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09:57 Locating server at c-24-22-27-178.hsd1.or.comcast.net:6774...
09:57 Game connected!
09:57 (52) arthurtuxedo (enter): 09:57
09:57 (2) Veav (enter): 09:57
09:57 (22) Trithne (enter): 09:57
09:57 (38) Bill (enter): 09:57
09:57 (31) Samantha (enter): 09:57
09:57 (1) Demian (enter): 09:57
09:57 (40) Hataro (enter): 09:57
09:57 (41) Orion (enter): 09:57
09:57 (48) Prometheus (enter): 09:57
09:57 (51) gerardpaloma (enter): 09:57
09:57 Server Administrator-> You have connected to an OpenRPG server, version '1.7.0'.
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09:57 (1) Demian: some doctor invented it
09:58 (48) Prometheus: [1d20+2] -> [7,2] = (9)
09:58 (1) Demian: that bastard
09:58 Moving to room 'Tensided'..
09:58 (52) arthurtuxedo (enter): 09:58
09:58 Server Administrator->
It is pitch black. You are likely to be eaten by a Grue.

09:58 (51) gerardpaloma (enter): 09:58
09:58 ** (51) gerardpaloma rampages on the Grues **
09:58 (52) arthurtuxedo: You down to the ens!
09:58 (52) arthurtuxedo: Yo rather
09:59 ** (51) gerardpaloma points and laughs **
09:59 (51) gerardpaloma: I soooo can't wait for GH2.
09:59 (52) arthurtuxedo: Yah
10:00 (52) arthurtuxedo: You know, I was thinking. Instead of getting an AGP card, it would probably be a better investment to get the case I wanted, and then also get a motherboard for my CPU that supports PCI-E
10:01 (51) gerardpaloma: But once you do that, you have to start thinking if it shouldn't just be a total upgrade, rather than just a video card upgrade.
10:01 (52) arthurtuxedo: Because getting a card that's going to make the system draw 210 Watts or so when I've only got 250 is really pushing it, and if you overload a PSU it can take out your components.
10:02 (59) Silva (enter): 10:02
10:02 (59) Silva: Hello
10:02 (51) gerardpaloma: Helllo
10:02 (51) gerardpaloma: With the 3 Ls
10:02 (52) arthurtuxedo: Not really. I could get the case, the PSU, the mobo, and the PCI-E X1950 Pro, and it wouldn't cost much more than the AGP version of the X1950 Pro, and I'd have the case and PSU for the full upgrade.
10:03 (52) arthurtuxedo: Greetings!
10:03 (51) gerardpaloma: Really? The AGP version is that much more expensive? What a rip off.
10:03 (52) arthurtuxedo: No one knows how expensive it will be, but at least $100 more.
10:03 (52) arthurtuxedo: The mobo is only $50, so it's actually less of a waste.
10:04 (61) Natrix (enter): 10:04
10:04 (52) arthurtuxedo: The case and PSU don't count in the equation because they'll be reused in the full upgrade
10:04 (61) Natrix: SLAVES
10:04 (52) arthurtuxedo: Hello
10:04 (61) Natrix: hello
10:04 (59) Silva: Greetings
10:04 (51) gerardpaloma: Hello
10:04 (61) Natrix: you know what will suck... getting off Mt. CHaos... because I have to teleport back to the location I left from
10:05 ** (51) gerardpaloma nods **
10:06 (61) Natrix: *teleports into a group of mages* "Oh hi!"
10:06 (61) Natrix: "How on earth did I get here..."
