09:58 Welcome to OpenRPG version 1.6.3...
09:58
Emote commands:
09:58 /date - Display the local and GMT time and date.
09:58 /dieroller roller - Set your dieroller or list the available rollers.
09:58 /font - Sets the font.
09:58 /fontsize - Sets the size of your fonts. Recomended 8 or better for the size.
09:58 /help - Displays a list of emote commands.
09:58 /i or /i player_id_number - Ignore user associated with that player ID.
09:58 /lines [number] - View or set the maximum number of lines shown in chat.
09:58 /load - Loads settings from another ini file from the myfiles directory.
09:58 /log [ on | off | to filename ] - Check log state, additionally turn logging on, off, or set the log filename prefix.
09:58 /me - Alias for **yourname.
09:58 /moderate [ on | off ] - Show who can speak in a moderated room, or turn room moderation on or off.
09:58 /moderate player_id,...=on | off - Give people the ability to speak in a moderated room, or revoke it.
09:58 /name or /nick your_name - Change your name.
09:58 /ping - Ask for a response from the server.
09:58 /purge - Purge history older than your buffersize.
09:58 /role [player_id = GM | Player | Lurker] - Get player roles from ther server, or change the role of a player.
09:58 /set [setting[=value]] - Displays one or all settings, or sets a setting.
09:58 /status your_status - Set your online status (afk,away,etc..).
09:58 /time - See /date.
09:58 /update [get] - Get the latest version of OpenRPG.
09:58 /version - Displays current version of OpenRPG.
09:58 /w player_id_number, ... = message - Whisper to player(s). Can contain multiple IDs.
09:58 /gw [group_name]=message - Type /gw help for more information
09:58 /gm message - Whispers to all GMs in the room
09:59 Locating server at c-24-22-27-178.hsd1.or.comcast.net:6774...
09:59 Game connected!
09:59 (1262) gerard_paloma (enter): 09:59
09:59 (10) Phee - Asleep (enter): 09:59
09:59 (166) Thev=Kale (enter): 09:59
09:59 (686) Ghaele (enter): 09:59
09:59 (917) Veav (enter): 09:59
09:59 (938) Orion Is Churchin (enter): 09:59
09:59 (1075) NAVY DuDe (enter): 09:59
09:59 (1112) Samantha (enter): 09:59
09:59 (1194) Pern (enter): 09:59
09:59 (1220) Sin (enter): 09:59
09:59 (1227) bobbi (enter): 09:59
09:59 (1243) ParaPete (enter): 09:59
09:59 (1247) Hihepux (enter): 09:59
09:59 (1257) Pz.Az.04Maüs (enter): 09:59
09:59 (1261) Sern (enter): 09:59
09:59 Server Administrator-> You have connected to an OpenRPG server, version '1.6.3'.
You may encounter adult conversations, concepts and material on this server. If you're under the age of consent, get out now. My arse is now officially covered... parents and watchdogs, take responsibility for your own damn kids, 'cos I sure as hell won't.
Enjoy the freedom of communication with the OpenRPG Veav I message board. There is no other OpenRPG Veav server. If you see one on the server list, it is somebody who probably violated rule one and got their ass banned. OpenRPG Veav I does not condone or support piracy or intellectual property theft.
This is a friendly server. I don't much care what you do, so long as you do it in a civilized manner. This means you can discuss anything you like and say anything you like, using whatever words you choose - so long as you aren't being an asshole.
Under consideration: VeavCon! Make your voice heard! Nothing's finalized, not even whether or not the event will take place; still, get your two cents in now just in case.
09:59 Moving to room 'Tensided'..
09:59 (1262) gerard_paloma (enter): 09:59
09:59 Server Administrator->
It is pitch black. You are likely to be eaten by a Grue.
10:00 Moving to room 'Tensided'..
10:00 (1262) gerard_paloma (enter): 10:00
10:00 Server Administrator->
It is pitch black. You are likely to be eaten by a Grue.
10:00 (1255) Spaghetti Sam (enter): 10:00
10:00 (1260) Megan (enter): 10:00
10:00 (1263) Paden (enter): 10:00
10:00 Attempting to assign the role of GM to (1255) Spaghetti Sam...
10:01 (1264) Paden (enter): 10:01
10:01 Attempting to assign the role of GM to (1262) gerard_paloma...
10:01 (1260) Megan: Hello.
10:01 Attempting to assign the role of PLAYER to (1255) Spaghetti Sam...
10:01 (1263) Paden: Howdy
10:01 Attempting to assign the role of PLAYER to (1260) Megan...
10:01 Attempting to assign the role of PLAYER to (1263) Paden...
10:01 Attempting to assign the role of GM to (1264) Paden...
10:01 (1260) Megan: Howdy yerself.
10:01 Attempting to assign the role of PLAYER to (1264) Paden...
10:02 (1243) ParaPete (enter): 10:02
10:03 (1255) Spaghetti Sam: Yeeeeeeeeha!
10:03 Attempting to assign the role of PLAYER to (1243) ParaPete...
10:04 (1263) Paden: woohoo?
10:06 (1260) Megan: I like that Chase better.
10:07 (1263) Paden: It don't make no nevermind to me.
10:07 (1260) Megan: I'm sure it doesn't. I'm just saying.
10:08 (1243) ParaPete: come on image load dammit!!!
10:08 (1263) Paden: Well, you said the hell out of it, didn't you?
10:08 ** (1263) Paden points and laughs **
10:08 (1260) Megan: Well, your current icon is definitely fetching.
10:08 ** (1260) Megan coughs. **
10:08 ** (1260) Megan smacks Paden. **
10:09 (1263) Paden: Just watched an episode of Gunsmoke where Leslie Nielson played the bad guy.
10:09 (1260) Megan: Sweet.
10:09 (1243) ParaPete: come and see the voilence inherent in the system! Help! Help! My image is being repressed!
10:09 (1263) Paden: It turned me into a newt!
10:10 (1260) Megan: We could roast you.
10:10 (1260) Megan: I hear roasted newt is tasty.
10:10 ** (1260) Megan always imagines this part of the game to be similar to actors hanging around backstage waiting for the curtain to open. **
10:11 (1260) Megan: Good lord.
10:11 (1260) Megan: That was huge.
10:12 (1243) ParaPete: thats what most women tell me :)
10:12 (1260) Megan: Well, they were basing it on German style.
10:12 (1260) Megan: They had no idea.
10:13 (1243) ParaPete: http://www.ukstudentlife.com/Travel/Tours/Berlin/Life/Bratwurst.jpg
10:13 (1263) Paden: Now that's uncanny.
10:13 (1243) ParaPete: lol
10:13 (1263) Paden: I went looking for a John Wayne pic and that's the one I found.
10:14 (1243) ParaPete: its a good one isnt it?
10:14 (1243) ParaPete: we both probably got it from a Google Search
10:14 (1263) Paden: Yup.
10:14 (1262) gerard_paloma: Ok, so does everyone have their sheets in front of them?
10:14 (1260) Megan: Hmm... My little notebook guy is missing.
10:15 (1263) Paden: I didn't think you wanted to be the represented by the elder wayne.
10:15 (1263) Paden: Yes and yes.
10:15 (1262) gerard_paloma: And why are there two Padens?
10:15 (1243) ParaPete: yes
10:15 (1260) Megan: I have mine.
10:15 (1263) Paden: Better?
10:15 (1262) gerard_paloma: Much
10:15 (1255) Spaghetti Sam: Check
10:16 (1262) gerard_paloma: **Campaign Start**
10:16 (1243) ParaPete: well I didnt pick an image from Coogans Bluff or anything lol
10:17 (1262) gerard_paloma: It is the summer of 1882. Tombstone, Arizona, once a small, silver mining shanty town is now a full fledged boom town, with a population of at least 5000, at most 10000.
10:17 (1262) gerard_paloma: Those who come to Tombstone now no longer have to worry about the oppressive "no firearms in the city" rules the Earps had laid down.
10:17 (1243) ParaPete: http://www.tombstone1880.com/archives/
10:18 ** (1264) Chase (rides through town, shooting up everything before riding through the general store somehow ending up on the backlot of CBS sound studio) **
10:18 (1255) Spaghetti Sam: (lol)
10:18 (1262) gerard_paloma: The folks who visit Tombstone come for a number of reasons: prospecting, work, to settle down, or to take revenge.
10:19 (1262) gerard_paloma: In fact, just now, a wagon train has arrived.
10:19 (1262) gerard_paloma: (any of your characters can be on the wagon train, or they can ride in on their own horse, or they can already be getting drunk and cheating at cards at the saloon)
10:20 (1264) Chase: (woot for cheating)
10:20 (1260) Megan: (or just sitting in the saloon sipping a drink, anyway)
10:20 (1255) Spaghetti Sam: Sam gets off the caravan he was riding with, someone's boot to his backside helping him out. "Don't come back, you mangy varmint!" can be heard shouted from the coach at Sam. Sam fires back "Wouldn't if I could, you overgrown shit shoveler!" So ends Sam's latest caravan guard job.
10:20 (1243) ParaPete: I will be on the Wagon Train
10:21 (1243) ParaPete: http://www.tombstone1880.com/archives/modoc.jpg
10:21 (1255) Spaghetti Sam: "I need a god damn drink." Sam heads toward the nearest saloon, unless it's too fancy.
10:21 (1243) ParaPete: I will head towards the saloon as well
10:22 ** (1260) Megan sits in the saloon nursing a drink and watching them that's coming in off the caravan. **
10:22 (1255) Spaghetti Sam: Sam checks his pockets. Just under three dollars. Not too shabby.
10:23 (1255) Spaghetti Sam: Sam favors Megan with a lascivious wink as he walks in.
10:23 (1262) gerard_paloma: The nearest saloon is called "The Watering Hole" and it doesn't look all that fancy.
10:23 ** (1260) Megan ignores the advances of scurge. **
10:23 ** (1264) Chase stops her horse as the rest of the train eases to a stop in the middle of town. She takes a brief glance as someone is kicked from a wagon. Chase shakes her head thinking to herself that he was trouble the whole way and deserved to be shot a long ways back. She eases herself down to the ground taking a moment to get used to standing on her own two feet again. The ride from El Paso had taken a long, long time. Despite having talked about it a good deal she still doesn't know why Paden wanted to come out this way, but she was all to happy to accompany him anyways. **
10:23 (1243) Henry Frost: where do I find how much money I have (Seaching character sheet)
10:24 (1264) Chase: (Sorry for the Enrique entrance, y'all)
10:24 (1243) Henry Frost: The saloon is called the Crystal Palace in real life
10:24 (1243) Henry Frost: http://www.tombstone1880.com/archives/crystal.jpg
10:24 (1262) gerard_paloma: (it's on your inventory. And for anything OOC we use the parentheses (). )
10:24 (1243) Henry Frost: Unless there was more than one???
10:24 (1243) Henry Frost: (sorry)
10:25 (1255) Spaghetti Sam: Sam is wearing a fairly traditional cowboy outfit with spurs on his boots. He has a Colt .45 carried openly at his hip and a gunbelt full of cartridges. He wears the same expression as a king surveying his holdings.
10:25 ** (1263) Paden stops next to Chase and dismounts, taking the reins of both horses. He hitches them both to the nearest post before walking into The Watering Hole with Chase. **
10:25 (1262) gerard_paloma: (We're not trying to be strictly historical)
10:26 (1243) Henry Frost: (gotcha...just found an awesome website about the real tombstone
10:26 (1243) Henry Frost: )
10:26 ** (1260) Megan watches a couple wander in, thinking the girl looks like she might be a bit of a firecracker underneath and the man might not be worthy of her. Then again, most weren't these days. **
10:26 (1243) Henry Frost: Hank saddles up to the bar
10:26 (1243) Henry Frost: Orders a whiskey
10:27 (1255) Spaghetti Sam: Sam slams a silver dollar down on the bar counter, and hollars at the bartender "I'm in the mood fer some drinkin', whorin', gamblin', and maybe jes' some fightin'!"
10:27 ** (1264) Chase tugs at her belt subconsciously, assuring herself that both guns are there and ready - just in case. She'd heard tell of some rough times in Tombstone and wanted to be ready for just about anything. **
10:28 (1243) Henry Frost: Hank moves away from Sam in case anyone decides to take him up on that offer
10:28 (1255) Spaghetti Sam: "Not necesarially in that order, mind you."
10:28 (1262) gerard_paloma: The bartender pours a shot and slides it to Hank. He then pours a beer for Sam. "You might be in the mood fer fightin' but you best take it outside if'n you do."
10:28 (1255) Spaghetti Sam: (intentional typo)
10:28 ** (1263) Paden waits patiently for the barkeep before ordering two cups of coffee. **
10:28 (1263) Paden: (sounds like sam's done been drinkin' ;)
10:29 (1260) Megan: (he was probably born drunk)
10:29 (1262) gerard_paloma: The bartender gets the coffee pot (there ain't no decaf) and pours two cups.
10:29 (1263) Paden: (too bad we couldn't have a bar called the Electric Nipple. I miss that place.)
10:29 (1243) Henry Frost: (how much do I owe for the drink?)
10:29 (1255) Spaghetti Sam: "Aww I was jes' messin' wit' ya. I ain't in no mind to tear up such a fine establishment as this'n." Sam snickers.
10:29 (1262) gerard_paloma: (quiet you)
10:29 (1262) gerard_paloma: The bartender grunts and folds his arms.
10:30 ** (1260) Megan decides that with the new crowd, she best be on her toes and trades in her whiskey for a cup of brew as well. **
10:30 (1255) Spaghetti Sam: Sam downs his beer in as few gulps as possible and slams the empty mug onto the counter. "Keep it comin', four-eyes!"
