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09:37 Locating server at c-24-22-27-178.hsd1.mn.comcast.net:6774...
09:37 Game connected!
09:37 (21) arthurtuxedo (enter): 09:37
09:37 (2) Veav (enter): 09:37
09:37 (3) Fluffy (enter): 09:37
09:37 (4) Trithne (enter): 09:37
09:37 (5) Necromas (enter): 09:37
09:37 (6) Arizima (enter): 09:37
09:37 (7) Chef Brian (enter): 09:37
09:37 (9) Spike (enter): 09:37
09:37 (13) Dumora Durnhold (enter): 09:37
09:37 (14) Huitzilopochtli (enter): 09:37
09:37 (15) Orion (enter): 09:37
09:37 (16) Noelle (enter): 09:37
09:37 (17) TomTom (enter): 09:37
09:37 (18) Noven (enter): 09:37
09:37 (19) Mecha Dude (enter): 09:37
09:37 (20) Samantha (enter): 09:37
09:37 Server Administrator-> You have connected to an OpenRPG server, version '1.7.0'.
You may encounter adult conversations, concepts and material on this server. If you're under the age of consent, get out now. My arse is now officially covered... parents and watchdogs, take responsibility for your own damn kids, 'cos I sure as hell won't.
Enjoy the freedom of communication with the new OpenRPG Veav I message board. That's right, for those who haven't been taking notes, the board has changed. There is no other OpenRPG Veav server. If you see one on the server list, it is somebody who probably violated rule one and got their ass banned. OpenRPG Veav I does not condone or support piracy or intellectual property theft.
This is a friendly server. I don't much care what you do, so long as you do it in a civilized manner. This means you can discuss anything you like and say anything you like, using whatever words you choose - so long as you aren't being an asshole.
09:37 (13) Dumora Durnhold (exit): 09:37
09:37 (22) Dumora Durnhold (enter): 09:37
09:37 Moving to room 'Tensided'..
09:37 (21) arthurtuxedo (enter): 09:37
09:37 Server Administrator->
It is pitch black. You are likely to be eaten by a Grue.
09:56 (21) arthurtuxedo: Testing for connection
10:03 (27) Bended Gender (enter): 10:03
10:04 (21) arthurtuxedo: Ru Paul?
10:05 (27) Marshall: I have no idea what that was about.
10:05 (27) Marshall: I can't find a copy of my character sheet on the site. When was the last time the campaign page was updated?
10:06 (21) arthurtuxedo: Wait, so why were you running around with the handle "Bended Gender"?
10:07 (27) Marshall: I have no idea.
10:07 (27) Marshall: It's been there since the last time I used the laptop, and that was a number of months ago. I don't even remember what campaign I was in that long ago.
10:08 (27) Marshall: I want to say it's because I was a dude playing a chick. [Bad dice format] - [shrug]
10:09 (32) Gerard Paloma (enter): 10:09
10:10 (21) arthurtuxedo: Added the link to Marshall's sheet on The Short Version thread on RBOB subforum.
10:12 (32) Gerard Paloma: Hmm, looks like I'm not as late as I thought I'd be.
10:12 (27) Marshall: Thanks.
10:12 (27) Marshall: Word.
10:12 (32) Gerard Paloma: CS!
10:13 (32) Gerard Paloma: What up, money?
10:13 (27) Marshall: Well, most of him anyway.
10:13 (27) Marshall: You know how it is. All pimpin and ho's and shit.
10:13 (21) arthurtuxedo: So Bill may or may not show up depending on PSU issues, but where the hell is Nikoda? Is she confused about the DST issue or something?
10:14 (32) Gerard Paloma: Ummm, I don't think so.
10:14 (27) Marshall: Without the pimping or ho-ing. But lots of the and shit.
10:14 (32) Gerard Paloma: Ah, I see. That's not the best.
10:15 (32) Gerard Paloma: She sent me an offline PM: "Nikoda is going to try to take a nap and be up for the game--the past few days of stress is starting to charge tax and she's not feeling so hot, but she is definitely going to try to make the game, hopefully."
10:15 (32) Gerard Paloma: So since Caren dropped out, if Bill's comp is giving him shit, and Nikoda can't make it...it's just us. Hurm.
10:16 (27) Marshall: Right back where we started. 8D
10:17 (21) arthurtuxedo: I'm not really feeling many "we're going to have a session" vibes, but we should give it another 15 mins or so.
10:17 (32) Gerard Paloma: Yeah, those vibes are kinda rare when it's 15 after and there's only two people.
10:18 (32) Gerard Paloma: In the meantime, I saw 300 last weekend. Anyone catch that shit?
10:18 (27) Marshall: But, but... I made it! That should be cause for something.
10:18 (32) Gerard Paloma: True. That's definitely good.
10:18 (27) Marshall: I watched it last Tues. Quite enjoyable.
10:18 (32) Gerard Paloma: Very comic-book come to life, I thought.
10:19 (32) Gerard Paloma: I saw it with a packed house, too, so when ol' whasname, that asshole senator guy or whatever got stabbed, a cheer went up.
10:20 (27) Marshall: Indeed. "This will not be over quickly. You will not enjoy it."
10:21 (32) Gerard Paloma: Apparently, the guy that directed that is signed on to direct Watchmen. Here's hoping.
10:22 (27) Marshall: Someone at sd.net posted a pic that was hidden in some trailer. Did you see it?
10:22 (32) Gerard Paloma: Yeah, that's all over the net. Really dark, but that's definitely Rorshach. And I like the darkness.
10:23 (32) Gerard Paloma: So, fingers crossed.
10:24 (27) Marshall: From that one screenshot, it's reminisent of Sin City.
10:25 (32) Gerard Paloma: Which wouldn't be a bad thing. I think the technique for Sin City and 300 worked really well.
10:25 (27) Marshall: afk a sec
10:26 (27) Marshall: Right. I don'thave any "legitimate" complaints about 300. It's not as "epic" as I thought it would be, but then I don't think it was supposed to be. Without having read the gn from which it was derived I can't comment on how faithful it was - but that's not important as I thought it was good all by itself.
10:27 (32) Gerard Paloma: Yeah, I haven't read the book, either.