10:06 (52) arthurtuxedo: Hehe. Was wondering when you'd realize that :)
10:06 (61) Natrix: Oh, I realized it last week
10:07 (59) Silva: Some spells persist for several rounds or longer. Most notably enchantments. Weaker spells can be maintained indefinitely, but stronger ones require concentration to maintain, reducing the mages effectiveness for further casting. Spells that cost 1/4 of a mages base strands (the amount of strands he could cast if he somehow rolled a 0 on his d10 roll) or less can be maintained indefinitely with no penalty. Spells that cost 1/2 of a mages base strands inflict a -1 penalty to all Skills. 3/4 base strands increases the penalty to -2. Full base strands inflicts -3. 1.5 times base strands inflicts -4. Anything greater than that inflicts -5. Hey, Arhur, I have a question. If I have 20 skill/36+3d10 base strands, what would be considered 1/4? 9, or 36?
10:07 (61) Natrix: church mage?
10:08 (59) Silva: Me?
10:08 (61) Natrix: yah
10:08 (61) Natrix: have you been saving XP for the removal of the cap or something?
10:08 (38) Bill (enter): 10:08
10:09 (59) Silva: ? He said the cap was removed for the last session, this one.
10:09 (61) Natrix: I know
10:09 (61) Natrix: did you save XP for the entire game?
10:09 (52) arthurtuxedo: 36 is your base strands, not 36 + 3d10. So 9 is 1/4
10:09 ** (51) gerardpaloma waves at Bill **
10:10 (38) Bill: Hi.
10:10 (59) Silva: Ah, thanks.
10:10 (51) gerardpaloma: Well, Aly is all that needed to show up today, and I think this is everyone that's going to show up, so we should get started, yes?
10:11 (52) arthurtuxedo: But that reminds me. 20 strand spells would be 3/4 rather than 1x, so -2 for each + -3 for the number of them = -13, or effective Magic skill of 7.
10:12 (52) arthurtuxedo: Sure. Caren rolled a character in advance, which is a mage, so she'll be the mage.
10:12 (52) arthurtuxedo: For the rest of you, just pick a role.
10:12 (52) arthurtuxedo: Like archer, big guy with big sword, nimble guy, etc.
10:13 (38) Bill: Idiot with a sword!
10:13 (51) Tusken: Oh, yeah, that's right. We get to try and own Natrix.
10:13 (61) Natrix: try?
10:13 (51) Tusken: Gotta stay positive.
10:13 (61) Natrix: Shit, I will just sort of say "Hold churchmen I would parlay" and drop to my knees
10:13 (51) Tusken: I'll be an archer.
10:18 (52) arthurtuxedo: Bow or crossbow?
10:18 (51) Tusken: Bow.
10:19 (52) arthurtuxedo: Okay. Hold on a sec.
10:22 (52) arthurtuxedo: Names for your characters?
10:22 (51) Tusken: Does it matter?
10:23 (38) Bob: Bob!
10:23 (52) arthurtuxedo: Don't suppose so.
10:23 (52) arthurtuxedo: Bob's stats:
10:23 (51) Tusken: I'll be Tom.
10:24 (52) arthurtuxedo: HtH AT 18
10:24 (52) arthurtuxedo: Dodge AT 16
10:24 (52) arthurtuxedo: Weapon Greatsword, Dmg 18
10:24 (52) arthurtuxedo: Init 17
10:24 (52) arthurtuxedo: Resistance 10
10:25 (52) arthurtuxedo: HP 15
10:25 (52) arthurtuxedo: Write these down or remember, because I won't
10:25 (52) arthurtuxedo: Tom's stats:
10:25 (52) arthurtuxedo: Ranged AT 20
10:25 (52) arthurtuxedo: Dodge AT 19
10:25 (52) arthurtuxedo: Weapon Bow, Dmg 15
10:25 (52) arthurtuxedo: Init 20
10:25 (52) arthurtuxedo: Resistance 8
10:26 (52) arthurtuxedo: HP 13
10:26 (52) arthurtuxedo: Are we ready to start?
10:26 (38) Bob: Yup!
10:26 (51) Tom: Good to go, Skpi
10:27 (59) Trevil: Yes.
10:27 (52) arthurtuxedo: Does anyone have a burning desire to see Natrix parlaying with the Church people, or should we just skip to the part where they agree to team up?