10:31 ** (1260) Megan stays away from the loud one as she approaches the bar. **
10:31 (1255) Spaghetti Sam: Sam realizes that the bartender isn't actually wearing glasses and Sam is just seeing double.
10:31 (1243) Henry Frost: (ok my inventory appears to list the value of each item I own and not strictly list how much money I have left. I know that I have the weathly advantage but is there any normal starting money other than that? or should I just subtract my inventory cost from that?
10:32 (1260) Megan: I'd like a coffee, if you don't mind.
10:32 (1262) gerard_paloma: (a shot is 5 cents, and the money you have left is just above your inventory)
10:32 (1243) Henry Frost: Hank will move to the far end of the saloon where he can see the door and be FAR away from Sam when the bullets start flying (Is there a back exit?)
10:32 (1255) Spaghetti Sam: (yes, cash = starting money - starting equipment. You can even get it to autocalc the value)
10:32 (1243) Henry Frost: (oh shit! I only have $1.98 left hahahha)
10:32 (1260) Megan: (well, that's a lot back then)
10:33 (1263) Paden: (you could have saved a lot of money by switching to geico)
10:33 (1262) gerard_paloma: (and you get 10 bucks every session, you just need to take a trip to the bank to withdraw it)
10:33 (1243) Henry Frost: (Equitable Insurance was around then...I dont think Geico was tho LOL)
10:34 (1243) Henry Frost: (its from my investment in Pork Bellies LOL)
10:34 (1262) gerard_paloma: The bartender pours Megan her coffee.
10:34 (1262) gerard_paloma: (yep)
10:34 ** (1260) Megan nods. **
10:34 (1260) Megan: Thank you.
10:34 ** (1260) Megan pays the bartender and returns to her seat after giving Sam a wary look. **
10:34 (1262) gerard_paloma: The bartender pours beers for Sam as fast as he can drink them
10:35 ** (1260) Megan hopes the bartender is trying to get Sam so drunk he passes out before he causes any harm. **
10:36 (1262) gerard_paloma: A man from one of the floor tables gets up and walks over to the bar. He orders a bottle of whiskey and stands next to Sam. "Hey pardner, you ever try your hand at cards?"
10:36 ** (1264) Chase takes a look around The Watering Hole, sizing up any and all patrons of the establishment. (Anyone worth noting, other than the PCs?) **
10:36 (1243) Henry Frost: Hank will survey the room try to get an idea of the locals here..anyone look interesting?
10:37 (1264) Chase: [1d10+9] -> [4,9] = (13)
10:37 (1264) Chase: (in case it's needed)
10:37 (1262) gerard_paloma: Just the usuall riff-raff. A couple of card games, a few lonely drinkers nursing a bottle of beer. A few whores "prospecting."
10:37 (1260) Megan: (what is that?)
10:37 (1243) Henry Frost: (looks like a dice rolling tool)
10:37 (1264) Chase: (spot roll. Spot + 1d10)
10:37 (1260) Megan: (oooh.)
10:37 (1243) Henry Frost: [1d10] -> [9] = (9)
10:37 (1243) Henry Frost: wow nice
10:37 (1255) Spaghetti Sam: "Did I evar try m' hand at cards? Do bears shit on the pope?"
10:37 (1243) Henry Frost: (oops I meant wow nice)
10:38 (1262) gerard_paloma: (lol)
10:38 (1255) Spaghetti Sam: "Sign me up, compadre!"
10:38 (1264) Chase: (Only in the zoo, Sam.)
10:38 (1260) Megan: (so you just hit the d10 button and it pops up automatic?)
10:38 (1262) gerard_paloma: The man smiles, and takes a couple shot glasses with his bottle of whiskey. "Right over here, friend." He leads Sam to the table.
10:39 (1243) Henry Frost: if Sam's back is towards Hank he will move to get out of the potential firing line
10:39 (1264) Chase: (yup. you can also put in any plusses or minuses in the spot next to the die)
10:39 (1243) Henry Frost: ( :) )
10:39 ** (1262) gerard_paloma (has [1d4] -> [2] = (2) balls.) **
10:39 (1260) Megan: (ok..it will take a bit, but I'll figure it out)
10:39 (1243) Henry Frost: (or you can simply type in teh formula - [1d10] -> [7] = (7) )
10:40 (1243) Henry Frost: ( [ 1 d 10 ] -> [3] = (3) with no spaces of course
10:40 (1243) Henry Frost: (dog gone it!!!)
10:40 (1264) Chase: (using the square brackets, and avoid the greater than or less than symbols. screws things up)
10:40 (1260) Megan: (ok, I am now seriously lost. *laughs*)
10:41 (1243) Henry Frost: ({square bracket}{Number of Dice}d{size of the die}{square bracket}
10:41 (1255) Spaghetti Sam: Sam bets all the money he can at cards, cheating whenever possible. (Sleight of hand AT = dexterity + sleight of hand = 8 + 5 = 13) [1d10 + 13] -> [2,13] = (15)
10:42 (1243) Henry Frost: ( 2d10 would be 2 ten sided dice)
10:42 (1264) Chase: (ha ha!)
10:42 (1260) Megan: (ok, but what's the -> #?)
10:42 (1243) Henry Frost: what #?
10:42 (1255) Spaghetti Sam: (I'll be descriptive with my rolls like that for the first few sessions so the new people can get a hang of how the system works)
10:42 (1263) Paden: (It's just telling you the results of the roll, plus your modifiers)
10:42 (1260) Megan: (yay Sam!)
10:43 (1260) Megan: (ok)
10:43 (1263) Paden: (Quick, someone shoot him!)
10:43 (1243) Henry Frost: (I dunno he rolled like doo doo)
10:43 (1262) gerard_paloma: Over the course of the next 20 minutes or so, Sam wins some, loses some (and has to drink when he loses), and cheats some. He doesn't get caught cheating, but he ends up breaking even.
10:43 ** (1260) Megan is surprised. **
10:43 ** (1260) Megan was sure the card gaming would get the loud one in trouble. **
10:44 (1243) Henry Frost: (which means unless those guys were cheating too...he played really badly LOL)
10:44 (1255) Spaghetti Sam: (Breaking even at my original $2.92, or breaking even at $1.92, after plunking down the dollar for drinks?)
10:44 (1262) gerard_paloma: (if he had rolled a 1, he would have been in for some shit...even after paying for the drinks)
10:45 (1255) Spaghetti Sam: (So $2.92? These kinds of clarifications would be easier over Teamspeak. We should get that set up for next time)
10:45 (1262) gerard_paloma: (I said after. So $1.92)
10:45 (1243) Henry Frost: true we could use all OOC stuff for teamspeak too
10:46 (1243) Henry Frost: (oops forgot the OOC parenthesis)
10:46 ** (1263) Paden alternates watching the card game and the street as the day passes them all by. He likes to think that mayhaps it was fate that brought him here but deep down he knows he's moving from place to place looking for... for what, he don't know. **
10:46 (1262) gerard_paloma: Sam is now fairly drunk.
10:47 (1243) Henry Frost: Hank will try and listen in to a card game to see if he can pick up any gossip about the town
10:47 ** (1263) Paden calls the barkeep over and asks if he knows if there's any work to be had. **
10:48 (1255) Spaghetti Sam: Sam staggers back up to the bar. "You got'n any whores thart look'n like th' first lady o' the United States, except'n younger an' all?"
10:48 (1262) gerard_paloma: Hank overhears something about a robbery at the general store recently.
10:48 ** (1260) Megan contemplates sticking Sam. **
10:49 (1262) gerard_paloma: The bartender says, "Well, Jim's looking for at least one fella to guard his store all day, every day. He jes' got robbed t'other day."
10:49 ** (1260) Megan thinks it's too bad they're not in Texas where you could kill a man just 'cause he needed killing. **
10:50 (1263) Paden: That so? What'd they get off with?
10:50 (1243) Henry Frost: (Sam the first lady is currently Julia Dent (Grants wife) and dude she is UGLY! )
10:50 (1243) Henry Frost: http://www.pbs.org/wgbh/amex/grant/pageimages/p_jgrant.jpg
10:50 (1262) gerard_paloma: "We got whores. I don't know about any first lady whores, but our whores is clean. If'n you want, that'll be a dollar."
10:50 (1243) Henry Frost: (LMFAO)
10:51 (1255) Spaghetti Sam: Sam plunks his dollar down on the table, and disappears into the back rooms.
10:51 (1243) Henry Frost: (But hey if you are drunk she might look like Jennifer Garner to you)
10:51 ** (1260) Megan hears whores giggling. **
10:52 (1262) gerard_paloma: "All the cash in the till, and in the safe. Blew the shit outta that-there safe and took off with all the money Jim had made from the fourth a Jew-lie! Goddamned bandits!"
10:52 (1255) Spaghetti Sam: (Sam has no idea what the first lady looks like. He's just being an ass)
10:52 ** (1264) Chase exchanges a look with Paden. She merely shrugs. Standing around waiting for something to happen that may never happen weren't her tin of beans but she'd do it just the same. **
10:53 (1263) Paden: "Thanks." Paden drops a quarter dollar on the bar, saying as he turns to walk out, "Keep the change."
10:54 (1262) gerard_paloma: "Mighty kind a ya, sir."
10:54 ** (1263) Paden and Chase walk out of The Watering Hole in search of the Jim's store. **
10:54 (1243) Henry Frost: did hank over hear that?
10:54 (1260) Megan: (are we actually going somewhere with this, going to end up together by..uh.."fate" or are we supposed to force ourselves together somehow?)
10:54 (1262) gerard_paloma: One of the lonely drinkers screws up his courage and walks up to Megan. "Ma'am? Is you a whore?"
10:55 (1243) Henry Frost: (lol)
10:55 ** (1260) Megan calmly looks up at the man. **
10:55 (1260) Megan: If I was, you couldn't afford me.
10:55 ** (1260) Megan looks him up and down. **
10:55 (1260) Megan: And if you could afford me, you couldn't handle me.
10:56 ** (1260) Megan gives him a sweet smile. **
10:56 (1262) gerard_paloma: He looks devastated. "Oh, oh, well, sorry ta bother you, then." He hurries back to his table, leaves some money on it, and leaves.
10:56 (1264) Chase: (oooo, burn)
10:56 ** (1260) Megan decides it might be about time for her to leave the bar. **
10:57 ** (1260) Megan leaves a tip on her table and heads outside. **
10:57 (1262) gerard_paloma: (Yeah, Hank overheard the conversation)
10:57 (1243) Henry Frost: Hank will follow her out...she seems to be an interesting character
10:57 (1243) Henry Frost: but at a good distance
10:58 (1262) gerard_paloma: (you'll have to excuse Sam, he's getting sexed up right about now)
10:58 (1260) Megan: (like that will take him long)
10:58 (1243) Henry Frost: Hank will also take the time to write that conversation down (assuming he is literate)
10:58 (1262) gerard_paloma: Paden and Cahse mosey on down the main street, and find Jim's General Goods and Services easy enough.
10:59 ** (1260) Megan sees the couple heading towards the goods store and follows. **
10:59 (1255) Spaghetti Sam: 5 minutes later, Sam emerges from the back room.
10:59 (1260) Megan: (the whores still giggling)
11:00 (1255) Spaghetti Sam: "Shit! I done spent all my damn spendin' money! Hey bartender, you know of any god damn work around here?"
11:00 ** (1263) Paden enters the store, Chase a step behind. Paden engages Jim in conversation while Chase busies herself by looking around the store. **
11:00 (1262) gerard_paloma: "Shore, I was telling them other folks that Jim is looking for somebody to stand guard over at his store. Damned bandits done robbed him last week!"
11:01 (1243) Henry Frost: Hank will peer into the store from the outside...maybe sit down in a chair outside if one is there
11:01 ** (1260) Megan slowly follows into the store, sees the girl off by herself. She starts to look at things as well, near the girl, but not right on top of her. **
11:01 (1262) gerard_paloma: "What can I do you for?" Jim asks.
11:02 (1263) Paden: I heard-tell you were looking for someone to keep watch over your establishment. That still hold true?
11:02 (1243) Henry Frost: Hank will try and listen in to this conversation if possible
11:02 (1262) gerard_paloma: "A-yup."
11:03 ** (1260) Megan tries to catch the girl's eye, give her a sweet smile. Pending her man can't find work with Jim, mayhap they can find work with her, help her find her low life of a brother. **
11:03 (1243) Henry Frost: (can he listen in?)
11:03 (1255) Spaghetti Sam: "Shee-it! I hate robbers! Sign me up!"
11:03 (1243) Henry Frost: Sam is there already? LOL
11:03 (1262) gerard_paloma: (roll Alertness. That's Awareness plus Alertness)
11:03 (1260) Megan: (correction: I meant to say warm smile instead of sweet smile)
11:03 (1255) Spaghetti Sam: Sam hoofs it over to the general store.
11:04 (1263) Paden: Me and the Mrs over there just rode in and was looking for work. We ain't ever been deputized, but we're still fair with our guns. And there ain't much that she misses, he adds jerking his thumb in Chase's direction.
11:04 (1243) Henry Frost: (roll a d10 right?
11:04 (1262) gerard_paloma: (right)
11:04 ** (1260) Megan hears Sam clamber in a groans. **
11:04 (1260) Megan: (*and)
11:04 (1243) Henry Frost: Alertness is 7 but I cant find awareness
11:05 (1262) gerard_paloma: (your roll would be 1d10 + 8 + 7. Awareness is a stat.)
11:05 (1243) Henry Frost: [1d10+15] -> [8,15] = (23)
11:05 (1262) gerard_paloma: Hank overhears the entire conversation.
11:05 (1243) Henry Frost: (wow thats good!)
11:05 (1243) Henry Frost: ok I will talk in
11:05 (1243) Henry Frost: walk in
11:06 (1255) Spaghetti Sam: "Them robbers done showed up yet?"