10:28 (32) Gerard Paloma: But it was a 2 hour movie that didn't make me bored halfway through, so that's always nice.
10:28 (27) Marshall: Some reviewers mentioned how boring some of the shots were or how stilted the language became, but from my perspective it was simply following the source material. Watching it as a live motion graphic novel kept me in the moment (so to speak) so that each crescendo of action was fresh and biting as the first.
10:28 (27) Marshall: Plus: Titties.
10:28 (32) Gerard Paloma: Yes.
10:32 (32) Gerard Paloma: Oooh, oooh, and TMNT this weekend.
10:33 (27) Marshall: This weekend|? Sweet.
10:33 (32) Gerard Paloma: Yep
10:33 (27) Marshall: I'm halfway stoked about that.
10:33 (32) Gerard Paloma: Only halfway?
10:34 (27) Marshall: Not a big turtle fan, really. But I enjoyed the series and the movies. And I think the cgi effort is the right way to go, it looks like it'll good, and if not at least fun.
10:35 (32) Gerard Paloma: Ah, ok, that's fair.
10:35 (27) Marshall: Did you see Ghost Rider?
10:36 (32) Gerard Paloma: No. I wanted to, and then a couple people I talked to send it wasn't worth the price of admission.
10:37 (27) Marshall: They were right. Unless you're a fan of Ghost Rider already, it's horrible.
10:37 (32) Gerard Paloma: Oi.
10:37 (27) Marshall: And if you are a fan of Ghost Rider already, then it's "bearable"
10:37 (27) Marshall: I found that out last week.
10:37 (32) Gerard Paloma: Was it Nic Cage's fault, or the writers, or was there plenty of blame to go around?
10:37 (27) Marshall: A friend and I went to see it - knowing and expecting it to be Not Good, and lo, we were disappointed it for it was worse than Not Good.
10:38 (32) Gerard Paloma: wow
10:38 (27) Marshall: I think there was plenty to go around. I mean, Cage does what he does - love it or not it is what it is. It didn't seem to work for GR.
10:38 (32) Gerard Paloma: I see.
10:39 (27) Marshall: But, another friend of ours went to see it last week or so and he enjoyed it, blaiming our unfamiliarity with GR (from the comic) for our inability to like the crappy movie with it's ridiculous villains.
10:39 (32) Gerard Paloma: haha
10:40 (32) Gerard Paloma: I remember something about the way GR defeated the villain being hackneyed and stupid. Kinda like in F4.
10:41 (27) Marshall: I was hoping I could have at least have fun at GR, praying that it would be better than my expectations (which were at some point between 0 and 3).
10:41 (27) Marshall: OH, it was way worse than that.
10:41 (27) Marshall: His enemies are, no shit, demons of Air, Water and Earth.
10:43 (27) Marshall: He burns Earth (If I remember right) Boils Water and puts Air in a fire tornado he made with his flaming chain. And I'm typing it more excitingly than it happened.
10:43 (32) Gerard Paloma: wow.
10:44 (44) Bill (enter): 10:44
10:44 (21) arthurtuxedo: Heya
10:45 (27) Marshall: On my scale of comic movies (this only applies to comic movies) There's Catwoman, GR, FF at the bottom (Punisher I thought was alittle better, but I had been told how bad it was and expectged much worse than I got).
10:45 (44) Bill: hi.
10:45 (27) Marshall: So, GR was better than Catwoman (not by much) but worse than FF.
10:46 (32) Gerard Paloma: Wow, that is bad.
10:48 (32) Gerard Paloma: So are we going to have a game with just us, keep waiting for Nikoda, or raincheck?
10:49 (21) arthurtuxedo: Gaming with 3 people isn't so great, so we should give Nikoda another 10 mins.
10:52 (21) arthurtuxedo: After that, we can decide whether to have the session or raincheck.
10:52 (32) Gerard Paloma: Alrighty.
10:54 (21) arthurtuxedo: The session will probably just be a bloodbath anyway, and Autumn's not really the fighting type, so maybe we should just go ahead.
10:54 (32) Gerard Paloma: oh good, bloodbath!
10:55 (21) arthurtuxedo: Alright, screw waiting. When we left off, the group was going back to the chopper to retrieve the two miniguns.
10:56 (21) arthurtuxedo: Current injuries stand as follows:
10:56 (21) arthurtuxedo: Autumn: Wounded (-2). Useless right leg.
10:56 (21) arthurtuxedo: Tom: Damaged left arm (-5). Hurt (-1).
10:56 (21) arthurtuxedo: John: Hurt left shoulder (-1). Damaged right leg (-5). Hurt (-1).
10:56 (21) arthurtuxedo: Marshall: Right ankle useless. Wounded (-2, cannot sprint).
10:56 (27) Marshall: (( I'll try not to die. ))
10:58 (21) arthurtuxedo: Current backup crew: 3 soldiers, armed with M8's and Class III body armor. 3 hotel militia, armed with AK's and Class IIIA body armor.
10:59 (21) arthurtuxedo: * * * Session 5 Start * * *
10:59 Attempting to assign the role of PLAYER to (27) Marshall...
10:59 Attempting to assign the role of PLAYER to (32) Gerard Paloma...
10:59 Attempting to assign the role of PLAYER to (44) Bill...
11:01 (27) Marshall: (( we're just supposed to be going to retrieve the minigun and ammo, jes? ))
11:01 (21) arthurtuxedo: (Party-NPC's and player-absent characters should have their actions controlled, except the hotel militia. So two people should take a soldier and either Autumn or Nemien, and one person just takes a soldier)
11:01 (21) arthurtuxedo: (Or one person takes all three soldiers and the other two take a player-absent each, or however you want to do it)
11:01 (27) Marshall: (( I thought Nemien "disappeared" or will "disappear" ))
11:02 (21) arthurtuxedo: (She will after this session. If she survives... :) )
11:02 (27) Marshall: (( Since Marshall isn't the, uh, martial type, I can take the three soldiers ))
11:03 (21) arthurtuxedo: (Yes, just a pickup job)
11:04 (32) Gerard Paloma: (I don't care who I control. I guess Autumn, because she probably wouldn't do anything anyway.)
