First of all, guys, I'm really sorry for the wait. It's been one of those weeks.
Fatalis Prime wrote:Sure, I'll defend the Castaways. I roll 2d6 and get a 5 and a 5. Castaways have a strength of 5, for a total defense of 10.
Allright. I got a 6 and a 2, the reroll became 4, for a total of 12. I'm gonna lower the strength of the Castaways to 4.
From the mountains, they streamed for the city like a living river. The vanguard of Warleader Garraz, carrying clubs and torches and voicing ululating cries, took the outlying settlements without even pausing. And then they began to die. But there were many of them, so many, many enough to roll over the blackening, smoking corpses that had so inexplicably begun withering in mid-step. The throngs of Kurrun pushed against one another, their inertia funneled by the city streets.
In the high places still untouched by the assault, the Castaways beheld the carnage. The city counsel was in an uproar - they were used to careful deliberation, not hasty, careless acts. But as first lines of defense broke, and the closest squadrons of mind-warriors finally were overwhelmed by sheer weight of numbers, one councilor managed to sway the vote. The city had to be abandoned. Once more, the Castaways would have to flee. This time, they knew they did not have to flee far - there were other cities of Castaways on this world, after all, other kin to be found. They split the people into four groups, each under the command of two councilors, while the final one, he who had proposed the idea, remained.
The invaders, swarming the streets, congregated around the main square, howling their triumph, when the very air thickened with strange energies. The councilor and his loyal followers had unleashed their final sally. Though it meant their death, they took with them the leader of their attacker, the great war chieftain Garraz. The refugees fled, leaving behind them a fracturing mass of Kurrun, no longer governed by the strong hand of Garraz.
I'm going to lower the Castaways to 4, while not raising the Kurrun at all - in essence, they don't gain any real power by this. They just had a brief moment of glory. Hope this didn't suck too much; I'm still feeling kinda pissy at the moment.
EDIT: Ok, Hawkwings, you get a Fact to establish. I was kinda hoping to lose this one, seeing as how I didn't feel my contribution was really up to snuff. Oh well. :-/
Oh, and should I make a new map version? I really need to know.