11:06 (1243) Henry Frost: "How much of a reward will we get if we recover the money?"
11:06 ** (1264) Chase keeps to herself as she makes her way around Jim's General Goods. **
11:06 ** (1260) Megan is starting to wonder if her brother didn't have something to do with the robbery. **
11:06 (1243) Henry Frost: I"I'd like 33%"
11:07 (1255) Spaghetti Sam: "Shee-it! If'n we kin recover th' money, I ain't handing it back. Dunno 'bout yerself, but I'ma just gonna say I didn't recover sheeit."
11:07 ** (1263) Paden turns as the others enter the store. "If'n you don't mind, *I* was trying to have a conversation here." **
11:07 (1243) Henry Frost: "why dont we work together sir?"
11:07 (1262) gerard_paloma: "Well, I can afford to pay ya each a dollar a day." Jim stops as the others walk in. "Well, I suppose if that money was recovered, I'd reward whoever recovered it with 20 dollars."
11:07 (1243) Henry Frost: "Henry Frost at your service"
11:08 ** (1264) Chase 's head pops up at the sudden ruckus and Paden's raised voice. Her left hand drops down to the revolver on that hip. **
11:08 (1255) Spaghetti Sam: "Oh, well ladie da, your highness! Didn' mean ta interrupt his holiness."
11:08 ** (1260) Megan walks over to the group. If her brother was involved, she wanted in. **
11:08 (1262) gerard_paloma: (lol)
11:09 (1243) Henry Frost: Hank will manuever himself behind shelving if he sees that hand go to a revolver [1d10+15] -> [4,15] = (19)
11:09 (1263) Paden: A dollar a day, hm? That don't sound too bad. I reckon you got yourself a guard, then.
11:10 (1243) Henry Frost: "How many guards do you need? I'd like to join too!"
11:10 (1243) Henry Frost: "also I hereby invite all of you to join me in recovering that money...say even split?"
11:11 (1262) gerard_paloma: "Truth be told, I was only looking fer one, and these folks here are two. I really don't need no more. But like I said, if'n any a y'all could get that money back, 20 dollars is yours to split however."
11:11 ** (1264) Chase sees that things aren't all that dangerous and goes back to lookin' at Jim's wares. **
11:11 (1260) Megan: I don't need the money, but I'd still like to help out.
11:11 (1255) Spaghetti Sam: "Which way'd th' bandits head out after they was through?"
11:11 (1243) Henry Frost: "would you like to help me recover the money Ma'am?"
11:12 ** (1260) Megan nodded. **
11:12 (1243) Henry Frost: "Sam I doubt he saw them. From what I overheard sounded like burglars"
11:12 (1262) gerard_paloma: "They rode outta town to the North. They might have a camp out there, or maybe they just kep' ridin', I don't rightly know."
11:12 (1243) Henry Frost: (tracking?)
11:13 (1262) gerard_paloma: (looks like Chase is the only one with tracking skills)
11:13 (1263) Paden: 8D
11:13 (1262) gerard_paloma: (but you'd have to ask if anyone could track)
11:13 (1243) Henry Frost: "Does anyone here know how to track?"
11:13 ** (1260) Megan shakes her head. **
11:14 (1255) Spaghetti Sam: "Anybody here know how to tra... yeah, tha's the one."
11:14 ** (1264) Chase looks up again but doesn't say anything. She wouldn't trust any of them as far as she could spit. **
11:15 (1243) Henry Frost: "perhaps we could find a tracker and include them in our little expedition?"
11:15 (1263) Paden: Thanks, Jim. By the by, my name's Paden (pronounced pay-den) and the one with the two sixguns is my wife, Chase.
11:15 (1260) Megan: We'll have to if we want to find anything.
11:16 (1243) Henry Frost: "we can include them even split or we could simply just hire one"
11:16 (1260) Megan: If they're good enough, they could have my take.
11:17 (1260) Megan: As I said, I don't need it.
11:17 (1255) Spaghetti Sam: Sam belches.
11:17 ** (1260) Megan looks Henry over. **
11:17 (1262) gerard_paloma: "Pleasure to meet you." He addresses the others, "You could always get yerselves a huntin' dog. I'm sure one of the folks here in town would be willing to sell you one."
11:17 (1243) Henry Frost: "wow you rich or somethin?"
11:17 (1260) Megan: Not that you need it either.
11:17 (1260) Megan: I get by fine.
11:17 ** (1264) Chase makes her way to the front of the store. She gets Paden's attention and tilts her head towards the strangers a question in her eyes. **
11:17 (1260) Megan: Let's just leave it at that.
11:17 (1243) Henry Frost: "i dont think a huntin dog would work here..we are talking about tracking men on horseback which means we have to travel fast"
11:18 (1260) Megan: Plus, we may need the extra gun.
11:18 ** (1263) Paden shakes his head but says, "If that's what you want. Just don't let them get you shot up." **
11:18 (1243) Henry Frost: "We would need horses too"
11:19 (1260) Megan: I already have one, myself.
11:19 ** (1263) Paden addresses the group. "Chase says she'll do your tracking for you." **
11:19 ** (1260) Megan looks the girl over, an appreciative smile on her face. **
11:19 (1260) Megan: Good to hear.
11:19 (1243) Henry Frost: "wow how lucky! We have a tracker! This is coming together well!"
11:19 ** (1264) Chase stands confidently, her thumbs hooked on her gun belt. **
11:19 (1262) gerard_paloma: "Harold runs the livery. If'n you tell him you're looking for those durned bandits, he might give ya'll a discount."
11:20 (1260) Megan: (are we supposed to get new horses here, then?)
11:20 ** (1263) Paden whispers to Chase, "You just had to go an' try and make more money'n me, didn't you?" **
11:20 (1243) Henry Frost: "also we should head over to the sherrif and do a little double dipping...these guys might have rewards out on em"
11:20 ** (1264) Chase elbows Paden in the ribs for that. **
11:20 (1262) gerard_paloma: (if you have a horse already, you don't have to get another unless you want a better one)
11:21 (1260) Megan: (I'm not even sure how good the one I have is. *laughs* But, if it's a horse, I'm sure it's fine enough.)
11:21 (1243) Henry Frost: (Hank has one :) )
11:21 (1243) Henry Frost: (A horse is a horse of course of course)
11:21 (1260) Megan: Mayhap we should wait on the sherriff. Don't want their ilk getting any ideas of taken the reward for themselves, do we?
11:21 (1263) Paden: (unless of course the horse is the famous mr ed)
11:21 (1260) Megan: It'd be a shame, we do all that work, they take all the credit.
11:22 (1262) gerard_paloma: (I think everyone has a horse but Sam. Cause he spend all his money on ale and whores)
11:22 (1255) Spaghetti Sam: "I'ma hafta go get mah horse. Y'all can visit th' sheriff an' I'll meetcha at the north end o' town."
11:22 (1255) Spaghetti Sam: Sam heads off to steal a horse.
11:22 (1262) gerard_paloma: (lol)
11:22 (1243) Henry Frost: "Lets be discreet about it...walk into the sherrifs office and just take a look at all of the wanted posters there"
11:22 (1260) Megan: (well, how else is he gonna get one?)
11:23 (1262) gerard_paloma: (sure as hell not with his good looks)
11:23 (1243) Henry Frost: (oh shit!)
11:23 (1260) Megan: Then only one of us should go in, so as not to arouse suspicion.
11:23 (1243) Henry Frost: "I can go in"
11:23 ** (1264) Chase walks out of the store to retrieve her horse. **
11:23 (1243) Henry Frost: "See you at the north end of the town in one hour"
11:24 (1263) Paden: How many of them did you say there were?
11:24 ** (1260) Megan nods. **
11:24 (1255) Spaghetti Sam: Sam looks around for a stable. He doubts he'll be lucky enough to find a completely unguarded one, but hopes to see one with just one guard.
11:24 (1243) Henry Frost: "we probably are going to have to start near where the robbery occured tho to take a look at the horse shoes and see if we can notice and distinctive marks on them"
11:24 ** (1260) Megan heads out to get her horse and her satchel of concoctions to be ready to meet at the end of town. **
11:24 (1262) gerard_paloma: "There was at least 3, but there could been 5 or more. There was a lotta smoke."
11:25 ** (1263) Paden says more to himself than anyone in particular, "Well that don't seem hardly fair." **
11:25 (1255) Spaghetti Sam: (Not sure if you want a spot roll. Spot AT = 8 awareness + 7 spot = 15) [1d10 + 15] -> [3,15] = (18)
11:25 (1243) Henry Frost: "wait lets take a look first at a spot you're sure they were and no one else was so we can get identifying prints"
11:25 (1262) gerard_paloma: Sam finds Harold's Livery. There's a guard on duty, leaning up against a fence post. His head's nodding.
11:26 ** (1260) Megan hopes Sam doesn't steal her horse out of the livery. **
11:26 (1243) Henry Frost: (hank is hoping he is going to return that horse when hes done...thorse theiving is a hanging offense)
11:26 (1255) Spaghetti Sam: (Is he a large man, or does it look like he would probably be KO'd with one pistol-whip without making too much noise?)
11:27 (1262) gerard_paloma: (he's pretty big.)
11:27 (1260) Megan: (that might depend on how drunk Sam is. *G*)
11:27 (1243) Henry Frost: (heaven help us)
11:28 (1255) Spaghetti Sam: Not wanting to mess with the guard, Sam attempts to sneak onto a horse as quietly as possible, pulling the brim of his hat down low so as to avoid being identified if the guard does wake up. [Bad dice format] - [Stealth AT = athleticism 8 + stealth 7 = 15) [1d10 + 15]
11:28 (1255) Spaghetti Sam: [1d10 + 15] -> [7,15] = (22)
11:28 ** (1264) Chase grabs the reins to her horse, Whistle by name but really only answers to Chase's whistle. Whistle is an older horse, but still capable of horsing duties. She walks him back to the general store and then sets about looking for the number of riders and the direction they took out of town. **
11:29 (1243) Henry Frost: "hank will go and get his horse"
11:29 (1243) Henry Frost: (oops no quotes needed)
11:29 (1262) gerard_paloma: Sam rides the horse out the gate. The guard doesn't notice.
11:29 (1263) Paden: (aptitude + tracking + dice?)
11:29 ** (1260) Megan sees Sam leaving the livery as she wanders up to get her horse and shakes her head. **
11:29 (1255) Spaghetti Sam: (That's the one)
11:30 ** (1260) Megan gets her horse and heads out into town. **
11:30 (1264) Chase: [1d10+15] -> [7,15] = (22)
11:30 (1264) Chase: (brb, water)
11:30 (1255) Spaghetti Sam: (Sam didn't say he was stealing a horse, so the others wouldn't necessarily know it's not his unless they saw him get kicked off the caravan.)
11:30 (1262) gerard_paloma: The guard jerks his head up as Megan saddles up. "Hang on there, girly, gotta check your stub."
11:30 (1243) Henry Frost: (I will get my horse unless sam stole it LOL)
11:30 ** (1260) Megan stops and hands the guard her stub. **
11:30 (1260) Megan: Of course.
11:30 (1262) gerard_paloma: "Alright, go ahead."
11:31 (1255) Spaghetti Sam: Sam rides off at a trot. Quick, but not so fast as to draw attention.
11:31 (1243) Henry Frost: you are right
11:31 ** (1260) Megan smiles and heads on her way. **
11:31 (1260) Megan: (there's always the constant assumption that Sam is up to no good, though, no?)
11:31 (1255) Spaghetti Sam: Sam rides until he gets to the meeting spot and waits for the others. He keeps the horse tethered as far out of sight as he can manage to avoid the horse's rightful owner from passing this way and recognizing it.
11:31 (1262) gerard_paloma: (lessee, if it's a 1, Sam stole Chase's horse, if it's a two, he stole Hank's horse. [1d20] -> [7] = (7) )
11:32 (1262) gerard_paloma: (Sam stole some poor bastard's horse who isn't important)
11:32 (1260) Megan: (but is it a nice horse?)
11:32 (1264) Chase: (That would be amazing if he stole Chase's horse, what with it being right next to her.)
11:32 (1255) Spaghetti Sam: (Camouflage AT = Aptitude 3 + camouflage 4 = 7) [1d10 + 7] -> [3,7] = (10)
11:32 (1264) Chase: ;)
11:33 (1243) Henry Frost: (but sam got there BEFORE chase so it is possible)
11:33 (1243) Henry Frost: (luckily for joo it didnt happen LOL )
11:33 (1262) gerard_paloma: [1d10] -> [6] = (6)
11:33 (1264) Chase: (lucky for him, you mean. 8D)
11:33 (1260) Megan: (does aptitude get added on to everything?)
11:33 (1262) gerard_paloma: Sam stole a basic saddle horse.
11:33 (1264) Chase: (no.)
11:34 (1260) Megan: (only skills?)
11:34 (1264) Chase: (we'll let sam answer that)
11:34 (1260) Megan: (err..non physical skills?)
11:34 (1243) Henry Frost: (The formula appears to be (Stats + Skill)
11:35 (1243) Henry Frost: (stat(s) + Skill + Roll to be preceise)
11:35 (1260) Megan: (is there a formula chart anywhere on the forums?)
11:35 (1255) Spaghetti Sam: (When you look at a skill's description, you'll see a Stat in parentheses. That's the relevant stat, and that's what you add. Some skills have different relevant stats depending on what you're doing. For instance, ranged combat's relevant stat is coordination, but it would be aptitude for discussing the finer points of how to shoot)
11:36 (1260) Megan: (oh, ok)
11:36 (1262) gerard_paloma: (and the skill description listing is in the Western Core document, on the Rules page of the site)
11:37 (1260) Megan: (ok)
11:37 (1243) Henry Frost: (sounds very easy and logical)
11:37 (1255) Spaghetti Sam: (http://www.tensidedrpg.com/rules/western/west.doc)
11:37 (1243) Henry Frost: *tips hat*
11:37 (1262) gerard_paloma: (that's the idea)
11:38 (1255) Spaghetti Sam: (Okay, so someone checks the reward and we all hoof it to the meeting point, yes?)