11:04 (21) arthurtuxedo: (You OK with taking Neminen, Bill?)
11:04 (27) Marshall: (( except make smarty-pants comments and sexual innuendo ))
11:04 (44) Tom: (( And I get the kill crazy loner. I think I can play that. ))
11:04 (32) Gerard Paloma: (right)
11:05 (21) arthurtuxedo: (Well, technically Autumn has the second most kills :) )
11:06 (21) arthurtuxedo: Predictably, equipment that was left behind at the scene of the crash is gone, but the miniguns are still there, although three young boys are making a heroic effort trying to get one of them free from its slot.
11:07 (44) Tom: (( Noise 121? Is that value correct for Neimein's monster gun? ))
11:07 (21) arthurtuxedo: (It's suppressed)
11:08 (21) arthurtuxedo: (I think it has an integral suppressor, too, not just a bolt-on one)
11:08 (27) Marshall: The privates look to Tom for guidance. One of them hesitantly raises his rifle, aiming at one of them.
11:09 (32) John: "Hey! I don't think that belongs to you."
11:09 (44) Tom: "Hey! Clear off!" Tom yells to the kids
11:09 (21) arthurtuxedo: Hearing the shouts, and seeing a rifle pointed at them, the boys scatter in a panic.
11:09 (27) Marshall: I think we, um, we should hurry.
11:10 whispering to arthurtuxedo, Gang scout's Ninjitsu: [1d10 + 10 + 1d10] -> [1,10,7] = (18)
11:10 (44) Tom: "Good idea... Set up a perimeter or put out some sentries, you three" Tom orders the soldiers.
11:11 whispering to arthurtuxedo, [18 - 1d10] -> [18,-1] = (17)
11:11 (27) Marshall: Yessir! they respond in unison, fanning out and being mindful for any movement they see.
11:11 whispering to arthurtuxedo, Autumn's spot: [1d10 + 12] -> [10,12] = (22)
11:12 whispering to arthurtuxedo, [22 + 1d10] -> [22,5] = (27)
11:12 (44) Tom: "Right. We need these guns removed. Anyone got a manual for this?"
11:13 ** (32) John pats his pockets. "Fresh out." **
11:13 whispering to John, As Autumn scans the nearby street, something pulls her head back to a particular car. Sure enough, someone's watching the group from the back seat with binoculars.
11:14 ** (27) Marshall deftly flips open his laptop, hoping for a useable signal he searches for an appropriate manual for removing a minigun from a helo. **
11:14 (32) John: Autumn sidles up to Tom. "Don't look now, but we're being watched."
11:14 (27) Marshall: [1d10+14] -> [3,14] = (17)
11:14 (27) Marshall: (investigation?)
11:15 (44) Tom: "Huh. Where from?"
11:15 (32) John: "A car down the block. Somebody with binocs."
11:15 (44) Neminen: Neminen appears to perk up at the conversation
11:16 (44) Tom: "Damn. This complicates things somewhat."
11:16 (44) Neminen: "I could go take them out."
11:16 ** (32) Autumn nods. **
11:16 (21) arthurtuxedo: Autumn also spots some armed men down the block trying to creep into position. Noticing he's been spotted, the guy in the car yells something into a radio and the would-be sneaks hurry to their positions. There are 6 of them.
11:16 (21) arthurtuxedo: Round 1
11:17 (21) arthurtuxedo: Enemy initiative: [1d10 + 10 + 1d10] -> [9,10,5] = (24)
11:17 (21) arthurtuxedo: (The soldiers have AT and init 18)
11:17 (44) Tom: [1d10+16] -> [4,16] = (20)
11:17 (32) John: [1d10+15] -> [8,15] = (23)
11:17 (44) Neminen: [1d10+24] -> [1,24] = (25)
11:17 (21) arthurtuxedo: Hotel militia initiative: [1d10 + 15] -> [4,15] = (19)
11:17 (32) Autumn: [1d10+11] -> [3,11] = (14)
11:17 (27) Marshall: [1d10+18] -> [3,18] = (21)
11:17 (27) Marshall: [1d10+18] -> [10,18] = (28)
11:17 (27) Marshall: [1d10+18] -> [8,18] = (26)
11:18 (21) arthurtuxedo: 1. Soldier #2
11:18 (21) arthurtuxedo: 2. Soldier #3
11:19 (21) arthurtuxedo: 3. Nemien
11:19 (21) arthurtuxedo: 4. Enemies
11:19 (21) arthurtuxedo: 5. John
11:19 (21) arthurtuxedo: 6. Soldier #1
11:19 (21) arthurtuxedo: 7. Tom
11:19 (21) arthurtuxedo: 8. Hotel milita
11:19 (21) arthurtuxedo: 9. Autumn
11:20 (21) arthurtuxedo: (Cover is available. Cover rules are 1d3 rounds to find normal cover, 1d10 + 10 resistance, 1d6 rounds to find good cover, 2d10 + 20 resistance)
11:20 (21) arthurtuxedo: (The enemies have not gotten to their cover yet)
11:21 whispering to arthurtuxedo, Reliability: [1d100] -> [82] = (82)
11:21 whispering to arthurtuxedo, Reliability: [1d100] -> [17] = (17)
11:21 whispering to arthurtuxedo, Reliability: [1d100] -> [88] = (88)
11:21 whispering to arthurtuxedo, Reliability: [1d100] -> [98] = (98)
11:21 whispering to arthurtuxedo, Reliability: [1d100] -> [23] = (23)
11:21 whispering to arthurtuxedo, Reliability: [1d100] -> [45] = (45)
11:21 whispering to arthurtuxedo, Reliability: [1d100] -> [35] = (35)
11:21 whispering to arthurtuxedo, Reliability: [1d100] -> [20] = (20)
11:21 whispering to arthurtuxedo, Reliability: [1d100] -> [16] = (16)
11:21 (27) Marshall: [3d3] -> [3,2,3] = (8)
11:22 (27) Marshall: The soldiers hit the ground at the mention of an attack. Each finding their own meager cover (eventually).