10:28 (38) Bob: Don't mind personally
10:28 (51) Tom: No sir. I mean, yes sir. I mean, no to the first part, and yes to the second part. Sir!
10:29 (61) Natrix: that works...
10:29 (61) Natrix: I could do it... but I dont want to
10:29 (59) Trevil: I dont mind skipping to it.
10:29 (52) arthurtuxedo: * * * Session 11 Start * * *
10:29 (61) Natrix: (will you give me a bit of time to actually cast buffing spells?)
10:29 (52) arthurtuxedo: After explaining things to the Chruch people, they did eventually see the urgency of the matter, and refrained from trying to arrest Natrix.
10:30 (52) arthurtuxedo: (We can just assume into play whatever buffing spells you want)
10:30 (61) Natrix: (I see)
10:30 (61) Natrix: (let me tabulate them)
10:30 (52) arthurtuxedo: But the problem was finding the scaley bastard. He had so many hiding places, the guards would have to spread themselves thin hitting them all.
10:31 (52) arthurtuxedo: Natrix was able to talk himself into leading one of the expeditions, accompanied by a pair of seemingly ordinary guardsmen, Bob and Tom, and an older woman who Natrix could sense had a lot of magical power at her disposal.
10:32 (61) Natrix: (Do I have an assignment, or a list of locations?)
10:33 (52) arthurtuxedo: (There are a bunch of locations, and your group will, of course, be the ones to go to the right one :) )
10:36 (61) Natrix: (tabulating buffs)
10:37 (52) arthurtuxedo: The quartet arrives at one of Talakis' safe spots, the basement of a seedy tavern. There are still a couple hours of daylight left, and the tavern is open. The basement can be accessed either from behind the bar or from around back, although the large cellar doors are locked from the inside that way.
10:38 (38) Bob: "Someone should guard the rear exit."
10:39 (51) Tom: "On it."
10:40 (61) Natrix: "Be carefull, he has the staff at his disposal and can kill you by pointing it at you. Trevil, I have a deathward spell cast upon myself. But I suspect you are more powerful than I. If you could cast it on Bob and Tom"
10:40 (38) Bob: "I guess the rest of us go through the front."
10:42 (59) Trevil: *Trevil casts the spell on herself, and the two gaurds.*(Duration=1 hour)"The spell will last for one hour."
10:43 (38) Bob: "Plenty of time" Bob says, mentally adding an 'I hope'.
10:43 (38) Bob: "Everyone ready?"
10:44 ** (51) Tom takes up position behind some trash bins in the alley behind the tavern. **
10:44 (61) Natrix: "yes"
10:44 (59) Trevil: "Yes."
10:45 (38) Bob: "Then lets get this over with."
10:45 ** (38) Bob heads through the front door **
10:46 (61) Natrix: As does natrix
10:46 (59) Trevil: *Trevil also does.*
10:48 (52) arthurtuxedo: There are a few customers, but they all seem to be passed out drunk. On second glance, they're not passed out drunk, they're dead. And the barkeep is nowhere in sight.
10:48 (38) Bob: "Shit. I think this is the place."
10:48 (61) Natrix: "they are here"
10:48 ** (38) Bob draws his sword. **
10:48 ** (61) Natrix readies staff and spell **
10:49 ** (59) Trevil looks around, readying to cast. **
10:49 (61) Natrix: "We keep moving as a group, first we check the back, and kitchen, then we check the cellar"
10:49 (61) Natrix: "When we check the cellar, we call Tom in to cover us from the cellar stairs"
10:50 ** (38) Bob moves to follow the suggestion. "Tha'll work." **
10:50 (52) arthurtuxedo: As they take a few steps, Talakis bounds up from the cellar. He looks different, more feral. He hisses at the group.