11:38 (1262) gerard_paloma: [1d20] -> [20] = (20)
11:38 ** (1264) Chase (still doing the preliminary tracking stuff) **
11:38 (1262) gerard_paloma: The owner of Sam's horse doesn't stroll by and recognize Sam's sitting on his horse.
11:38 (1264) Chase: (damn)
11:39 (1243) Henry Frost: Hank walks into the SHerrigs office
11:39 (1243) Henry Frost: sherrifis
11:39 (1262) gerard_paloma: (oh shit, you already rolled that, didn't you? fuck.)
11:39 (1243) Henry Frost: if he is literate he will write down all the names and their rewards on the wanted posters
11:40 (1262) gerard_paloma: Chase picks up the bandit's trail. It's very faint, but she's got the general direction.
11:40 ** (1264) Chase hops up onto Whislte and makes her way to the meeting point, keeping an eye on the trail that they need to follow. **
11:40 (1262) gerard_paloma: (we'll assume everyone knows how to read and write, unless you don't want your character to be able to read and/or write)
11:41 (1243) Henry Frost: thanks Paden!
11:41 (1260) Megan: (Sam doesn't seem the type, but that's just me)
11:42 (1264) Chase: (do I know how many robbers there were? Jim said three or five, but do I have a better idea?)
11:42 (1243) Henry Frost: ok Hank moseys on out to the meeting place North of town
11:42 (1255) Spaghetti Sam: (Haven't given it any thought. I'd say that Sam is barely literate.)
11:43 (1262) gerard_paloma: (Chase made out 5 distinct sets of tracks. There could be more.)
11:43 ** (1260) Megan thinks she's already headed to the north, but goes again anyway, just in case. **
11:43 (1264) Chase: (I'll wait till everyone is there before I tell them what we're up against)
11:44 (1260) Megan: (this ought to be interesting considering you're mute)
11:44 (1262) gerard_paloma: (Very interesting)
11:45 (1260) Megan: (I know, she's telepathic!
11:46 (1243) Henry Frost: (telepathic?! :o)
11:46 ** (1264) Chase takes a quick look at each member of the group. She figures this is going to be ... interesting, to say the least. She dismounts from her horse and makes a show of looking at the ground. As she locates a new set of hoof prints she points at it and holds up another finger. She ends up pointing out five sets of tracks. She again looks at each member of the group hoping they get the message. She hops back into the saddle and begins riding, following the tracks. **
11:47 (1260) Megan: (because everyone knows non-tracking people never just see dimples in the mud. *G*)
11:47 (1243) Henry Frost: "theres a bunch of em....we will need to set up some sort of Ambush to take em"
11:47 (1255) Spaghetti Sam: Sam was staring off into the trees the whole time.
11:47 (1264) Chase: (following at a max possible speed, whether that be a walk, a trot or a gallop - dismounting if necessary to recover the trail)
11:48 ** (1260) Megan is able to grasp what the girl said...for the most part. **
11:48 (1255) Spaghetti Sam: "How the hell d'you know how many of them there are?" Sam asks Henry.
11:49 (1243) Henry Frost: "the young lady just pointed it out"
11:49 (1255) Spaghetti Sam: (Is anybody feeling some parallels to Gilgamesh, here, because I feel like I'm writing the same lines, just in a different mode of speech :) )
11:49 ** (1264) Chase turns a little to look back at the group. She points at her eyes and then around at the horizon. **
11:49 (1262) gerard_paloma: (lol)
11:49 (1264) Chase: (SOMEONES PLAY BLOCKY GAME!)
11:49 (1255) Spaghetti Sam: "What young lady? I didn't hear nobody say shee-it!"
11:49 (1243) Henry Frost: Hank will scan around to see if he sees any horsemen?
11:50 (1264) Chase: (Sam is a little different. Less heroic to be sure)
11:50 (1262) gerard_paloma: (rofl)
11:50 (1243) Henry Frost: (is there high ground around?)
11:50 (1255) Spaghetti Sam: "Say, we should probably get on outta town pretty soon," Sam glances back nervously, conscious of his ill-gotten horse.
11:50 (1260) Megan: (Maybe we'll get lucky and Sam will kick off soon)
11:50 (1255) Spaghetti Sam: "Y'know, get on their trail an' all."
11:50 (1243) Henry Frost: Awarenes -> [1d10+15] -> [1,15] = (16)
11:50 (1262) gerard_paloma: (Foothills in the distance. Just flat plains in this area, though)
11:51 (1262) gerard_paloma: Henry doesn't notice anything out of the ordinary.
11:51 (1243) Henry Frost: "Lets head to those foothills wehere we can get a good look around"
11:51 (1260) Megan: (is this one of those areas where you see a rock and you move towards the rock and three days later, you finally reach the rock, but the rock never really looks different?)
11:51 (1243) Henry Frost: (sounds like Egypt)
11:51 (1264) Chase: 0/w 1262= If there's enough brush in a gully or something for a group to hide in, Chase will try to get her horse to whinny a little, listening for a horse that may be hidden to respond)
11:51 (1264) Chase: well, crap.
11:51 (1260) Megan: (or the southwest)
11:52 (1243) Henry Frost: LOL
11:52 (1264) Chase: (or the moon)
11:53 (1262) gerard_paloma: The group rides for about 15 minutes, and Chase starts to lose the trail. (Roll tracking again)
11:53 (1264) Chase: [1d10+15] -> [1,15] = (16)
11:54 (1264) Chase: (fuck you, 1)
11:54 (1262) gerard_paloma: The trail takes a sharp turn to the right.
11:54 (1243) Henry Frost: (we are rolling bad now...at least we are not in combat)
11:54 (1260) Megan: (what's the preferred number to roll?)
11:55 (1262) gerard_paloma: Upon following that trail for a few hundred yards, it's clear that this trail leads back to town.
11:55 (1243) Henry Frost: (10)
11:55 ** (1264) Chase hops from her horse to wander around a bit before picking up the trail, it had taken a sharp turn to the right. **
11:55 (1243) Henry Frost: "maybe they live in town?"
11:55 (1260) Megan: (Well, yeah, but the lowest preferred number?)
11:55 (1260) Megan: Or they're going back for more?
11:56 (1260) Megan: Or, maybe, trying to throw us off?
11:56 (1262) gerard_paloma: (Chase walks back to where the trail turned?
11:56 (1255) Spaghetti Sam: "D'you even know where in the god damned hell yer takin' us, girlie?"
11:57 (1264) Chase: (yes)
11:57 (1262) gerard_paloma: (roll tracking again)
11:57 (1264) Chase: [1d10+15] -> [6,15] = (21)
11:58 (1262) gerard_paloma: Chase notices a second trail, continuing on to the North.
11:58 ** (1264) Chase gives Sam a sharp look before casting her eyes back to the tracks. **
11:58 (1243) Henry Frost: (Not that I want to throw a monkey in the machine here but arent we meta gaming around the knowledge of a poor roll?)
11:59 (1264) Chase: (But we like monkeys)
11:59 (1243) Henry Frost: (LOL)
11:59 (1260) Megan: (they're tasty)
11:59 (1255) Spaghetti Sam: (No, I was going off the fact that we were headed back toward town)
11:59 (1243) Henry Frost: (ok just wanted to point it out) :D
12:00 ** (1264) Chase starts moving a little slower to be sure and keep a better eye on the trail. **
12:01 (1260) Megan: (plus, if she goes slow, Sam might have a chance to keep up)
12:01 whispering to Paden, now did you want to do that horse whinning trick? There's some brush nearby.
12:01 (1264) Chase: (I'll be sure and have her use small words)
12:01 ** (1260) Megan follows Chase. **
12:01 (1260) Megan: (lol)
12:02 whispering to Chase, now did you want to do that horse whinning trick? There's some brush nearby.
12:02 (1243) Henry Frost: (since western riding is done with one hand...can I ride with my rifle out? I know it would be tiring for long distances and therefor a NOGO can I do it whenver the terrain looks like a good place for an ambush?)
12:03 (1243) Henry Frost: "I say we dont travel too bunched up in case these bandits try to ambush us"
12:04 (1262) gerard_paloma: (well, you can say you want to draw your rifle anytime you like, but no, you can't ride for a long time with your rifle drawn)
12:04 ** (1260) Megan agrees but stays a little towards the center of the pack where it's least vulnerable. **
12:04 (1243) Henry Frost: (right figured that)
12:05 ** (1264) Chase slows Whistle to a stop, making a clicking noise at him. Whistle obliges by making a brief whinny. Chase listens for a response coming from some nearby brush. **
12:06 (1262) gerard_paloma: There's a responding whinny in the distance.
12:06 (1255) Spaghetti Sam: Sam stops his horse as well.
12:06 (1243) Henry Frost: (uh oh)
12:06 ** (1264) Chase points in the direction that it came from. **
12:07 (1264) Chase: (how far away was it?)
12:07 (1243) Henry Frost: Whispers: "lets be careful!"
12:07 (1243) Henry Frost: Hank stops his horse
12:07 (1255) Spaghetti Sam: Sam draws his revolver and makes sure it's fully loaded.
12:07 (1243) Henry Frost: Hank pulls out his rifle
12:07 ** (1260) Megan stops near Sam, letting him be her unwitting shield. **
12:08 (1243) Henry Frost: "we should get our rifles out...this will probably be a long distance fight"
12:08 (1243) Henry Frost: (does the sound of the horses appear to be moving? [1d10 +15] -> [5,15] = (20))
12:09 (1262) gerard_paloma: No
12:09 (1255) Spaghetti Sam: "Ain't got one," Sam says. "I'll try an' get closer." Sam dismounts and prepares to sneak in as close as he can. (Camouflage AT = 7, Stealth AT = 15) [1d10 + 7] -> [10,7] = (17) [1d10 + 15] -> [1,15] = (16)
12:09 ** (1260) Megan contemplates convincing Sam to run in, flush out the bandits, maybe get himself killed in the process. **
12:09 (1255) Spaghetti Sam: (Open-ended roll on the camouflage) [1d10 + 17] -> [7,17] = (24)
12:09 (1243) Henry Frost: "I think they are camped...lets sneak up on foot"
12:10 ** (1260) Megan agrees and slides off her horse. **
12:10 (1255) Spaghetti Sam: (Open-ended roll on the stealth) [16 - 1d10] -> [16,-2] = (14)
12:10 (1243) Henry Frost: Hank dismounts
12:10 (1255) Spaghetti Sam: (Not that stealth usually matters at long range)
12:10 ** (1260) Megan draws her knife. **
12:11 ** (1264) Chase dismounts as well, checking her revolvers before sneaking herself. **
12:11 (1243) Henry Frost: (How is stealh calculated?)
12:11 (1260) Megan: (do we all need ro roll stealth?)
12:11 (1243) Henry Frost: (probably)
12:11 (1255) Spaghetti Sam: (Athleticism + stealth = Stealth AT)
12:11 (1262) gerard_paloma: Sam disappears into the brush and heads forward.
12:11 (1262) gerard_paloma: (yeah, everyone should roll stealth)
12:11 (1260) Megan: [1d10+13] -> [5,13] = (18)
12:11 (1255) Spaghetti Sam: (But at longer range, camouflage is the important one. Camouflage AT = Camouflage + Aptitude)
12:11 (1260) Megan: (ha... I have no camo..great)
12:11 (1243) Henry Frost: Stealth [1d10 +11] -> [6,11] = (17)
12:12 (1255) Spaghetti Sam: (Stealth only matters within earshot, and it's hard to hear even clumsy footsteps beyond pistol range)
12:12 (1260) Megan: [1d10+7] -> [3,7] = (10)
12:12 (1264) Chase: (and if you don't have points, it's aptitude + d10 divided by 2, right?)
12:12 (1243) Henry Frost: make that a cammo roll then (same score as stealth)
12:12 (1255) Spaghetti Sam: (If you have no points, it's just apt + d10, no division)
12:13 (1260) Megan: (then that ten would be my cammo)
12:13 (1262) gerard_paloma: (right on)
12:13 ** (1260) Megan sticks out like a sore thumb. **
12:13 (1264) Chase: (Camo: [1d10+6] -> [8,6] = (14); Stealth [1d10+6] -> [7,6] = (13)
12:14 ** (1260) Megan decides to hang back a little. **
12:14 (1262) gerard_paloma: (it might be worthwhile for everyone to roll spot, too. That's awareness plus spot)
12:14 (1260) Megan: [1d10+14] -> [1,14] = (15)
12:14 (1260) Megan: (wow, I suck)
12:14 (1243) Henry Frost: [1d10 +15] -> [2,15] = (17)
12:15 (1263) Paden: [1d10+16] -> [2,16] = (18)
12:15 (1260) Megan: (wow, we all suck)
12:15 (1255) Spaghetti Sam: (Sam's spot AT = Awareness 8 + Spot 7 = 15)
12:15 (1255) Spaghetti Sam: [1d10 + 15] -> [1,15] = (16)
12:15 (1255) Spaghetti Sam: (Open-ended roll. I roll a 1, so now I subtract 1d10 from what I just rolled. If I rolled a 10, I would have added 1d10) [16 - 1d10] -> [16,-9] = (7)
12:16 (1255) Spaghetti Sam: (That's a new rule, in case any old-timers are wondering)
12:16 (1243) Henry Frost: (nice catch sam!)
12:16 (1264) Chase: (um, that should have been chase's roll. 'pologies0
12:16 (1260) Megan: (Wait... So if you roll a one you have to do that?)
