 Population Amount := 8599 Pop Modifier 99 Production Modifier Percent := 193 Pop Modifier 99 SY Rate Modifier Percent := 193 Pop Modifier 100 Population Amount := 8799 Pop Modifier 100 Production Modifier Percent := 194 Pop Modifier 100 SY Rate Modifier Percent := 194 Pop Modifier 101 Population Amount := 8999 Pop Modifier 101 Production Modifier Percent := 195 Pop Modifier 101 SY Rate Modifier Percent := 195 Pop Modifier 102 Population Amount := 9199 Pop Modifier 102 Production Modifier Percent := 196 Pop Modifier 102 SY Rate Modifier Percent := 196 Pop Modifier 103 Population Amount := 9399 Pop Modifier 103 Production Modifier Percent := 197 Pop Modifier 103 SY Rate Modifier Percent := 197 Pop Modifier 104 Population Amount := 9599 Pop Modifier 104 Production Modifier Percent := 198 Pop Modifier 104 SY Rate Modifier Percent := 198 Pop Modifier 105 Population Amount := 9799 Pop Modifier 105 Production Modifier Percent := 199 Pop Modifier 105 SY Rate Modifier Percent := 199 Pop Modifier 106 Population Amount := 9999 Pop Modifier 106 Production Modifier Percent := 200 Pop Modifier 106 SY Rate Modifier Percent := 200 Pop Modifier 107 Population Amount := 11999 Pop Modifier 107 Production Modifier Percent := 210 Pop Modifier 107 SY Rate Modifier Percent := 210 Pop Modifier 108 Population Amount := 13999 Pop Modifier 108 Production Modifier Percent := 220 Pop Modifier 108 SY Rate Modifier Percent := 220 Pop Modifier 109 Population Amount := 15999 Pop Modifier 109 Production Modifier Percent := 230 Pop Modifier 109 SY Rate Modifier Percent := 230 Pop Modifier 110 Population Amount := 20999 Pop Modifier 110 Production Modifier Percent := 240 Pop Modifier 110 SY Rate Modifier Percent := 240 Pop Modifier 111 Population Amount := 24999 Pop Modifier 111 Production Modifier Percent := 250 Pop Modifier 111 SY Rate Modifier Percent := 250 Pop Modifier 112 Population Amount := 29999 Pop Modifier 112 Production Modifier Percent := 260 Pop Modifier 112 SY Rate Modifier Percent := 260 Pop Modifier 113 Population Amount := 34999 Pop Modifier 113 Production Modifier Percent := 270 Pop Modifier 113 SY Rate Modifier Percent := 270 Pop Modifier 114 Population Amount := 39999 Pop Modifier 114 Production Modifier Percent := 280 Pop Modifier 114 SY Rate Modifier Percent := 280 Pop Modifier 115 Population Amount := 44999 Pop Modifier 115 Production Modifier Percent := 290 Pop Modifier 115 SY Rate Modifier Percent := 290 Pop Modifier 116 Population Amount := 49999 Pop Modifier 116 Production Modifier Percent := 300 Pop Modifier 116 SY Rate Modifier Percent := 300 ======================================================================================= *END* =======================================================================================