10:50 (52) arthurtuxedo: Round 1
10:51 (52) arthurtuxedo: [1d10 + 10] -> [2,10] = (12)
10:51 (61) Natrix: [1d10+22] -> [10,22] = (32)
10:51 (61) Natrix: ]32+1d10]
10:51 (61) Natrix: [32+1d10] -> [32,7] = (39)
10:51 (52) arthurtuxedo: (That was supposed to be +20, make that 22)
10:51 (59) Trevil: [1d10+9] -> [4,9] = (13)
10:51 (38) Bob: [1d10+17] -> [6,17] = (23)
10:51 (52) arthurtuxedo: 1. Natrix
10:51 (52) arthurtuxedo: 2. Bob
10:51 (52) arthurtuxedo: 3. Talakis
10:51 (52) arthurtuxedo: 4. Trevil
10:51 (52) arthurtuxedo: Range: 7 meters
10:53 (61) Natrix: Natrix instantly casts a 4 strand physique drain, awareness increase [1d10+2-4] -> [2,2,-4] = (0)
10:53 (61) Natrix: to hit: [1d10+24] -> [8,24] = (32)
10:54 (52) arthurtuxedo: The staff flashes. Talakis hisses out a taunt, sounding wild and snakelike. "*hiss* You'll need more power than that to affect me."
10:55 (61) Natrix: "It was worth a shot you murderous son of mongoose"
10:55 ** (38) Bob closes the range and lunges at Talakis [1d10+18] -> [4,18] = (22) **
10:55 (61) Natrix: Natrix closes the distance
10:55 (61) Natrix: (as he can with an instant spell)
10:56 (61) Natrix: (last I checked)
10:56 (52) arthurtuxedo: (Yes, but only 2 phases worth of movement = 4 squares)
10:56 (61) Natrix: (fair enough)
10:57 (52) arthurtuxedo: As Bob closes the range, Talakis brings up his staff, firing a cone of death energy. Thanks to the wards, it has no effect. He hisses angrily.
10:57 (52) arthurtuxedo: (Trevil's turn, then Bob's attack)
10:57 (59) Trevil: Trevil begins casting(1 round).
10:57 (61) Natrix: (Hit him with direct damage. Try to penetrate spell resistance)
10:58 (52) arthurtuxedo: Talakis' defense: [1d10 + 15] -> [8,15] = (23)
10:58 (52) arthurtuxedo: Talakis brings up his staff to deflect Bob's sword strike.
10:58 (52) arthurtuxedo: Tom comes in through the back door, hearing the commotion.
10:58 (52) arthurtuxedo: Round 2
10:58 (52) arthurtuxedo: [1d10 + 20] -> [8,20] = (28)
10:59 (61) Natrix: [1d10+24] -> [1,24] = (25)
10:59 (59) Trevil: [1d10+9] -> [5,9] = (14)
10:59 (38) Bob: [1d10+17] -> [3,17] = (20)
10:59 (61) Natrix: [25-1d10] -> [25,-4] = (21)
10:59 (51) Tom: [1d10+20] -> [8,20] = (28)
10:59 (61) Natrix: (someone want to call for the bowman on their turn?)
10:59 (38) Bob: (( no point ))
11:02 (52) arthurtuxedo: 1. Talakis, Tom
11:02 (52) arthurtuxedo: 2. Natrix
11:02 (52) arthurtuxedo: 3. Bob
11:02 (52) arthurtuxedo: 4. Trevil
11:02 (52) arthurtuxedo: [1d4] -> [3] = (3)
11:02 (51) Tom: (Do I have to draw back my bow or whatever before I can fire, or can I just fire?)
11:03 (52) arthurtuxedo: Figuring to deal with the immediate threat first, Talakis raises his staff at Bob as it changes color, glowing red.