11:22 whispering to arthurtuxedo, Nemien's gun will jam. [1d2] -> [2] = (2) 1 = clearable, 2 = gun must be disassembled
11:22 (27) Marshall: [1d3] -> [1] = (1)
11:23 (27) Marshall: Amazingly, Marshall, though still distracted in his search for a manual, manages to find cover simply by sitting down.
11:24 ** (44) Neminen goes for cover [1d3] -> [3] = (3) **
11:24 (21) arthurtuxedo: [1d6] -> [4] = (4)
11:24 ** (32) John seeks cover. [1d3] -> [1] = (1) **
11:25 (21) arthurtuxedo: Knowing about the cyborg woman's cover-busting rifle, the enemies run right past decent cover, heading for concrete or better.
11:25 ** (44) Tom heads for the biggest, best piece of cover availible [1d6] -> [6] = (6) **
11:26 (44) Tom: (( obviously it's not all that close.... ))
11:26 (21) arthurtuxedo: [1d3] -> [2] = (2)
11:26 (21) arthurtuxedo: The hotel militia head toward a fallen piece of building material.
11:27 ** (32) Autumn hobbles toward good cover. [1d6] -> [2] = (2) **
11:27 (21) arthurtuxedo: Round 2
11:28 (21) arthurtuxedo: Distance to enemies = 50 meters. To man in car = 70 meters.
11:28 (32) John: [1d10+15] -> [10,15] = (25)
11:28 (21) arthurtuxedo: Marshall and John will have standard cover at start of their turns.
11:28 (44) Tom: [1d10+16] -> [6,16] = (22)
11:29 (44) Neminen: [2d10+24] -> [2,8,24] = (34)
11:29 (21) arthurtuxedo: (Assuming Marshall doesn't roll better...)
11:29 (21) arthurtuxedo: 1. John
11:29 (21) arthurtuxedo: 2. Marshall
11:29 (32) John: (what are the enemies wearing?)
11:30 (21) arthurtuxedo: (Body armor of some sort. Looks fairly well protective, but hard to tell at this range)
11:30 (27) Marshall: (( and now for you daily dose of cool: http://www.youtube.com/watch?v=gkCbWDeapAo ))
11:30 (32) John: (with helments?)
11:30 (21) arthurtuxedo: (Yep)
11:32 ** (32) John pops up and fires off a 3 shot burst to the leading asshole's face. [1d10+14-1] -> [9,14,-1] = (22) **
11:32 (32) John: (if those are hits, I roll a d20 for each bullet, right?)
11:33 (21) arthurtuxedo: (Can be done that way)
11:35 (21) arthurtuxedo: DF = (15 base, +5 range, +5 called shot to head) [15 + 5 + 5] -> 25
11:35 (21) arthurtuxedo: (Actually, wait, it's a snap shot, so that's not right)
11:35 (21) arthurtuxedo: DF = [15 + 12 + 5] -> 32
11:36 (21) arthurtuxedo: John pops up and takes a pot shot at the men. The shots are good, but the range is too great.
11:37 (21) arthurtuxedo: (Marshall's turn)
11:38 (27) Marshall: Marshall continues his search, semi-oblivious to the chaos that surrounds him.
11:38 (21) arthurtuxedo: Round 3
11:38 (21) arthurtuxedo: Range is the same as before.
11:39 (21) arthurtuxedo: Autumn, soldier #2, and the hotel militia have cover on their turns.
11:39 (21) arthurtuxedo: Hotel militia init [1d10 + 15] -> [10,15] = (25)
11:39 (21) arthurtuxedo: [25 + 1d10] -> [25,1] = (26)
11:40 (21) arthurtuxedo: Several powerful motors can be heard approaching, but it's hard to tell the direction or how far away they are.
11:40 (32) John: [1d10+15] -> [5,15] = (20)
11:40 (32) Autumn: [1d10+11] -> [6,11] = (17)
11:41 (27) Marshall: Soldier2: Successfully makes his way to some meager cover, without hesitating he brings his rifle to bear, sighting one of the gang members who has not found cover yet. (aiming this round)
11:42 (21) arthurtuxedo: 1. Militia
11:42 (21) arthurtuxedo: 2. John
11:42 (21) arthurtuxedo: 3. Autumn
11:42 (21) arthurtuxedo: (Marshall's abstaining and soldier 2's already gone)
11:43 (27) Marshall: (( and my other little soldiers are still running, running, running ))
11:43 (21) arthurtuxedo: The militia men hunker down to get a better picutre of what's going on, but they don't raise their rifles. It's not clear whether they intend to join the battle or not.
11:44 (32) John: John tries again, another three shot burst to the same asshole, general targetting. [1d10+14-1] -> [8,14,-1] = (21)
11:44 (21) arthurtuxedo: DF = [15 + 12] -> 27
11:45 (21) arthurtuxedo: John takes another shot, but he can't see where his last rounds went at this range, and so can't correct his aim.
11:46 (21) arthurtuxedo: (DF was actually 25 with the +2 bonus for follow up shot)
11:46 (21) arthurtuxedo: (Autumn's turn)
11:46 ** (32) Autumn hides behind her cover. **
11:48 (21) arthurtuxedo: Round 4
11:48 (21) arthurtuxedo: Same range
11:48 (21) arthurtuxedo: All 3 soldiers have cover, Nemien has cover.
11:48 (21) arthurtuxedo: Soldier 2 has aim.
11:49 (21) arthurtuxedo: No init for hotel militia.
11:49 (27) Marshall: [1d10+18] -> [2,18] = (20)
11:49 (27) Marshall: [1d10+18] -> [10,18] = (28)
11:49 (27) Marshall: [1d10+18] -> [10,18] = (28)
11:50 (27) Marshall: [1d10+18] -> [6,18] = (24)
11:50 ** (44) Tom found the F4 macro key **
11:50 (27) Marshall: [1d10+18] -> [7,18] = (25)
11:50 (21) arthurtuxedo: (We'll just roll the 3 soldiers' inits together as one)
11:50 (44) Neminen: [1d10+24] -> [10,24] = (34)
11:50 (44) Neminen: [1d10+24] -> [4,24] = (28)
11:50 (27) Marshall: (okee)
11:51 (44) Neminen: (( Gah. I need to get with it. ))
11:51 (21) arthurtuxedo: (Since there are no enemies, I'll just give an arbitrary order)
11:51 (21) arthurtuxedo: 1. Nemien
11:51 (21) arthurtuxedo: 2. Soldiers
11:51 (21) arthurtuxedo: 3. John
11:51 (21) arthurtuxedo: (I don't think anybody else is doing anything)
11:52 ** (44) Neminen aims at the nearest unfriendly that she can see. **
11:54 (27) Marshall: Soldier2 fires at his target (if uncovered) [1d10+18] -> [7,18] = (25); Soldiers 1 and 3 take aim.