12:16 (1243) Henry Frost: (yeah its called "Rolling Low")
12:16 (1262) gerard_paloma: No one sees anything, no one hears anything. Everyone keeps stalking forward.
12:16 (1255) Spaghetti Sam: (So Megan would roll "15 - 1d10", with brackets instead of quote marks)
12:16 (1243) Henry Frost: (same if you roll a ten "Rolling High")
12:17 (1260) Megan: [15-1d10] -> [15,-6] = (9)
12:17 (1264) Chase: (sorry, no ganja here. can't roll high.)
12:17 (1260) Megan: (gotcha)
12:17 (1243) Henry Frost: (more complex than that....the next roll is subtracted from your skill)
12:17 (1260) Megan: (you'd think Pete would have caught some ganja in Germany...dang)
12:18 (1243) Henry Frost: (so if your stat + skill is a 15, you roll a one...then roll again and subtract it from 16
12:18 (1260) Megan: (ok)
12:19 (1243) Henry Frost: (no no no I dont smoke it no more...I'm tired of waking up on the floor LOL)
12:19 (1260) Megan: (just do it in a room with a really big bed)
12:19 (1262) gerard_paloma: How far do you want to stalk before spotting again?
12:19 (1243) Henry Frost: Big beds in Europe? where? LOL
12:20 (1264) Chase: (Let's see if I can hear anything: [1d10+16] -> [4,16] = (20) )
12:20 (1260) Megan: (true... Um... do we have any idea how far we need to stalk?)
12:20 (1264) Chase: (remembering that I have "Keen Ears")
12:21 (1262) gerard_paloma: (I forget how hearing rolls work. Where are those rules, Art?)
12:21 (1260) Megan: (is it an alertness thing?)
12:21 (1243) Henry Frost: (She has acute 'earin...I dont care about her Jewelry!)
12:22 (1255) Spaghetti Sam: (In the cyberpunk folder)
12:22 (1264) Chase: (Well, keen ears are better'n a "fetching" photo. hmph!)
12:22 (1243) Henry Frost: ;)
12:23 (1260) Megan: (s/he's got ya there)
12:24 (1255) Spaghetti Sam: (You figure out the dB, subtract the range, and background noise, then you follow the directions in "Alertness and hearing a sound" using the number that's left over)
12:24 (1255) Spaghetti Sam: (Looks complicated at first glance, but it's not)
12:24 (1260) Megan: (says you)
12:24 (1264) Chase: (my faithful mouse of six years is finally biting the dust. ;( )
12:25 (1243) Henry Frost: http://www.moviemail-online.co.uk/films/8452
12:25 (1243) Henry Frost: (shouts: Optical Mouse! Miracle of the future!)
12:25 (1260) Megan: (my mouse is so old Shini used in high school, literally carried it around with him because it was so superior)
12:26 (1260) Megan: (I wonder if it's bad that I took it from him and make him use a crappy optical number...)
12:26 (1264) Chase: (I know the feeling. I would have carried this one around had I not been so lazy.)
12:27 (1260) Megan: (It might have lasted longer if you showed it the love and affection that would afford.)
12:28 (1262) gerard_paloma: Ok, Chase doesn't hear shee-it
12:29 (1255) Spaghetti Sam: Sam continues to creep forward.
12:29 (1260) Megan: (I'll give the spot another shot just to see)
12:29 (1260) Megan: [1d10+14] -> [2,14] = (16)
12:29 (1260) Megan: (nevermind)
12:29 (1264) Chase: (oh well)
12:30 (1260) Megan: (it's rigged, has to be.)
12:31 (1262) gerard_paloma: (So do you stalk forward 10 meters? 25 meters? 100 meters?)
12:31 (1264) Chase: (10)
12:32 (1264) Chase: (Spot [1d10+16] -> [8,16] = (24) )
12:32 ** (1260) Megan is careful in her stalking, not wanting to get ahead of those with better weaponry. **
12:33 (1243) Henry Frost: "they might be a good bit off we should stalk for a while"
12:33 (1243) Henry Frost: (whispers)
12:34 ** (1264) Chase acknowledges with a nod **
12:34 ** (1260) Megan whispers "Is it possible they could be hiding in plain sight?" **
12:35 (1262) gerard_paloma: Chase spots a bandit.
12:35 (1243) Henry Frost: "its possible"
12:35 (1243) Henry Frost: (ooooo!)
12:35 (1262) gerard_paloma: She actually spots 2 bandits
12:35 (1264) Chase: (how far away?)
12:35 (1262) gerard_paloma: 60 meters.
12:36 (1260) Megan: (go Chase!)
12:36 (1260) Megan: (how do we know if they've then spotted her?)
12:36 ** (1264) Chase holds up a hand and then points out two of the bandits still a good ways off. **
12:36 (1264) Chase: (They'd be shootin?)
12:36 (1260) Megan: (good point)
12:37 ** (1260) Megan sees where Chase is pointing, spots the bandits as well, falls back a little so as not to be conspicuous. **
12:37 (1243) Henry Frost: (does chase point this out to the group yet?)
12:37 (1260) Megan: (she just did, didn't she?)
12:38 (1243) Henry Frost: (sorry missed that)
12:38 (1262) gerard_paloma: (brb, bio break)
12:38 (1243) Henry Frost: (me too!)
12:38 (1255) Spaghetti Sam: Sam spots the bandits and looks for hard cover, like a tree.
12:39 (1260) Megan: (Trees? In Arizona?)
12:40 (1262) gerard_paloma: (back)
12:42 (1262) gerard_paloma: (cover that exists is your standard underbrush, or possibly a cactus. According to the rules, this would be sparse cover, or 1d6 armor resistance)
12:42 (1255) Spaghetti Sam: (Cover rules for an area with sparse cover indicate that you can find hard cover worth 1d6 resistance, and it will takes 1d6 rounds)
12:43 ** (1264) Chase continues moving forward if a bit slower. (stealth - [1d10+6] -> [2,6] = (8) ) **
12:43 (1260) Megan: (so for cover you hit the 1d6 button?)
12:44 (1243) Henry Frost: Hank looks for cover [1d6] -> [1] = (1)
12:44 (1243) Henry Frost: (YAY I rolled low!)
12:44 (1255) Spaghetti Sam: It takes Sam [1d6] -> [1] = (1) rounds to find cover worth [1d6] -> [3] = (3) resistance.
12:45 (1262) gerard_paloma: (do it like Sam did it)
12:45 (1260) Megan: (ok)
12:45 (1243) Henry Frost: Hanks resistance is [1d6] -> [4] = (4)
12:45 (1243) Henry Frost: (YAY I rolled high!)
12:45 (1260) Megan: [1d6] -> [5] = (5)
12:45 ** (1260) Megan takes that many rounds to find... **
12:45 (1260) Megan: [1d6] -> [6] = (6)
12:45 (1243) Henry Frost: thats how long it takes to find it LOL
12:46 (1264) Chase: (I'm getting closer, not looking for cover, not yet.)
12:46 (1243) Henry Frost: (but awesome resistance - it might be worth it)
12:46 (1260) Megan: (yeah, but it's good when I do.)
12:46 (1255) Spaghetti Sam: Sam takes careful aim while he waits for the others to get into position.
12:46 (1260) Megan: (i'm sort of stuck with it anyway.)
12:46 (1262) gerard_paloma: Round 1
12:46 (1243) Henry Frost: Hank readys his rife....pulls out extra ammo in case it becomes a prolonged battle
12:46 (1262) gerard_paloma: Sam and Hank find cover, Megan looks for cover, and Chase stalks forward..
12:47 ** (1260) Megan gets her knife ready while looking for cover. **
12:47 (1243) Henry Frost: He will take aim at one of the tougher looking hombres (the most heavily armed)
12:47 (1243) Henry Frost: Whispers - "Shoot at the ones armed with rifles first!"
12:48 (1243) Henry Frost: hank thinks to himself...I sure HOPE these are the darned bandits! LOL
12:49 (1262) gerard_paloma: Round 2
12:50 (1262) gerard_paloma: Hank and Sam draw their weapons, Megan continues looking for cover, Chase is now within 58 meters.
12:50 (1264) Chase: (Alertness: [1d10+16] -> [3,16] = (19) Can I hear anything they're saying yet?)
12:50 (1262) gerard_paloma: Nope
12:51 (1264) Chase: (of course not)
12:51 (1243) Henry Frost: (is 60 meters good shooting range for us newbys? It would be an easy for me...but I have lots of training)
12:52 (1243) Henry Frost: (let me ask that a different way..what is short and medium ranges for these rifles?)
12:52 ** (1264) Chase continues sneaking forward and pulls out her pistol getting ready for the soon to happen violence. **
12:53 (1264) Chase: (what are the two bandits doing? are they relaxed or anxious?)
12:54 (1255) Spaghetti Sam: (60 meters = -5 penalty to hit)
12:54 (1255) Spaghetti Sam: (It's usually not a difficult shot for anyone with a decent AT)
12:54 (1243) Henry Frost: (owch)
12:54 (1260) Megan: (maybe they're brokeback moutaining in the wild west. *G*)
12:54 (1243) Henry Frost: (LMFAO)
12:54 (1262) gerard_paloma: The bandits are just standing around, guns aren't drawn, hands at their sides.
12:54 (1243) Henry Frost: (if thats so then I will shoot them whether or not they are the bandits!)
12:55 (1255) Spaghetti Sam: (Someone with 15 AT can hit on a 5 or better at that range if he doesn't spend extra time aiming)
12:55 (1243) Henry Frost: ok good...I will being to aim then :)
12:55 (1243) Henry Frost: begin even
12:56 (1262) gerard_paloma: Round 3
12:56 ** (1260) Megan looks for cover. **
12:56 (1243) Henry Frost: (under my range skill it says "Modified" is 9...does that mean I have a 9 skill
12:56 (1262) gerard_paloma: Hank and Sam aim (Sam was aiming last round as well, he had drawn his gun previously), Megan continues to look for cover. Chase is within 56 meters.
12:56 (1255) Spaghetti Sam: (Sam is delaying his shot until round 5 for the maximum bonus of +2)
12:57 (1255) Spaghetti Sam: (Yep, so 9 + coordination = your AT)
12:57 (1260) Megan: (as long as my character is just looking for cover at the moment, I'm going to go get a snack. I'm starving.)
12:57 (1255) Spaghetti Sam: (Your AT should actually already be written on the entry for your gun, though, further down the CS)
12:57 (1255) Spaghetti Sam: (Under "Single AT")
12:58 (1262) gerard_paloma: Chase can attempt to hear the bandits again in [1d6] -> [4] = (4) rounds.
12:58 (1243) Henry Frost: (ok I will delay my shot for the plus 2 as well...also I have Precision: Rifle - +2 to called shots...what does that mean exactly?)
12:58 (1264) Chase: (Spot: [1d10 + 16] -> [4,16] = (20) Do I see other bandits or if they have the stolen goods?)
12:58 (1255) Spaghetti Sam: (It means that if you call a shot to, say, the head, you get a +2 bonus)
12:59 (1243) Henry Frost: how hard is it to hit the head? :D
12:59 (1262) gerard_paloma: Still just 2 bandits visible, no cash in sight.
12:59 (1255) Spaghetti Sam: (Head shot = -4 penalty)
12:59 (1243) Henry Frost: (My single AT is 19 is that already including my stat?)
12:59 (1255) Spaghetti Sam: (That includes everything)
01:00 (1255) Spaghetti Sam: (Including the flinch penalty from the gun, if there is one)
01:00 (1243) Henry Frost: (ok I will go for a head shot then :) )
01:00 (1262) gerard_paloma: Round 4
01:00 (1262) gerard_paloma: 54 meters
01:00 ** (1264) Chase continues stalking slowly forward. **
01:01 (1243) Henry Frost: (IRL I could make a head shot at 60m 10 out of 10 times :) )
01:01 (1243) Henry Frost: (assuming my weapon was zeroed)
01:01 (1262) gerard_paloma: Round 5
01:01 (1262) gerard_paloma: Megan finds cover
01:01 (1262) gerard_paloma: 52 meters for Chase
01:01 (1260) Megan: (Yay!)
01:01 (1243) Henry Frost: ok Hank shoots
01:02 ** (1260) Megan ducks behind a really big cactus. **
01:02 (1262) gerard_paloma: If Hank fires now, it's +1. Round 6 for +2
01:02 (1243) Henry Frost: head shot -4 +2 for aiming +2 for precision rifle so straight up
01:02 (1243) Henry Frost: oh I thought it was +2 by round 5
01:03 (1243) Henry Frost: (I can wait)
01:03 (1262) gerard_paloma: You're right, nm. One round for aiming, and then two more for +2, so you're at +2.
01:04 (1243) Henry Frost: ok here is my shot roll [1d10 +19] -> [6,19] = (25)
01:04 (1255) Spaghetti Sam: Sam lets off his shot at the head of one of the bandits. (Let me break down the roll: Sam's AT is 18. Bonuses are +2 for 2 extra rounds spent aiming. Penalties are -5 for range, -4 for the head shot. Base difficulty for any shot is 15, so we subtract that. So the roll is 1d10 + 18 + 2 - 5 - 4 - 15)
01:04 (1255) Spaghetti Sam: [1d10 + 18 + 2 - 5 - 4 - 15] -> [7,18,2,-5,-4,-15] = (3)
01:04 ** (1260) Megan wonders how she missed the cactus so much considering it's barren wasteland out here and it sticks out pretty bad. **
01:04 (1243) Henry Frost: oops I forgot about -5 for range
01:05 (1243) Henry Frost: so 20 result for me
01:05 (1243) Henry Frost: ok so 5 for me
01:05 (1255) Spaghetti Sam: Now, that's a hit, so we roll the d20 on the hit location table for the head.