11:03 (52) arthurtuxedo: (Have to draw it back first)
11:03 ** (51) Tom draws back his bow and takes aim at Talakis' head. **
11:03 (52) arthurtuxedo: (Although I suppose we can assume you did that last round as you ran in)
11:04 (52) arthurtuxedo: Talakis fires: [1d10 + 15] -> [7,15] = (22)
11:04 (61) Natrix: Lore check: [1d10+17] -> [5,17] = (22)
11:04 ** (51) Tom looses an arrow. [1d10+20] -> [4,20] = (24) **
11:04 (52) arthurtuxedo: Dodge: [1d10 + 15] -> [2,15] = (17)
11:04 (52) arthurtuxedo: (Roll dodge for Bob)
11:05 (61) Natrix: (you really want to roll well)
11:05 (38) Bob: [1d10+16] -> [5,16] = (21)
11:05 (51) Tom: (do we get action points?)
11:05 (38) Bob: (( Gah! forgot I'm Bob! ))
11:06 (61) Natrix: (you may want to use one Bob...)
11:06 (52) arthurtuxedo: (Yeah you get 1 AP)
11:06 (38) Bob: [1d10+16] -> [6,16] = (22)
11:06 (52) arthurtuxedo: Reroll: [1d10 + 15] -> [2,15] = (17)
11:06 (38) Bob: [1d10+16] -> [6,16] = (22)
11:06 (51) Tom: (woot!)
11:06 (52) arthurtuxedo: Bob dodges. The red beam hits a chair, which promptly disintegrates into nothing.
11:06 (51) Tom: (oh snap!)
11:06 (61) Natrix: (so much for the lore check)
11:06 (38) Bob: "Meep!"
11:07 (61) Natrix: (and the death ward)
11:07 (61) Natrix: (luckily I have spell resistance and a high dodge skill...)
11:07 (52) arthurtuxedo: (I'll just blast you with my disintegrating staff, and brother when I say it disintegrates, it disintegrates. Well, what do you know, it disintegrated)
11:08 (61) Natrix: (at any rate... that arrow?)
11:08 (51) Tom: (lol)
11:08 (52) arthurtuxedo: (location)
11:08 (51) Tom: [1d20] -> [19] = (19)
11:09 (51) Tom: (ooh)
11:09 (52) arthurtuxedo: (Looks like this session might be a lot shorter than I thought)
11:10 (52) arthurtuxedo: 15 damage + 3 penetration - 10 resistance = 8 damage * 4 severity = 32 damage. Ouchie.
11:10 (61) Natrix: nice
11:10 (59) Trevil: (Sweet.)
11:11 (52) arthurtuxedo: Drawing his bow all the way back, Tom puts an arrow right into Talakis' jugular, blowing through the protections of the staff as surely as it would cleave through any other kind of armor. Surprised, the snake man gurgles and drops.
11:11 (61) Natrix: "Well that was... anticlimactic"
11:11 (52) arthurtuxedo: The black shadowy field that surrounds him is gone in an instant, and the staff drops to the ground looking totally harmless.
11:11 (51) Tom: "Eat that, you egg-sucking sonofabitch!"
11:12 (52) arthurtuxedo: (Last session was the climactic battle, this session was never supposed to have happened :) )
11:12 ** (38) Bob walks over and decapitates the corpse. **
11:13 (61) Natrix: Natrix then proceeds to burn the corpse with magic"
11:13 (61) Natrix: When he is finished..
11:13 (59) Trevil: Trevil helps bob, attempting to destroy, or disintergrate the corpse with fire.
11:13 (61) Natrix: "Now what to do with the staff... It can never be used. Its power would probably corrupt even the best of persons instantly"
11:14 (52) arthurtuxedo: Back at the main temple, Natrix brings his friends back to life before turning the staff over to the 'heresy department' for destruction. The ressurected do not immediately know that they were dead, but wake up with momentary amnesia, and feel like something the cat dragged in.
11:15 (61) Natrix: (5 bucks says it was never destroyed and that we will have to deal with it in a follow up)
11:15 (52) arthurtuxedo: What they make of themselves and where they go from here is up to each person.
11:15 (52) arthurtuxedo: But that concludes the story of the Heretics of Hightower.
11:15 (52) arthurtuxedo: * * * End Campaign * * *
11:15 (61) Natrix: nice
11:15 (51) gerardpaloma: woot!