11:54 (21) arthurtuxedo: DF = [15 + 5] -> 20
11:55 (21) arthurtuxedo: (Location)
11:55 (27) Marshall: (d20, yes? Forgive, it has been a while 8D)\
11:55 (21) arthurtuxedo: (d10 for general, d20 for pinpoint)
11:55 (27) Marshall: [1d10] -> [9] = (9) [1d20] -> [11] = (11)
11:58 (21) arthurtuxedo: 14 damage + 3 penetration - 14 resistance = 3 damage to left shoulder. Left shoulder = Injured (-2)
11:59 (21) arthurtuxedo: The soldier pops off an accurate shot that hits the leading commando in the left shoulder, injuring but not stopping him.
12:00 whispering to arthurtuxedo, Nemien's gun jams on the [1d6] -> [2] = (2)th shot
12:00 (21) arthurtuxedo: (John's turn)
12:00 ** (32) John aims. **
12:01 (21) arthurtuxedo: Round 5
12:01 (27) Marshall: [1d10+18] -> [6,18] = (24)
12:01 (21) arthurtuxedo: Same range
12:01 (21) arthurtuxedo: Enemies have cover at start of their turns.
12:01 (44) Neminen: [1d10+24] -> [4,24] = (28)
12:02 (32) John: [1d10+15] -> [8,15] = (23)
12:02 (44) Bill: (( Should it be 2d10 for initive for Neminen? ))
12:02 (21) arthurtuxedo: Enemies init: [1d10 + 18] -> [9,18] = (27)
12:02 (21) arthurtuxedo: (Yep, 2d10)
12:03 (44) Bill: [2d10+24] -> [2,10,24] = (36)
12:03 (44) Neminen: [36+1d10] -> [36,7] = (43)
12:04 (21) arthurtuxedo: 1. Nemien
12:04 (21) arthurtuxedo: 2. Enemies
12:04 (21) arthurtuxedo: 3. Soldiers
12:04 (21) arthurtuxedo: 4. John
12:04 (21) arthurtuxedo: (It's not the enemies turn yet, so they don't have cover)
12:06 ** (44) Neminen gentily squeezes the trigger, sending the large bullet down range, aiming for center body mass. [2d10+28] -> [5,10,28] = (43) **
12:06 (44) Neminen: [43+1d10] -> [43,3] = (46)
12:06 (27) Marshall: (( i venture that as a hit ))
12:07 (44) Neminen: [1d20] -> [2] = (2)
12:07 (44) Bill: (( Just possibly... ))
12:07 (21) arthurtuxedo: The heavy, anti-vehicle bullet easily blows through commando #[1d5] -> [4] = (4)'s body armor, deforming as it hits so that it's like a hollowpoint right by the time it gets through to flesh. The man is practically torn in half.
12:08 (21) arthurtuxedo: Getting to cover, the rest of the commando's take aim.
12:08 (44) Bill: (( Bye Bye, Commando #4 ))
12:09 (27) Marshall: Each soldier will take any available shot. [1d10] -> [5] = (5)
12:10 (27) Marshall: (whoops)
12:10 (27) Marshall: [1d10+18] -> [2,18] = (20)
12:10 (21) arthurtuxedo: (Remember, for opponents behind cover, only the head and right arms are exposed. So you have to either call those shots or get lucky and hit them randomly)
12:11 (27) Marshall: (( I am aware ))
12:11 (21) arthurtuxedo: DF = [15 + 5] -> 20, DF for #2 = [15 + 5 - 2] -> 18
12:13 (27) Marshall: 1) [1d10] -> [4] = (4) [1d20] -> [1] = (1); 2) [Bad dice format] - [1d10 [1d20], 3) [Bad dice format] - [1d10 [1d20]
12:13 (27) Marshall: reroll loc #2: [1d10] -> [5] = (5)
12:14 (27) Marshall: #3 [1d10] -> [10] = (10)
12:15 (21) arthurtuxedo: The first soldier scores a glancing, but painful hit on commando #[1d4] -> [1] = (1)'s right arm. Status = Hurt (-1)
12:16 (21) arthurtuxedo: (Soldier 3's pinpoint loc?)
12:16 (27) Marshall: [1d20] -> [6] = (6)
12:18 (21) arthurtuxedo: Commando #[1d4] -> [2] = (2) gets tagged in the head. His helmet absorbs most of it, but it's still a serious injury. Status = Wounded (-2)
12:18 (27) Marshall: (( w00t ))
12:18 (21) arthurtuxedo: (John's turn)
12:18 (32) John: (what's the DF after one round of aiming?)
12:19 (21) arthurtuxedo: (One additional round = +2 up to +6 for 3 rounds)
12:19 (32) John: (and the range penalty is 5?)
12:19 (21) arthurtuxedo: (Yep)
12:20 (21) arthurtuxedo: (Follow-up shot bonus is +2, Full auto bonus for P90 is +5 if you use that)
12:20 (21) arthurtuxedo: (But full auto isn't so hot against cover, since the hits are always random)
12:20 ** (32) John fires yet another three shot burst at the head of the same target he's been dogging. [1d10+14+2+2-1] -> [3,14,2,2,-1] = (20) **
12:21 (21) arthurtuxedo: DF = [15 + 5 + 5] -> 25
12:21 (21) arthurtuxedo: John fires a few more rounds into the cover of the commandos.
12:22 whispering to arthurtuxedo, New arrivals' Ninj [1d10 + 1d10] -> [5,2] = (7), Autumn's spot [1d10 + 12] -> [10,12] = (22)
12:23 (21) arthurtuxedo: Some new arrivals show up. Not as well equipped as the commando's, they have mixed equipment and many do not have armor, but there are quite a few of them.