01:05 (1255) Spaghetti Sam: [1d20] -> [13] = (13)
01:05 (1255) Spaghetti Sam: (13 is a shot to the neck)
01:06 (1243) Henry Frost: OW!
01:07 (1243) Henry Frost: (megan perhaps chase took it already :) )
01:07 (1255) Spaghetti Sam: (Sam's pistol does 9 damage, but it's got +3 armor penetration against an unarmored target. That's bad, so we subtract 3 damage, which leaves us with 6. Then we multiply damage by severity, which for the neck is 4. Adjusted damage is 24)
01:07 (1264) Chase: huh?
01:07 (1255) Spaghetti Sam: (24 is a lot, enough to instantly kill just about anybody)
01:07 (1264) Chase: (@hank, that is)
01:08 (1243) Henry Frost: (I dont get it? Armor penetration sounds like a GOOD THING)
01:08 (1262) gerard_paloma: Bandit physiques: #1 [1d10] -> [8] = (8) #2 [1d10] -> [9] = (9)
01:08 (1255) Spaghetti Sam: (Armor penetration is good when the target is wearing armor. Otherwise it just means that the bullet punches through too cleanly, leaving a hole out the back just as small as the one going in)
01:09 (1243) Henry Frost: ahh ok
01:09 (1260) Megan: (no slow down for spawling or whatever it's called?)
01:11 (1255) Spaghetti Sam: (Sam was firing at bandit #2, who has 14 hit points (9 physique + base of 5). 24 damage is more than 150%, but less than 200%. If bandit #2 was a player or important NPC, he would be comatose, but since he's just a mook, he is dead)
01:11 (1262) gerard_paloma: Bandit willpowers: #1 [1d10] -> [7] = (7) #2 [1d10] -> [3] = (3)
01:11 (1255) Spaghetti Sam: (Don't worry too much if you are lost. Rome wasn't built in a day, as they say)
01:12 (1262) gerard_paloma: Hank needs to roll at d20 for head location
01:12 (1243) Henry Frost: [1d20] -> [2] = (2)
01:12 (1264) Chase: (that was his good eye!)
01:12 (1243) Henry Frost: OW!
01:13 (1264) Chase: (I don't know the hit tables, I was just exclaiming randomly)
01:13 (1243) Henry Frost: (LOL)
01:13 (1260) Megan: (he does that)
01:13 (1262) gerard_paloma: (that's just a general head shot)
01:14 (1243) Henry Frost: (still has to hurt!)
01:15 (1255) Spaghetti Sam: (Hank's rifle has 10 damage and 3 penetration. Bandit #1 has 13 hit points)
01:16 (1243) Henry Frost: (where did the 13 come from?)
01:16 (1262) gerard_paloma: Hit points are physique plus 5
01:16 (1264) Chase: (well, unless severity is less than two, he's probably dead too)
01:16 (1243) Henry Frost: (how do I roll severity?)
01:17 (1255) Spaghetti Sam: (For a general head shot, the target gets resistance equal to physique / 2 (provided by the skull) unless he's wearing a helmet that already gives him that much or better. Since bandit #1 has physique 8, his resistance is 4. The 3 penetration cancels 3 of that resistance, and the remaining 1 subtracts 1 damage from the shot, so 9 damage. The severity for that location is 2, so the damage is 18. 18 damage is more than 100% of hit points (incapacitated) but less than 150% (comatose). If bandit #1 were a player or important NPC, he would be incapacitated, but since he is just a mook, he is dead.)
01:18 (1255) Spaghetti Sam: (You rolled severity when you rolled hit location)
01:18 (1243) Henry Frost: (ok thanks)
01:19 (1243) Henry Frost: "nice shootin Sam!"
01:19 (1255) Spaghetti Sam: "Back at ya, Hank!" Sam responds as both bodies simultaneously fall lifeless to the ground.
01:19 (1243) Henry Frost: Yells out: "I reckon the rest of you should surrender now...there are 10 of us here and we are all good shots as you can see..."
01:19 (1255) Spaghetti Sam: Sam looks fondly at his trusty Colt revolver with a silent "thank you".
01:19 (1264) Chase: (awww)
01:20 (1262) gerard_paloma: To recap: Sam fires a shot from his pistol into the rifle-wielding bandit's throat. He grasps at his neck as blood flows freely. He drops to the ground. Before the other visible bandit can react, Hank's rifle cracks, and the top of the other bandit's head goes flying like a frisbee. He falls forward into the dirt, his brains painting a grisly picture on the plain.
01:20 (1264) Chase: (why does that make me giggle?)
01:20 (1260) Megan: (that sure makes my stew tasty)
01:20 (1262) gerard_paloma: (cause you're a sadist?)
01:20 (1260) Megan: (the midget in your pants is tickling you?)
01:21 (1264) Chase: 8D
01:21 (1243) Henry Frost: (LMFAO @ Megan)
01:21 (1262) gerard_paloma: Round 6
01:21 (1264) Chase: (Any movement from the other alleged bandits?)
01:21 (1255) Spaghetti Sam: Sam yells "Yeah, y'all better come out wit' yer hands up... so's we kin shootcha!"
01:21 (1262) gerard_paloma: The group can hear loud hollering now.
01:22 (1243) Henry Frost: (does my attempt to influence the other potential bandits in the area work?)
01:22 (1243) Henry Frost: Yells out: "We will NOT shoot if you surrender! I give you my word."
01:22 (1243) Henry Frost: makes a nasty look over at Sam
01:22 (1255) Spaghetti Sam: More quietly, Sam says to Hank "Well, maybe YOU won't..."
01:23 (1262) gerard_paloma: The group spots a rider on a horse galloping out of the brush, moving parallel to their position.
01:23 (1243) Henry Frost: I want to take a shot
01:23 (1243) Henry Frost: Not a head shot just a general shot
01:25 (1262) gerard_paloma: (if you don't take the round to aim, a snap shot at this range on a moving target would miss by a mile)
01:26 (1255) Spaghetti Sam: Sam aims at the rider, to shoot on round 7. (Otherwise it's a snap shot, which means effective distance * 5 = you miss)
01:26 (1243) Henry Frost: ok I will aim
01:26 (1262) gerard_paloma: (what is Chase doing?)
01:26 (1262) gerard_paloma: (and Megan? Oh wait, Megan doesn't have a gun, does she?)
01:26 ** (1264) Chase waits to spy one of the remaining bandits before committing to an action. **
01:26 (1260) Megan: (nope, just a knife)
01:27 (1243) Henry Frost: thats only 300 meters...I could hit someone at about 400 meters :D
01:27 (1260) Megan: (she'll get 'em if they come near, though.)
01:27 (1243) Henry Frost: (IRL that is ;) )
01:28 (1262) gerard_paloma: (well, it's doable, but you'd have to roll a 10
01:28 (1255) Spaghetti Sam: (If you only had a second to aim and it was a rider at a full gallop? That's a pretty tall order to fill, I think)
01:29 (1243) Henry Frost: (I agree! I was just saying that a 300 m shot is not too hard for me
01:29 (1263) Paden: (giddy up)
01:29 (1243) Henry Frost: (not trying to imply the shot should be easy)
01:30 (1262) gerard_paloma: Round 7
01:30 ** (1264) Chase moves forward quickly, no longer worried about a stealthy approach. **
01:30 (1243) Henry Frost: (can we shoot now with no penalty)
01:31 (1262) gerard_paloma: (yeah, with no snap shot penalty)
01:31 (1243) Henry Frost: (what penalties are there?)
01:31 (1262) gerard_paloma: (roll spot, Chase)
01:31 (1264) Chase: [1d10+16] -> [8,16] = (24)
01:31 (1243) Henry Frost: (Shot -15, range -5, what else?)
01:31 (1255) Spaghetti Sam: (Order of attacks is 1. Sam, 2. Hank, since Sam's iniative with his Colt is 18 and Hank's is 17 with his Winchester)
01:32 (1243) Henry Frost: ok
01:32 (1243) Henry Frost: (ok)
01:32 (1262) gerard_paloma: (standard difficulty is 15, additional -3 for moving target, range -5, then if you want a called shot, that's extra)
01:32 (1243) Henry Frost: (no called shot here)
01:33 (1262) gerard_paloma: Chase spots three more bandits peering out from their cover, weapons drawn, pointed in the general direction of the group.
01:33 (1255) Spaghetti Sam: Sam fires a general shot at the rider. (1d10 + 18 AT - 15 base difficulty - 3 moving target - 5 range)
01:33 (1243) Henry Frost: (shoot sam)
01:33 (1255) Spaghetti Sam: [1d10 + 18 - 15 - 3 - 5] -> [5,18,-15,-3,-5] = (0)
01:33 (1243) Henry Frost: owch
01:33 (1255) Spaghetti Sam: (Now, since I didn't call the shot, I make a general roll for hit location)
01:33 (1255) Spaghetti Sam: [1d10] -> [1] = (1)
01:34 (1243) Henry Frost: (did you hit on a 0???)
01:34 (1255) Spaghetti Sam: (1 = left leg, I look on the left leg table and see that it's a 1d10 roll)
01:34 (1262) gerard_paloma: (yeah, a 0 is still a hit, MoS is just 0)
01:34 (1255) Spaghetti Sam: (Yes, because I subtracted the base difficulty when I rolled. If I hadn't done that, it would have been a 15)
01:35 (1255) Spaghetti Sam: (Either way, it's a hit by the skin of the teeth)
01:35 (1255) Spaghetti Sam: [1d10] -> [7] = (7)
01:35 (1255) Spaghetti Sam: (7 = hip shot)
01:35 (1262) gerard_paloma: (you can also choose to shoot the horse instead of the rider, of course)
01:36 (1243) Henry Frost: (my turn?)
01:36 (1260) Megan: (but as we all know, the dead horse just provides cover)
01:36 (1255) Spaghetti Sam: (Damage vs unarmored target is still 6. Severity is 1.5, so 9 damage)
01:36 (1262) gerard_paloma: Horse bandit physique: [1d10] -> [9] = (9)
01:36 (1264) Chase: (but a live one is a big pile of panic)
01:36 (1262) gerard_paloma: (whereas a live horse is a whole pile of panic)
01:36 (1255) Spaghetti Sam: (9 damage vs 14 HP = more than 50% of HP, but not quite 80%)
01:36 (1262) gerard_paloma: (lol)
01:36 (1260) Megan: (exactly)
01:37 (1255) Spaghetti Sam: (Scratch that, tables are different for debilitating shots. It's more than 60% but less than 100%)
01:37 (1255) Spaghetti Sam: (His left leg is now useless. He can't use it for the rest of the fight)
01:38 (1255) Spaghetti Sam: (He doesn't accrue an injury in the normal fashion because it's not a life threatening hit location, just a debilitating one)
01:38 (1255) Spaghetti Sam: (Now, unless a bandit goes next, it's Henry's turn to shoot)
01:39 (1243) Henry Frost: [1d10 -15 -5 -3 +19] -> [8,-15,-5,-3,19] = (4)
01:39 (1243) Henry Frost: Hit location - [1d10] -> [9] = (9)
01:39 (1262) gerard_paloma: d10, torso
01:39 (1255) Spaghetti Sam: (9 is a torso shot)
01:40 (1262) gerard_paloma: (roll one more d10
01:40 (1243) Henry Frost: [1d10] -> [4] = (4)
01:40 (1262) gerard_paloma: (L shoulder)
01:41 (1255) Spaghetti Sam: (4 = left shoulder, debilitating shot affecting left arm, severity = 1.5)
01:41 (1243) Henry Frost: (is he shot off the horse?)
01:41 (1255) Spaghetti Sam: (He's not armor, so the Winchester's 3 penetration works against it, bringing the 10 damage down to 7. With severity, adjusted damage is 11)
01:42 (1255) Spaghetti Sam: (11 damage vs 14 HP = more than 60% of HP, less than 100%, so his left arm is useless for the rest of the fight)
01:42 (1264) Chase: (woot)
01:43 (1255) Spaghetti Sam: (Sam and Hank have already aimed at this guy, so they don't have to spend another round aiming. Furthermore, follow-up shots get a +2 bonus to hit)
01:43 (1262) gerard_paloma: The rider wobbles in the saddle, taking a bullet in his left hip and shoulder, and is forced to hold on with his shooting hand, unable to return fire.
01:43 (1260) Megan: (poor bastard)
01:43 (1262) gerard_paloma: Two of the other bandits notice where the shots came from, and zero in on Hank and Sam.
01:44 (1243) Henry Frost: "let him go lets worry about the others"
01:44 (1262) gerard_paloma: (is Chase aiming this round, looking for cover, or running forward?)
01:44 (1264) Chase: (aiming)
01:44 (1262) gerard_paloma: (k)
01:44 (1262) gerard_paloma: Round 8
01:44 (1264) Chase: (what's the order now?)
01:45 (1243) Henry Frost: Whispers Loudly "Chase...move off and Flank them!"
01:47 (1255) Spaghetti Sam: Sam takes another shot at the fleeing rider. The last thing he needs is some asshole with a vendetta coming after him. (Called shot to the head)
01:48 (1262) gerard_paloma: Bandit initiatives (Athleticism + Ranged combat): #4 [1d10 + 1d10] -> [8,2] = (10) #5 [1d10 + 1d10] -> [9,6] = (15) #6 [1d10 + 1d10] -> [9,8] = (17)
01:49 (1262) gerard_paloma: Bandit ATs (Coordination + Ranged Combat): #4 [1d10 + 2] -> [3,2] = (5) #5 [1d10 + 6] -> [3,6] = (9) #6 [1d10 + 8] -> [7,8] = (15)
01:50 (1264) Chase: As soon as she spotted the other bandits she stopped moving forward and took careful aim at the closest one. Before she could get a shot off Hank orders her to move off to her right, cutting off that avenue of escape. She thought for a moment to ignore him, but he was right. They'd already gotten lucky with just the one bandit trying to run off. Chase begins moving again, moving to surround the remaining bandits.