11:15 (61) Natrix: *claps*
11:16 (52) arthurtuxedo: Eleventy billion XP for all, running total eleventy billion, one hundred and thirty seven.
11:16 (59) Trevil: That was fun.
11:16 (61) Natrix: BTW: that wins the award for the Most Anticlimactic Final Battle Ever
11:16 (61) Natrix: that was
11:16 (61) Natrix: and are you serious about the XP?
11:16 (51) gerardpaloma: teehee
11:16 (61) Natrix: because I want to go archmage with that...
11:16 (61) Natrix: turn over the staff, and Become As Gods
11:17 (52) arthurtuxedo: Yeah, but as far as I'm concerned, last session was the climactic battle. This one is just the period at the end of the sentence.
11:17 (51) gerardpaloma: Well, seeing as how "eleventy billion" isn't actually a number, I don't think so.
11:17 ** (61) Natrix found the F1 macro key **
11:17 (61) Natrix: SILENCE!!
11:17 (51) gerardpaloma: LOL
11:17 (61) Natrix: Do not shatter my pleasant delusions
11:17 (52) arthurtuxedo: Anyway, it was a fun campaign. Didn't really end how I expected, and certainly wasn't as good as the Apprentices, but satisfying enough.
11:17 (61) Natrix: yeah
11:18 (51) gerardpaloma: I had fun.
11:18 (38) Bill: That is the downside of the system. Instant death is a possibility, which can end these climatic battles. Course I veiw it as a strength as well.
11:18 (61) Natrix: as did I
11:18 (38) Bill: And that was indeed fun.
11:18 (59) Trevil: I enjoyed it as well.
11:18 (61) Natrix: as do I. I like a certain amount of realism
11:18 (52) arthurtuxedo: Although I think the beginning and middle were probably better than the Apprentices. Quite a few people didn't enjoy that one until the end.
11:18 (51) gerardpaloma: This is also the only (serious) game where everyone got owned. Most everyone, anyway.
11:18 (61) Natrix: poor, poor Valarian...
11:19 (52) arthurtuxedo: The way to have a climactic battle in Tensided is to pit group vs. group. Having a single big villain doesn't usually lead to long fights.
11:19 (61) Natrix: I still need to write up a huge story about him
11:19 (52) arthurtuxedo: What about SDN4? Everyone died except frigidmagi's character, and people thought he was crazy afterward.
11:19 (51) gerardpaloma: Oh yeah, I forgot about that one.
11:20 (61) Natrix: Guys, FM practically lived with me last year. He is crazy(in a good way) normally
11:20 (52) arthurtuxedo: So what's the consensus on the new campaigns? I think we should focus on one at a time rather than starting them both up at once. Who wants to play in a Hot Plasma, Cold Dames campaign for this time slot?
11:21 ** (51) gerardpaloma raises his hand **
11:21 (59) Trevil: Me.
11:21 (52) arthurtuxedo: And who would rather do the superhero crossover campaign or cyberpunk?
11:21 (61) Natrix: I could go either way, consider mine a vote for either or
11:22 (52) arthurtuxedo: GRR! That's the problem. Everyone's so ambivalent. What about you Bill?
11:22 (61) Natrix: (I have been too bogged down to work on the Hard Sci Fi rules lately)
11:22 (38) Bill: I want Cyberpunk!
11:23 (52) arthurtuxedo: Hmm. OK. Well it's easier to start a cyberpunk campaign first, since the rules and equipment and such are already in place.
11:24 (52) arthurtuxedo: And maybe it is better not to have 2 superhero campaigns back to back.
11:24 (61) Natrix: indeed
11:24 (52) arthurtuxedo: So maybe cyberpunk in the morning, HPCD in the afternoon?
11:24 (51) gerardpaloma: Well, I'll play in both, so I got no problem with cyberpunk.
11:24 (59) Trevil: Sure.