12:23 (21) arthurtuxedo: Round 6
12:23 (27) Marshall: [1d10+18] -> [4,18] = (22)
12:23 (21) arthurtuxedo: Range 50 to commando's, 70 to car spy, 80 to new arrivals
12:23 (32) John: [1d10+15] -> [4,15] = (19)
12:23 (44) Neminen: [2d10+24] -> [1,3,24] = (28)
12:23 (21) arthurtuxedo: Everyone has cover except Tom and the new arrivals
12:24 (21) arthurtuxedo: Commandos init: [1d10 + 18] -> [9,18] = (27)
12:24 (44) Neminen: [28-1d10] -> [28,-4] = (24)
12:24 (21) arthurtuxedo: Thugs' init: [1d10 + 14] -> [3,14] = (17)
12:24 (21) arthurtuxedo: 1. Commandos
12:25 (21) arthurtuxedo: 2. Nemien
12:25 (21) arthurtuxedo: 3. Soldiers
12:25 (21) arthurtuxedo: 4. John
12:25 (21) arthurtuxedo: 5. Thugs
12:26 (21) arthurtuxedo: Knowing who the most dangerous target is, two of the commandos fire at Nemien. [1d10 + 18 - 5] -> [5,18,-5] = (18) [1d10 + 18 - 5] -> [8,18,-5] = (21)
12:26 (21) arthurtuxedo: DF = [15 + 5] -> 20
12:27 (21) arthurtuxedo: While one misses, Nemien takes the other three-shot burst to the head. [3d20] -> [19,12,1] = (32)
12:28 (44) Neminen: (( AP re-roll of the hit please. ))
12:28 (21) arthurtuxedo: [1d10 + 18 - 5] -> [6,18,-5] = (19)
12:28 (21) arthurtuxedo: 6 rounds bounce of Nemien's cover. For some reason, she can't shake the feeling that fate wanted one of those bullets to end up fatally severing her carotid artery.
12:29 (21) arthurtuxedo: The other two commandoes pick their shots fairly randomly.
12:30 (21) arthurtuxedo: [2d6] -> [6,5] = (11), #1-3 = soldiers, 4 = John, 5 = Tom, 6 = Nemien
12:30 (21) arthurtuxedo: Commando #1 sights Nemien's head like the others: [1d10 + 18 - 5 - 3] -> [6,18,-5,-3] = (16)
12:31 (21) arthurtuxedo: With his injured arms, he just can't hit a target like he normally can.
12:31 (21) arthurtuxedo: Commando #2 sights the fleeing Tom, who still doesn't have cover yet. [1d10 + 18 - 5 - 2 - 3] -> [6,18,-5,-2,-3] = (14)
12:32 (21) arthurtuxedo: With his injury and a moving target, he can't get the job done. The rounds whiz harmlessly, but frighteningly for Tom, by.
12:32 (21) arthurtuxedo: (Nemien's turn)
12:32 ** (44) Neminen takes a fraction of a second to aim (smartgun chip thingie, 1 action) before squeezing the trigger to put a shot at the commando that was so uncooth to almost hit [2d10+24] -> [1,7,24] = (32) **
12:33 (44) Neminen: [32-1d10] -> [32,-9] = (23)
12:34 (44) Neminen: (( Neminen is a cybered up killing machine. I'd better start using her that way. Cyberbrain and all... ))
12:34 (21) arthurtuxedo: Nemien takes aim at the commando, but instead of the satisfying *THWAP* of the suppressed round, there is instead a *CRUNCH* from the magazine feeder, and the gun does not fire.
12:34 (44) Neminen: (( Joy. ))
12:35 (21) arthurtuxedo: (That's where Reliability of 80 gets you :) )
12:35 (21) arthurtuxedo: (Still makes a lovely club, though)
12:35 (21) arthurtuxedo: (Soldiers' turns)
12:35 (27) Marshall: Their first shots were lucky, but one doesn't get to be an old soldier on luck alone. All three decide quick kills are the way to go: head shots all around: [1d10+18-5] -> [7,18,-5] = (20) [1d10+18-5] -> [3,18,-5] = (16) [1d10+18-5] -> [10,18,-5] = (23) [3d20] -> [20,5,11] = (36)
12:37 (21) arthurtuxedo: The first soldier takes careful aim, but his aim is shaken just before he fires. As luck would have it, this turns what would have been a near miss into a golden shot. The bullet lodges into Commando [1d4] -> [2] = (2)'s central nervous system, killing him before he even hears the shot.
12:38 (21) arthurtuxedo: Commando #3 fires a shot that grazes the side of Commando [1d3] -> [3] = (3)'s head, painfully tearing some skin off his ear but leaving him otherwise unharmed.
12:39 (21) arthurtuxedo: (John's turn)
12:40 (44) Bill: (( Oh my. Commando #3 tried to commit suicide... and failed... :) ))
12:40 (21) arthurtuxedo: (The joyful music of Herman's Hermitts goes along with this bloodbath so well :) )
12:40 (21) arthurtuxedo: (Wait, what... *looks*. Oh. You know what I meant!)
12:41 ** (32) John continues his barrage of 3 shot bursts, general targetting this time. [1d10+14-1] -> [9,14,-1] = (22) **
12:42 (21) arthurtuxedo: DF = [15 + 5 - 2] -> 18
12:43 (32) John: [3d10] -> [4,5,2] = (11)
12:43 (32) John: (only one shot matters [1d20] -> [10] = (10) )
12:45 (21) arthurtuxedo: (Ooh, hand. No armor there, nice shot)
12:47 (21) arthurtuxedo: John puts a hole through commando [1d3] -> [1] = (1)'s right hand. The P90's 5.7mm ammo is designed to pierce armor and does not expand, but still leaves a nice clean hole in his hand. Status = Injured (-2)
12:49 (21) arthurtuxedo: The thugs seem to have a varying grasp of tactics. Some of them simply open fire from the hip on full auto. Others drop to one knee and aim. The most competent seek cover. [1d3] -> [1] = (1) rounds for cover.