01:51 (1255) Spaghetti Sam: (Looks like the order is 1. Chase, 2. Sam, 3. Hank and bandit #6 (simultaneous), 5. bandit #5, 6. bandit #4)
01:52 (1255) Spaghetti Sam: Sam takes his shot at the rider. [1d10 + 18 + 2 - 15 - 5 - 3 - 4] -> [8,18,2,-15,-5,-3,-4] = (1)
01:53 (1255) Spaghetti Sam: (Same roll as last time, but +2 for a follow-up shot and -4 for a head shot)
01:53 (1255) Spaghetti Sam: Hit location (head): [1d20] -> [9] = (9)
01:53 (1255) Spaghetti Sam: Hit location = nose (severity 1.5)
01:54 (1262) gerard_paloma: Bandit 6 is armed with a rifle, number 5 and 4 have pistols. 4 looks especially uncomfortable holding the pistol.
01:54 (1255) Spaghetti Sam: (Except that he's facing away, so a nose shot is a back of the head shot, which is severity 2)
01:54 (1262) gerard_paloma: (Right)
01:55 (1255) Spaghetti Sam: (12 adjusted damage vs 14 HP is more than 80%, less than 100%, which reduces his damage state to critical)
01:56 (1262) gerard_paloma: Next up is Hank and #6, simultaneous
01:56 (1243) Henry Frost: ok I am aiming at the guy with the rifle
01:57 (1243) Henry Frost: if I dont aim its a snap shot right?
01:57 (1262) gerard_paloma: #6 fires at Sam. [1d10 +15 -15 -5] -> [5,15,-15,-5] = (0)
01:57 (1262) gerard_paloma: (right)
01:58 (1243) Henry Frost: (sam has cover though)
01:58 (1262) gerard_paloma: (but if you don't shoot at the rider, you would be firing at a stationary target)
01:58 (1262) gerard_paloma: [1d10] -> [7] = (7)
01:58 (1262) gerard_paloma: Torso shot, [1d10] -> [5] = (5)
01:59 (1243) Henry Frost: ok I will shoot then
01:59 (1262) gerard_paloma: R shoulder, 3 points of cover.
01:59 (1243) Henry Frost: (once you are done here)
02:00 (1262) gerard_paloma: Penetration cancels out the cover, Sam takes the hit, his R arm is maimed.
02:00 ** (1260) Megan silently cheers. **
02:01 (1243) Henry Frost: When he yells out in pain "Serves you right Sam, if you woudl have shut that big trap they might have surrendered!"
02:01 (1243) Henry Frost: (ok I will take my shot)
02:01 (1262) gerard_paloma: Sam can't use his R arm for [1d6] -> [1] = (1) month(s).
02:01 (1243) Henry Frost: [1d10 -15 -5 +19] -> [1,-15,-5,19] = (0)
02:02 (1243) Henry Frost: (damn that sucks LOL)
02:02 (1243) Henry Frost: [1d10] -> [9] = (9)
02:02 (1255) Spaghetti Sam: Sam lets fly a litany of curses as he goes to pick up his fallen gun with his left hand.
02:02 (1243) Henry Frost: (that was location)
02:02 (1262) gerard_paloma: (range difficulty this round is for a snap shot, so that's actually -12 instead of -5)
02:02 (1243) Henry Frost: (this is for lack of a better term Sub Location) [1d10] -> [3] = (3)
02:02 (1262) gerard_paloma: (since you fired last round, right?)
02:02 (1243) Henry Frost: (right)
02:03 (1243) Henry Frost: what round is this?
02:03 (1262) gerard_paloma: 8
02:03 (1243) Henry Frost: did I fire last round???
02:03 (1262) gerard_paloma: You shot the rider last round
02:03 (1243) Henry Frost: ahh ok
02:03 (1243) Henry Frost: (so I missed then right?)
02:04 (1262) gerard_paloma: Hank's shot goes wide.
02:04 (1243) Henry Frost: Shit I should have aimed! I thought it was only going to be -5 :'(
02:04 (1262) gerard_paloma: Bandit 5 fires at Hank. [1d10 +9 -15 -5] -> [4,9,-15,-5] = (-7)
02:04 (1262) gerard_paloma: And misses terribly.
02:04 (1255) Spaghetti Sam: Sam picks up his colt with the left hand.
02:05 (1262) gerard_paloma: Bandit 4 takes the time to aim (whatever no good it will do him).
02:05 (1262) gerard_paloma: Round 9.
02:05 (1255) Spaghetti Sam: (Whoops, thought it was the next round already, delay that until next round)
02:06 (1262) gerard_paloma: (Now since Hank fired last round at Bandit 6, he can fire again with a normal range penalty)
02:06 ** (1260) Megan wishes she had more stealth so she could sneak up on one of the bandits and slit their throats. **
02:07 ** (1264) Chase stops to take aim at Bandit #4 (assuming he is the one closest to me). **
02:07 (1262) gerard_paloma: Chase is within 46 meters.
02:07 (1262) gerard_paloma: Sam is changing gun hands, so it falls to Hank and bandit 6
02:08 (1264) Chase: (aiming for round 9)
02:09 (1262) gerard_paloma: Bandit 6 fires again at Sam. [1d10 +15 -15 -5] -> [6,15,-15,-5] = (1)
02:09 (1262) gerard_paloma: General location [1d10] -> [2] = (2)
02:09 (1262) gerard_paloma: R leg, specific location [1d10] -> [5] = (5)
02:09 (1262) gerard_paloma: Foot shot, Sam takes the hit.
02:10 (1264) Chase: (LOL)
02:11 (1262) gerard_paloma: Sam's R foot is maimed, he loses 4 toes. He can't use the R foot for [1d6] -> [6] = (6) month(s).
02:11 (1243) Henry Frost: (Spaghetti...no Swiss Cheese Sam LOL)
02:11 (1260) Megan: (ouch)
02:11 (1255) Spaghetti Sam: "Shit fuck cocksucker motherfucker AHHHH!"
02:11 (1262) gerard_paloma: Roll when you're ready, Hank.
02:12 (1243) Henry Frost: [1d10 -15 -5 +19] -> [7,-15,-5,19] = (6)
02:12 (1243) Henry Frost: [1d10] -> [3] = (3)
02:12 (1243) Henry Frost: Sub location [1d10] -> [10] = (10)
02:12 ** (1260) Megan laughs. **
02:13 (1262) gerard_paloma: L arm, wrist
02:13 (1262) gerard_paloma: Bandit 6 has [1d6] -> [4] = (4) cover
02:13 (1243) Henry Frost: (damn thats good cover)
02:13 (1243) Henry Frost: (same as mine)
02:13 (1262) gerard_paloma: But since he's using a rifle, his L wrist is exposed, so he takes full damage.
02:13 (1260) Megan: (sweet)
02:14 (1243) Henry Frost: (assuming he is right handed ;) )
02:14 (1262) gerard_paloma: Bandit physiques: #4 [1d10] -> [3] = (3) #5 [1d10] -> [9] = (9) #6 [1d10] -> [5] = (5)
02:14 (1260) Megan: (maybe he's ambidextrous)
02:15 (1243) Henry Frost: (good point! I know my char is)
02:15 (1264) Chase: ( lefty, but can shoot with either)
02:16 (1262) gerard_paloma: The shot takes off the bandit's L hand at the wrist. Blood spurts from the stump every time the bandit's heart beats.
02:17 (1260) Megan: (there is such a Star Wars joke in there)
02:17 (1243) Henry Frost: (owzies!)
02:17 (1243) Henry Frost: (Hank you are not my father! LMAO)
02:18 (1264) Chase: (Search your feelings, you know it to be true.)
02:18 (1243) Henry Frost: (hank is going to kiss his rifle after this firefight)
02:18 (1262) gerard_paloma: Bandit 6 willpower roll: [1d10 +1d10 -10] -> [2,2,-10] = (-6)
02:18 (1260) Megan: (he does seem to have an unhealthy bond with it)
02:19 (1262) gerard_paloma: He goes into shock and is effectively out of the fight.
02:19 (1262) gerard_paloma: Bandit 5 fires at Hank. [1d10 +9 -15 -5] -> [4,9,-15,-5] = (-7)
02:19 (1262) gerard_paloma: The shot goes wide again.
02:19 (1262) gerard_paloma: Bandit 4 continues to line up his shot.
02:20 (1262) gerard_paloma: Round 10
02:20 ** (1264) Chase fires at Bandit #4. **
02:20 (1264) Chase: [1d10+19-15-5] -> [3,19,-15,-5] = (2)
02:20 (1255) Spaghetti Sam: Sam props himself up so he can shoot.
02:20 (1264) Chase: [1d10] -> [10] = (10)
02:20 (1243) Henry Frost: You will give your rifle a girl's name! Because this is the only pussy you people are going to get!
02:20 (1264) Chase: (again?)
02:20 (1255) Spaghetti Sam: (Head shot, 1d20 for specific location)
02:21 (1264) Chase: [1d20] -> [18] = (18)
02:21 (1243) Henry Frost: (had to quote FMJ)
02:21 (1262) gerard_paloma: Windpipe
02:21 (1255) Spaghetti Sam: (OMG)
02:21 (1260) Megan: (you did)
02:21 (1255) Spaghetti Sam: (That's by far the most vicious shot in the campaign so far)
02:21 (1260) Megan: Go Chase!
02:22 (1262) gerard_paloma: (I don't even need to roll his physique, because that's a killing blow no matter what it is)
02:22 ** (1260) Megan says that quietly. **
02:23 (1262) gerard_paloma: The shot from Chase's Colt Peacemaker makes a clean, round hole through the bandit's windpipe. He makes a high-pitched whistling noise as he claws at his throat, trying to get air into his lungs. He fails, of course, and sprawls forward in a heap.
02:23 (1255) Spaghetti Sam: (Adjusted damage on that shot was 40!)
02:24 (1243) Henry Frost: Carlos!
02:25 (1243) Henry Frost: (Cain is for killing!)
02:25 (1262) gerard_paloma: Sam is busy propping himself up, so it's Hank's turn. He can fire again at the Bandit 6 (who's bleeding heavily and in shock, he probably won't even come to before bleeding to death), or aim at Bandit 5.
02:25 (1262) gerard_paloma: Or take a snap shot at 5
02:25 (1243) Henry Frost: Aim at Bandiot 5
02:25 (1243) Henry Frost: Aim !! LOL
02:25 (1243) Henry Frost: (This is my rifle. There are many like it, but this one is mine. My rifle is my best friend. It is my life. I must master it, as I must master my life.)
02:25 (1255) Spaghetti Sam: (There's also the bandit on the horse, who's still fleeing. He's not dead)
02:26 (1243) Henry Frost: (Without me my rifle is useless. Without my rifle, I am useless. I must fire my rifle true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will.)
02:26 (1243) Henry Frost: (Before God I swear this creed. My rifle and myself are defenders of my country. We are the masters of our enemy. We are the saviours of my life. So be it .. . until there is no enemy...but peace. Amen.)
02:26 (1262) gerard_paloma: K, Bandit 5 fires at Hank. [1d10 +9 -15 -5] -> [5,9,-15,-5] = (-6)
02:26 (1260) Megan: (If he's fleeing, doesn't that mean he's gone?)
02:26 (1262) gerard_paloma: And misses once again.
02:26 (1243) Henry Frost: (I will let him go...focus on the people who can still kill me LOL)
02:26 (1255) Spaghetti Sam: (Hank could probably still hit him)
02:26 (1260) Megan: (Ah)
02:26 (1262) gerard_paloma: Bandit 3 is probably a good 80 yards away by now, but he could still be shot.
02:27 (1243) Henry Frost: (there is one guy in the area still shooting I will get him...I am not a killing machine but a survivor..that is my character)
02:27 (1262) gerard_paloma: Scratch that, he's 132 meters away.
02:27 (1262) gerard_paloma: Not impossible, if you take time to aim.
02:28 (1243) Henry Frost: actually 150m IRL is an easy shot..but I will stick to going after someone who is still actively shooting at me
02:28 (1262) gerard_paloma: Round 11
02:29 ** (1264) Chase shoots at bandit #5. **
02:29 (1264) Chase: [1d10+19-15] -> [8,19,-15] = (12)
02:29 (1264) Chase: (I don't know what the mod for a snapped shot would be.)
02:29 (1243) Henry Frost: (was Swiss CHeese Sam the character who had fate? LOL)
02:29 (1263) Paden: (That was me)
02:29 (1243) Henry Frost: its -12
02:30 (1264) Chase: (so, that's a zero)
02:30 (1255) Spaghetti Sam: (Both of us, actually)
02:30 (1243) Henry Frost: (on a side note...this Western Campaign is FUN!!)
02:30 (1262) gerard_paloma: Range penalty for Chase on a snap shot is -10
02:30 (1255) Spaghetti Sam: Sam snaps a shot at bandit #5.
02:31 (1264) Chase: (then I miss. by a lot.)
02:31 (1262) gerard_paloma: Chase roll a 1d10
02:31 (1264) Chase: [1d10] -> [2] = (2)
02:31 (1262) gerard_paloma: R leg, 1d10 for specific
02:31 (1264) Chase: (oh. nevermind at me. I see what's what.)
02:31 (1264) Chase: [1d10] -> [5] = (5)
02:32 (1262) gerard_paloma: Foot shot. 5 has [1d6] -> [5] = (5) cover.
02:33 (1260) Megan: (feet seem popular)
02:33 (1262) gerard_paloma: So with 2 penetration, means damage bleedthrough is 4.