11:24 (61) Natrix: that could work
11:24 (61) Natrix: depending on time commitments
11:25 (52) arthurtuxedo: Alright. It's official then. I'll make some posts and figure out exactly who will be playing and what type of CP game we'll be doing.
11:25 (38) Bill: Can do for the Cyberpunk.
11:25 (61) Natrix: hehehehe, you know me and Cyberunk games
11:25 (52) arthurtuxedo: Everyone should feel encouraged to write epilogues about their Heretics characters, what becomes of them, etc.
11:25 (61) Natrix: cyberpunk
11:25 (51) gerardpaloma: Sounds good.
11:26 (59) Trevil: Alright.
11:26 (61) Natrix: (the correct response to my previous sentence should be "OH GOD NO!!!")
11:26 (59) Trevil: (Curious: What happened that would merit that?)
11:26 (52) arthurtuxedo: CorSec wasn't here to yell that, that's why it wasn't heard.
11:26 (61) Natrix: (You will find out when we play. I wouodnt want to spoil the fun)
11:26 (52) arthurtuxedo: Curiosity drove the cat insane.
11:27 (59) Trevil: *Urge to read old files...*
11:27 (61) Natrix: Oh alright I will tell you
11:27 (52) arthurtuxedo: SDN2 is where you'll find what we're talking about.
11:27 (51) gerardpaloma: Alrighty then, I've got football games to watch and video games to play, so I'll catch you guys later.
11:28 (61) Natrix: I have tendency, a strong tendency, to play Telepaths in cyberpunk games. Sort of like how I play mages in fantasy games.
11:28 (61) Natrix: It is what I am good at
11:28 (51) gerardpaloma: Mine is an evil laugh
11:28 (51) gerardpaloma (exit): 11:28
11:28 (52) arthurtuxedo: Just try singing "vagina dentata" to the tune of the Lion King theme song, and you'll get an idea.
11:28 (61) Natrix: well, I also figured out ways to use telepathy in... decidedly non-stanard wars
11:28 (61) Natrix: ways
11:28 (61) Natrix: standard
11:29 (59) Trevil: Oh wow. I can understand why they would say that then.
11:29 (61) Natrix: yes
11:29 (61) Natrix: Incidences where a guard we didnt want to kill would suddenly fall to the ground trying to gouge his own eyes out
11:30 (59) Trevil: ...
11:31 (61) Natrix: I would consistently succeed at my Craft: Disturbing Mental Image checks
11:32 (61) Natrix: I will probably tone it down a bit in this game. partially because I dont think I could get away with it, and partially because it may have detracted from play a bit.
11:33 (61) Natrix: (I dont know, did you guys find it funny, or just wrong?)
11:33 (59) Trevil: You were Xak Nolen, correct?
11:33 (61) Natrix: yes
11:34 (52) arthurtuxedo: Sometimes it was funny, other times just cringe inducing
11:34 (61) Natrix: sort of a grab bag?
11:35 (59) Trevil: I can remember somethings I thought interesting. The only clear memory I have is of the barricade with hobos.
11:35 (52) arthurtuxedo: Yep. Anyway, toning down is a good idea :)
11:35 (61) Natrix: hmm... note: less Captain Janeway, more Luring Guards away with illusory ladies
11:36 (52) arthurtuxedo: Oh yeah, poor hobos. The group assumed they were about to go all cyber-hobo at any moment, and it didn't occur to them that they might just be regular hobos who didn't need to be gunned down mercilessly.
11:36 (61) Natrix: the word "sociopath" comes to mind
11:39 (38) Bill: That's just to set up the cyberhobo ambush. The time the group thinks the hobos are just peaceful is the time you unleash the cyberhobos! :P
11:39 (61) Natrix: that was our logic
11:39 (59) Trevil: Just becuase your paranoid doesnot mean they're not out to get you.
11:39 (52) arthurtuxedo: Hehe. Cool, well anyway I'll make some posts about the CP game and you guys can tell us what your characters do with themselves.