12:49 (21) arthurtuxedo: DF = [15 + 15] -> 30
12:50 (21) arthurtuxedo: With 14 AT, they need a 10 and then a 6 to hit. [10d10] -> [10,2,7,4,6,6,7,9,9,1] = (61)
12:50 (21) arthurtuxedo: [1d10+10] -> [10,10] = (20)
12:50 (21) arthurtuxedo: [1d10+20] -> [3,20] = (23)
12:51 (21) arthurtuxedo: [1d6] -> [2] = (2), 1-3 soldiers, 4 john, 5 tom, 6 nemien
12:51 (21) arthurtuxedo: MoS of 7 means 7 shots hit. [7d10] -> [9,9,3,5,3,1,4] = (34) [7d20] -> [10,1,19,1,7,12,6] = (56)
12:52 (21) arthurtuxedo: Just by pure dumb luck and weight of fire, one of the thugs manages to land a hit on Soldier #2's right arm.
12:53 (27) Marshall: (( Ow! Somethin bit me! ))
12:53 (21) arthurtuxedo: 15 damage + 2 penetration - 14 resistance = 3 adj damage. Status = Injured (-2)
12:54 (21) arthurtuxedo: Round 7
12:54 (21) arthurtuxedo: Ranges of 50, 70, 80
12:54 (27) Marshall: [1d10+18] -> [7,18] = (25)
12:54 (21) arthurtuxedo: Tom and 10 thugs will have cover this round
12:54 (44) Neminen: [2d10+24] -> [7,5,24] = (36)
12:54 (21) arthurtuxedo: Commandos' inits: [1d10 + 18] -> [1,18] = (19)
12:55 (44) Tom: [1d10+16] -> [6,16] = (22)
12:55 (21) arthurtuxedo: [19 - 1d10] -> [19,-8] = (11)
12:55 (21) arthurtuxedo: Thugs' inits: [1d10 + 14] -> [7,14] = (21)
12:55 (32) John: [1d10+15] -> [10,15] = (25)
12:55 (21) arthurtuxedo: 1. Nemien
12:55 (21) arthurtuxedo: 2. John
12:55 (21) arthurtuxedo: 3. Marshall
12:55 (21) arthurtuxedo: 4. Tom
12:56 (21) arthurtuxedo: 5. Thugs
12:56 (21) arthurtuxedo: 6. Commandoes
12:56 ** (44) Neminen rolls behind cover and draws her pistol **
12:56 (21) arthurtuxedo: (Nemien also has an M8 rifle, I believe)
12:56 (21) arthurtuxedo: (She looted one)
12:57 (21) arthurtuxedo: (And I think she has lightning draw)
12:57 (44) Neminen: (( It's not on the sheet. Ok rewrite to be " draws M8" ))
12:58 (44) Neminen: (( yeah, but too much fire is incoming where she was. ))
12:59 (21) arthurtuxedo: (John's turn)
01:00 (32) John: Another three shot burst on the same guy. [1d10+14-1] -> [5,14,-1] = (18)
01:00 (21) arthurtuxedo: DF = 18
01:00 (32) John: [3d10] -> [7,2,4] = (13)
01:01 (32) John: [1d20] -> [3] = (3)
01:02 (21) arthurtuxedo: John lands a glancing hit on #1's right arm, but can't tell whether it did anything or not.
01:02 (27) Marshall: More headshots: S1 [1d10+18-5] -> [2,18,-5] = (15) [1d20] -> [9] = (9); S2 [1d10+18-5-2] -> [4,18,-5,-2] = (15) [1d20] -> [3] = (3) S3 [1d10+18-5] -> [5,18,-5] = (18) [1d20] -> [20] = (20)
01:03 (27) Marshall: (swings and misses, feh)
01:03 (21) arthurtuxedo: (#3 hit, follow-up shot is +2 bonus)
01:04 (21) arthurtuxedo: Against royal flush odds, a soldier scores another CNS shot. Blood splatters the girder that commando [1d3] -> [3] = (3) is using for cover as he is killed instantly.
01:05 (21) arthurtuxedo: (Tom's turn, he now has cover)
01:05 ** (44) Tom drops behind cover and gets his HK ready. **
01:06 (21) arthurtuxedo: The yahoos continue spraying bullets everywhere. [10d10] -> [3,3,5,4,8,7,10,3,2,9] = (54)
01:06 (21) arthurtuxedo: [1d10 + 10] -> [9,10] = (19)
01:06 (21) arthurtuxedo: [1d6] -> [6] = (6)
01:06 (21) arthurtuxedo: [9d10] -> [10,8,9,3,4,9,8,4,5] = (60) [9d20] -> [7,6,20,5,16,7,15,10,3] = (89)
01:07 (21) arthurtuxedo: (ooh, 3 valid hits that time)
01:08 (21) arthurtuxedo: (Jaw, elbow, hand)
01:08 (44) Bill: (( just as well my characters are behind total cover... ))
01:08 (21) arthurtuxedo: (Oh yeah, I forgot)
01:09 (21) arthurtuxedo: Hundreds of rounds are fired, but none seem to find their marks. Their more intelligent compatriots also open fire.
01:09 (21) arthurtuxedo: DF = [15 + 8] -> 23
01:10 (21) arthurtuxedo: Attack = [14 + 4] -> 18
01:10 (21) arthurtuxedo: [10d10] -> [4,10,3,6,10,7,8,5,10,10] = (73)
01:11 (21) arthurtuxedo: [10+1d10] -> [10,2] = (12)
01:11 (21) arthurtuxedo: [10+1d10] -> [10,8] = (18)
01:11 (21) arthurtuxedo: [10+1d10] -> [10,5] = (15)
01:11 (21) arthurtuxedo: [10+1d10] -> [10,10] = (20)
01:11 (21) arthurtuxedo: [20 + 1d10] -> [20,5] = (25)
01:11 (21) arthurtuxedo: [8d6] -> [5,4,6,1,5,3,3,5] = (32)
01:12 (21) arthurtuxedo: (John has instinctive dodge, and needs to beat a final roll of 26)
01:13 (21) arthurtuxedo: 3 shots hit Soldier 1: [3d10] -> [7,1,1] = (9) [3d20] -> [1,18,19] = (38)
01:13 (21) arthurtuxedo: 11 shots hit Soldier 3: [3d10] -> [2,10,9] = (21) [3d20] -> [20,13,12] = (45)
01:13 (32) John: (what's happening? Someone's shooting at me?)