02:33 (1262) gerard_paloma: Bandit 5 physique: [1d10] -> [3] = (3)
02:34 (1262) gerard_paloma: His R foot is crippled, and he loses two toes.
02:34 (1262) gerard_paloma: He falls down.
02:34 (1255) Spaghetti Sam: [1d10 + 18 - 15 - 12 - 3] -> [1,18,-15,-12,-3] = (-11) (-12 for range, -3 for off-hand)
02:35 (1255) Spaghetti Sam: (Open-ended roll, just for kicks: [-11 - 1d10] -> [-11,-10] = (-21)
02:35 (1255) Spaghetti Sam: (It just keeps going: [-21 - 1d10] -> [-21,-4] = (-25)
02:35 (1243) Henry Frost: LOL
02:36 (1255) Spaghetti Sam: (That's getting a special botch roll, I bet)
02:36 (1243) Henry Frost: Just to clarify you should only roll AGAIN low if you get a 1
02:36 (1262) gerard_paloma: 1-5, Sam shoots himself, 6 or 7 Sam shoots Hank, 8 or 9 Sam drops his gun. [1d10] -> [3] = (3)
02:36 (1243) Henry Frost: so a 10 doesnt mean start rolling back high or roll again low...amake sense?
02:37 (1255) Spaghetti Sam: (On the low open-ended roll, another 10 means another roll. Since it's negative and all)
02:37 (1255) Spaghetti Sam: (Do I roll hit location, or do you?)
02:37 (1262) gerard_paloma: 1d10 for location
02:37 (1255) Spaghetti Sam: [1d10] -> [5] = (5)
02:38 (1255) Spaghetti Sam: [1d10] -> [6] = (6)
02:38 (1262) gerard_paloma: You shot yourself in the intestines
02:38 (1264) Chase: oh god
02:38 (1260) Megan: (dang)
02:38 (1255) Spaghetti Sam: Sam's bad leg gives out as he goes to take the shot, and he shoots himself in the gut.
02:38 (1264) Chase: (THAT is the most gruesome shot in the game.)
02:38 (1243) Henry Frost: (jesus!)
02:39 (1260) Megan: (but is it the fatal shot?)
02:39 (1264) Chase: (That's what you get for being a dirty horse thief)
02:39 (1262) gerard_paloma: Sam's got internal bleeding now, and is Wounded.
02:39 (1255) Spaghetti Sam: (Sam's state = wounded. Sam has internal bleeding)
02:40 (1260) Megan: (sounds like he's got some pretty severe internal bleeding)
02:40 (1262) gerard_paloma: Guess what? The only medic is Paden.
02:40 (1264) Chase: (Doc says you're gonna die)
02:40 (1260) Megan: (I have opium to dull the pain)
02:41 (1264) Chase: (You didn't even make it to your sealed fate! Ha ha ha!)
02:41 (1262) gerard_paloma: Hank's turn.
02:41 (1243) Henry Frost: (LMAO @ Chase)
02:41 (1255) Spaghetti Sam: "Aww shit! I'm hurt real bad!"
02:41 (1243) Henry Frost: (ok shooting at the last bandit capable of shooting)
02:41 (1262) gerard_paloma: 5
02:42 ** (1260) Megan pulls a small glass bottle out of her pack. **
02:42 (1243) Henry Frost: [1d10 -15 -5 +19] -> [9,-15,-5,19] = (8)
02:42 (1243) Henry Frost: {1d10]
02:42 (1262) gerard_paloma: d10
02:42 (1243) Henry Frost: [1d10] -> [6] = (6)
02:42 (1243) Henry Frost: [1d10] -> [3] = (3)
02:42 (1262) gerard_paloma: abdomen, d10
02:42 (1260) Megan: "Hey Sam!" she whispers loudly. "Here!"
02:42 ** (1260) Megan tosses the bottle at Sam. **
02:42 (1262) gerard_paloma: Bandit 5's cover: [1d6] -> [2] = (2)
02:43 (1264) Chase: (The bottle shatters against Sam's head, giving him multiple lacerations on his face.)
02:43 (1243) Henry Frost: Yells out: "Somone ride him back into town fast!"
02:44 ** (1260) Megan supposes she could do it, as much as she doesn't really want to be that close to Sam. **
02:44 (1262) gerard_paloma: Ok, so 3 penetration against 2 cover, so 9 damage against 8 hit points.
02:44 (1264) Chase: x_x
02:45 (1262) gerard_paloma: He falls down dead from the shot.
02:45 (1260) Megan: (everyone dead now then?)
02:45 (1262) gerard_paloma: Bandit 3 is riding hard into the west, and Bandit 6 is still in shock and bleeding heavily from his stump.
02:46 (1243) Henry Frost: (guess which one is sam - http://www.tombstone1880.com/archives/the_dead.jpg)
02:46 (1243) Henry Frost: Hank will try and save Sam's life...picks him up and ties him to horse to ride him fast into town
02:46 (1264) Chase: (end of combat?)
02:47 (1262) gerard_paloma: End of Combat
02:47 (1243) Henry Frost: Yells out: "Search the dead for the money"
02:47 ** (1260) Megan tells Hank to keep giving him the opium and he won't feel anything. **
02:47 ** (1264) Chase starts going through the bandit's camp looking for the stolen goods, and eyeballing stuff that the dead have no use for. **
02:47 (1243) Henry Frost: (How far out of town are we?)
02:48 (1262) gerard_paloma: (you're only about a half hour outside of town, and Sam's got at least 2 hours before he gives up the ghost)
02:48 ** (1260) Megan heads into the camp as well, to see if any of the bandits happen to be her good for nothing brother. **
02:48 (1260) Megan: (do I need to roll anything for that?)
02:48 (1255) Spaghetti Sam: "I'm callin' that rifle! That rifle's mine! An' also I'm callin' one of their horse...," Sam is interrupted as he coughs up blood.
02:48 (1260) Megan: (or is it going to be no because it's not part of the story that in depth at the moment?)
02:49 (1262) gerard_paloma: (Roll for the guy with the top of his head blown off. Awareness plus investigation.)
02:49 (1260) Megan: (yummy. ok)
02:49 ** (1260) Megan rolls for the guy with the top of his head blown off. **
02:49 (1260) Megan: [1d10+6] -> [6,6] = (12)
02:49 (1262) gerard_paloma: He's not your brother.
02:50 (1260) Megan: Damn.
02:50 ** (1260) Megan looks for signs that her brother may have been in the camp. **
02:50 (1264) Chase: (So, are these them that done did the deed?)
02:50 (1260) Megan: [1d10+6] -> [5,6] = (11)
02:51 (1262) gerard_paloma: Megan finds no clue that her brother was ever here.
02:51 (1262) gerard_paloma: Does Chase scour the camp?
02:52 (1264) Chase: (yes)
02:52 (1264) Chase: (with scrubbing bubbles, even)
02:52 ** (1260) Megan curses all the dead and heads back to her horse. **
02:52 (1260) Megan: (I used to watch the bathtub looking for those when I was a kid... I was so sad when they never appeared)
02:53 (1243) Henry Frost: (sam - http://www.tombstone1880.com/wildbill/gandl/smjessedead.jpg LOL )
02:53 (1264) Chase: (They could make a little bit of money if they made scrubbing brushes/pads/whathaveyou that look like them)
02:53 (1262) gerard_paloma: In the lone tent the bandits had set up, there was a total of 50 dollars in bills. Not nearly the haul they were looking for, but these were surely the bandits that robbed the store. They even have some TNT left that they used to blow the safe.
02:53 (1260) Megan: (I would totally buy that shit)
02:54 (1260) Megan: (that guy's too much in one piece to be Sam)
02:54 (1243) Henry Frost: (wow that guy is willing to give us $20 of it...thats nice!)
02:55 (1262) gerard_paloma: (well, the bandits had taken over $200, but you'll find that out once you get back to town)
02:55 (1243) Henry Frost: (so the question is...does Sam Live?)
02:55 (1262) gerard_paloma: That's a question for next time....
02:55 (1262) gerard_paloma: **End Session 1**
02:55 (1243) Henry Frost: gotcha lol
02:56 (1243) Henry Frost: fun fun fun...
02:56 (1243) Henry Frost: sorry Sam!!!
02:56 ** (1264) Chase collects the money and the TNT, plus some of the bandit's things that they shouldn't be buried with. (Guns, bullets, etc.) She gives a sharp whistle and her horse ambles up to her. After loading the saddle bag she hops up and turns towards town. **
02:56 (1243) Henry Frost: next time...opt for people surrendering!
02:56 ** (1260) Megan laughs. **
02:56 (1264) Chase: bah, surrender is boring
02:56 (1243) Henry Frost: but safe...
02:56 (1264) Chase: now, throat shooting! that's something.
02:56 (1260) Megan: I think shooting yourself in the gut's pretty good too.
02:56 (1243) Henry Frost: He thought he was Carlos the Assassin!
02:57 (1255) Spaghetti Sam: Sam insists that somebody take #6's rifle for him and one of the horses.
02:57 (1264) Chase: oh, right.
02:57 (1243) Henry Frost: we can split the loot when we get back
02:57 (1264) Chase: We'll pretend that Chase rounded up the horses, loaded the bodies and lead the caravan back to town.
02:57 (1260) Megan: Carlos de asesino.
02:58 (1264) Chase: Carlos con Queso!
02:58 (1243) Henry Frost: the best way is to sum up the value of all of the loot and then people "buy" the equipment they want to keep
02:58 (1260) Megan: He's lactose intolerant.
02:58 (1264) Chase: fucking bigot
02:58 (1262) gerard_paloma: Lessee, we played for about 4 and a half hours, so we'll say...24 XP for everyone.
02:58 (1260) Megan: Yay!
02:58 (1243) Henry Frost: YAY!
02:59 (1264) Chase: sweet
02:59 (1260) Megan: We can buy new things with our earned XP, right?
02:59 (1262) gerard_paloma: Of course
02:59 (1263) Paden: Bwock! Bwock!
02:59 (1263) Paden (exit): 14:59
02:59 (1260) Megan: So I can add some stupid ranged combat so I can be useful.
02:59 ** (1260) Megan laughs. **
02:59 (1243) Henry Frost: ok thanks everyone that was fun!!!
02:59 (1262) gerard_paloma: Unless it's something that specifically says "Can only be taken at character creation."
03:00 (1264) Chase: Good session, y'all.
03:00 (1260) Megan: Ah, OK.
03:00 (1262) gerard_paloma: Same time and place next week.
03:00 (1264) Chase: word
03:00 (1260) Megan: Okie, dokie.
03:00 (1243) Henry Frost: next week might be bad for me
03:00 (1262) gerard_paloma: When you get your sheets updated, just e-mail them to me
03:00 (1255) Spaghetti Sam: Well, Sam managed to survive this session by the skin of his teeth. Let's see if he can survive the next one
03:00 (1243) Henry Frost: I will have to play it by ear
03:00 (1260) Megan: All right.
03:00 (1243) Henry Frost: adios!
03:00 (1260) Megan: Maybe next time Megan will do more. *laughs*
03:00 (1262) gerard_paloma: Just let me know a few days in advance, and we can wait until the next time
03:00 (1264) Chase: Depends on how much he wants that rifle. ;)
03:00 (1243) Henry Frost: Disconnecting from server...
03:00 (1243) Henry Frost (exit): 15:00
03:01 (1260) Megan: Anywho, I should be going too. I think my cat destroyed my living room while I was ignoring him.
03:01 (1255) Spaghetti Sam: Although he now needs crutches for 6 months, and can't use his right arm for 1 month, and even after that it's at -2 penalty.
03:01 (1260) Megan: Wee!
03:01 (1262) gerard_paloma: LOL
03:01 (1264) Chase: Good kitty!
03:01 (1260) Megan: It was fun, though!
03:01 (1262) gerard_paloma: Ok, see ya
03:01 (1260) Megan: Ciao!
03:01 ** (1255) Spaghetti Sam waves **
03:01 (1260) Megan: Disconnecting from server...
03:01 (1260) Megan (exit): 15:01
03:02 (1262) gerard_paloma: So that was fun, right?
03:02 (1264) Chase: Yup.
03:02 (1264) Chase: Even with explaining stuff to n00bs (and me).
03:02 (1262) gerard_paloma: Right, I imagine the smoothness of this session, on a scale of 1 to 10, was about a 2, but by later sessions, we'll be at about a 7 or 8.
03:03 (1264) Chase: now that I think about it, I probably should have just stormed the camp on horseback. Like I would in Gun.
03:03 (1262) gerard_paloma: I doubt that would have turned out well.
03:04 (1264) Chase: Probably not. But fun!
03:04 (1262) gerard_paloma: Initially, yeah, you get the surprise, but once people start taking cover, you're screwed.
03:04 (1264) Chase: I might've gotten to trample one of them.
03:04 (1255) Spaghetti Sam: Then you could be the one on crutches with his arm in a splint
03:05 (1262) gerard_paloma: I think Sam is cursed.
03:05 (1264) Chase: six of one, half a dozen of another
03:05 (1255) Spaghetti Sam: It will take Sam so longer to recover from these wounds, I think I should make a new character and have Sam return in the next campaign.
03:06 (1264) Chase: Aw, come on. I want to see him die.
03:06 (1262) gerard_paloma: In every campaign Sam's been in, through no fudging of the dice whatsoever, he always gets the shit shot out of him.
03:06 (1264) Chase: Even if I have to shoot him myself.
03:07 (1262) gerard_paloma: So anyway, I think it's time for some playoff basketball. Catch you guys next week or whenever?
03:08 (1264) Chase: sure, sure
03:08 (1262) gerard_paloma: Later
03:08 (1264) Chase: He has a really large cock.
03:08 (1264) Chase (exit): 15:08