01:14 (21) arthurtuxedo: Soldier 3 takes a round to the right eye. 15 dmg + 2 pen - 14 res = 3 damage * 4 severity = 12 damage.
01:15 (21) arthurtuxedo: Soldier 3 takes a 7.62 Soviet round directly to the eye. His visor on his helmet protects him from death, but the bullet punctures his eye, leaving him forever blind in one eye. He is incapacitated.
01:16 (21) arthurtuxedo: (Yep, dodge this.)
01:17 (21) arthurtuxedo: (He rolled a 10, and then a 2 though, so probably not)
01:18 (32) John: (so...do I need to roll something? I have no idea what's going on, who's left on the battlefield, who's firing...)
01:18 (21) arthurtuxedo: (Roll dodge)
01:18 (21) arthurtuxedo: 7 shots toward John. [7d10] -> [5,1,6,6,4,4,8] = (34) [7d20] -> [3,5,1,19,5,1,20] = (54)
01:18 (32) John: [1d10+14] -> [7,14] = (21)
01:20 (21) arthurtuxedo: 15 damage + 2 pen - 14 res = 3 damage. Status = Injured (-2)
01:20 (21) arthurtuxedo: John takes a couple of painful shots to the arm, one glancing but the other solid.
01:22 (21) arthurtuxedo: Since the soldiers are causing most of the causalties, each commando switches targets to a soldier. [1d10 + 18 - 5 - 4 + 2] -> [8,18,-5,-4,2] = (19) [1d10 + 18 - 5 + 2] -> [6,18,-5,2] = (21)
01:22 (21) arthurtuxedo: [1d20] -> [2] = (2)
01:22 (21) arthurtuxedo: (whoops, 3 shot burst)
01:22 (21) arthurtuxedo: [2d20] -> [10,14] = (24)
01:23 (21) arthurtuxedo: Soldier #2 takes a couple glancing hits to the head, but more seriously, a hit to the temple that incapacitates him.
01:24 (44) Bill: (( I think its time to leave. The situation is headed south, and fast at that. ))
01:24 (27) Marshall: (( What? In our moment of triumph? ))
01:25 (21) arthurtuxedo: The engine sounds have been growing louder, and the source becomes quickly apparent as four armored pickup trucks roll around the corner. Two of them carry a number of men in the back, while the other two are gun trucks with machineguns. Distance = 80 meters.
01:25 (21) arthurtuxedo: (Shall we press on, or leave the resolution of this battle to the next session?)
01:25 (44) Bill: (( They have a larger target than that thermal exaust port, and a hell of a lot more chances to hit. ))
01:27 (32) John: (ruh oh!)
01:27 (27) Marshall: (( I can dig an exciting cliff hanger ))
01:27 (44) Bill: (( I'd say push on, but then I don't have much confidence in the characters surviving too much longer. ))
01:28 (32) John: (lol)
01:28 (44) Bill: (( And that was before the guntrucks rolled up. ))
01:30 (44) Bill: (( And I just wonder if we had to fight, or whether a bit of diplomacy woulda worked. ))
01:30 (21) arthurtuxedo: (So we have 1 vote for finishing next week, 1 for cracking on, Heath's got the tiebreaker. Which way to we go here?)
01:30 (32) John: (I say we finish up when we're all here. We might need to talk our way out of this.)
01:31 (21) arthurtuxedo: (Cool)
01:31 (21) arthurtuxedo: * * * Session 5 End * * *
01:31 (21) arthurtuxedo: 15 XP, 60 running total
01:31 (27) Marshall: word
01:32 (32) Gerard Paloma: Rather, I think we'll have to talk our way out of it, or get penned in the dead book. Which might happen anyway.
01:32 (44) Bill: There is always the option of 'Run Away!'
01:32 (27) Marshall: yeah, that'd be too bad
01:32 (21) arthurtuxedo: This could turn out to be a pretty short campaign.
01:33 (21) arthurtuxedo: But if you guys get waxed, I have a different idea for cyberpunk that would also be good. Perhaps better.
01:33 (32) Gerard Paloma: Hehe, waxed.
01:33 (27) Marshall: does it involve ponies?
01:33 (21) arthurtuxedo: Too bad Caren's not here. It's her character's fault that this battle happened, but she's not here to face the music. :)
01:34 (32) Gerard Paloma: Wait, what?
01:34 (44) Bill: Heh.
01:35 (21) arthurtuxedo: You're being attacked by the West Mariposa Vipers because you killed 15 of their members. Did you not realize the who and why of this fight?
01:36 (44) Bill: What's the Unknown Armies 6 ways of ending a fight?
01:36 (32) Gerard Paloma: Yeah, I guess not.
01:37 (21) arthurtuxedo: Ah, well there you go. The gangsters had no intention of opening fire before Nemien went all trigger happy. Without that, this battle would never have happened.
01:37 (44) Bill: Surrender, Disarm, Rechannel,Pass the Buck, Call the Cops, Run away, Combat.
01:38 (32) Gerard Paloma: That's pretty funny.
01:39 (21) arthurtuxedo: I intended the fight to be one where the players might win and might loose, but I admit that things look pretty bleak with Nemien's wonder-rifle jammed and those guntrucks.
01:39 (27) Marshall: And poor soldier 2 never having known the tenderness of a woman's touch. Sad, really.
01:41 (44) Bill: And my quick thinking saved Neminen's life. It sucks being tactical sometimes.
01:42 (27) Marshall: Time for me to go. See you muthas next week.
01:42 (27) Marshall: Disconnecting from server...
01:42 (27) Marshall (exit): 13:42
01:43 (32) Gerard Paloma: I'm gonna bounce, too. Got some TV to watch. Later, gentlemen.
01:43 (21) arthurtuxedo: See ya.
01:43 (32) Gerard Paloma: Mine is an evil laugh
01:43 (32) Gerard Paloma (exit): 13:43